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Author Topic: Coming Soon to MegaMek  (Read 130966 times)

Daryk

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Re: Coming Soon to MegaMek
« Reply #750 on: 30 December 2021, 14:49:57 »
As described, a "pop-out" would seem to imply an option to have it "snapped in" at the bottom like it used to be...

dgorsman

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Re: Coming Soon to MegaMek
« Reply #751 on: 30 December 2021, 21:14:35 »
Depends if the docked state reserves only a corner, or a whole column or row of the main dialog like the unit info box does.
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Juliez

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Re: Coming Soon to MegaMek
« Reply #752 on: 31 December 2021, 08:55:03 »
Any chance for omni-pod weapons and equipment to be slightly off-shade from the fixed versions, so it's easier to tell which is which?

With automatic off-coloring there's a chance for error with the Java look-and-feels (aka themes) and the user-definable colors. But I could experiment with some other sort of marker. When I get to it.

Juliez

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Re: Coming Soon to MegaMek
« Reply #753 on: 31 December 2021, 08:59:39 »
Any chance for the weapon type buttons to have the same color as the new colors in the crits?

More technically difficult than it sounds. The background of buttons depends very much on the look and feel (aka theme) and I don't know of a good way to change its color without it looking really bad. Only using the text foreground might make buttons non-readable. So, probably not.
« Last Edit: 01 January 2022, 05:46:16 by Juliez »

Vengeant

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Re: Coming Soon to MegaMek
« Reply #754 on: 08 January 2022, 10:06:03 »
Battletech as an IP *badly* needs commissioned art like this!

For my MegaMek/HQ campaigners, I have been doing manually for many years what this feature looks to promise to do (I write short stories for every scenario, and I weave them into over-arching arcs that link up with the Battletech lore, etc), and I also have a video series on YouTube for Battletech history, and the lack of specifically Battletech art depicting various non-battle settings is almost impossible!  I end up having to use generic sci fi art for a Clan interrogation, for example, or to show officers interacting with each other.

I love this SO MUCH.
Check out my Battletech history video series on YouTube:
https://www.youtube.com/watch?v=ow6RkKrCd2I&list=PLz6Vc2hNra8nni7pI2bDp41cEAwg3jsZr

Hammer

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Re: Coming Soon to MegaMek
« Reply #755 on: 19 January 2022, 23:52:28 »
As my optometrist always says...Better on the Left or the Right.


   

Lots of improvements....can you find them all  ;)

Oh..Coming in MegaMekLab 0.49.7 and includes this
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TigerShark

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Re: Coming Soon to MegaMek
« Reply #756 on: 20 January 2022, 03:12:52 »
As my optometrist always says...Better on the Left or the Right.
The left looks perfect, IMO. White-on-black is visually taxing to the eye, from a graphic design POV. (It's the reason default text in computers is black text on white background -- It's physically easier to read for extended periods of time). The staggered lines are too "busy" and would make the list harder to read.
« Last Edit: 20 January 2022, 03:16:22 by TigerShark »
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yukamichi

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Re: Coming Soon to MegaMek
« Reply #757 on: 20 January 2022, 04:40:38 »
Left.

I'm usually a fan of of that sort of alternate-line-table-shading (there's probably a more technical name for it) but apparently only when it's dark text on a light background. It's really jarring in night-mode colors.

Dr. Banzai

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Re: Coming Soon to MegaMek
« Reply #758 on: 20 January 2022, 07:57:23 »
Right. Alternate Line is always better.

Hammer

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Re: Coming Soon to MegaMek
« Reply #759 on: 20 January 2022, 08:42:54 »
Right (bottom) will be the new look. But still another thing.
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dgorsman

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Re: Coming Soon to MegaMek
« Reply #760 on: 20 January 2022, 15:48:10 »
Much prefer the right (some kind of row differentiation) when there is widely spaced columns, or situations when a column gets 'blown out' by relatively few long strings.  Trying to follow across large gaps, such as from the HAG entry names to the other columns, is more difficult without it.
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BATTLEMASTER

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Re: Coming Soon to MegaMek
« Reply #761 on: 20 January 2022, 17:08:22 »
Much prefer the right (some kind of row differentiation) when there is widely spaced columns, or situations when a column gets 'blown out' by relatively few long strings.  Trying to follow across large gaps, such as from the HAG entry names to the other columns, is more difficult without it.

I totally agree with this.  I lay out my spreadsheets like this for my job to make it easier to follow lots of data.
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Kentares

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Re: Coming Soon to MegaMek
« Reply #762 on: 20 January 2022, 17:15:22 »
Right
Star Wars ST and Star Trek current shows are crap.

BairdEC

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Re: Coming Soon to MegaMek
« Reply #763 on: 20 January 2022, 17:52:08 »
I like the visible options on the right, but the line spacing needs to match the left.  The right's like what Firefox did with the bookmark menu....

Daryk

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Re: Coming Soon to MegaMek
« Reply #764 on: 20 January 2022, 20:19:58 »
Thank you for articulating what was bothering me about the right one... those lines are just too far apart.  I like the alternating shading, though...  :thumbsup:

Aimen

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Re: Coming Soon to MegaMek
« Reply #765 on: 23 January 2022, 14:23:42 »
Ah, I see natural sort order on weapons, too...

CVB

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Re: Coming Soon to MegaMek
« Reply #766 on: 23 January 2022, 16:00:53 »
I like the visible options on the right, but the line spacing needs to match the left.

I would vote the same combination.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #767 on: 23 January 2022, 16:08:15 »
Seems that's three of us with that vote...  ^-^

CVB

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Re: Coming Soon to MegaMek
« Reply #768 on: 23 January 2022, 16:43:39 »
These three are the loudest  ;)
"Wars result when one side either misjudges its chances or wishes to commit suicide; and not even Masada began as a suicide attempt. In general, both warring parties expect to win. In the event, they are wrong more than half the time."
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I'm willing to suspend my disbelief, but I'm not willing to hang it by the neck until it's dead, dead, dead!

Hammer

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Re: Coming Soon to MegaMek
« Reply #769 on: 23 January 2022, 16:47:28 »
Ah, I see natural sort order on weapons, too...

 ^-^
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Hammer

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Re: Coming Soon to MegaMek
« Reply #770 on: 19 February 2022, 15:36:58 »
Coming in MegaMek/MegaMekLab - MUL integration.



When you click on the "source" link in MegaMek it will open the MUL Webpage page for the unit.

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Daryk

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Re: Coming Soon to MegaMek
« Reply #771 on: 19 February 2022, 16:07:44 »
Brilliant idea!  :thumbsup:

QGadget

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Re: Coming Soon to MegaMek
« Reply #772 on: 11 March 2022, 15:22:34 »
I am uncertain which exact version implemented the unit display having the always on top flag when popped out, but it is not an improvement. It disappears each phase change and then steals focus from the main window when it returns.

This interrupts being able to ctrl-enter through dones or other acknowledgments, requires extra clicks to get back to manipulating your units, etc.

Is there a way to disable that behavior? I haven't found one yet and I'd like a return to the previous behavior where it doesn't continually steal focus.

Leaving it docked somewhat alleviates the problem but adds another as it kicks all the buttons around occasionally as it disappears/reappears.

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #773 on: 11 March 2022, 16:31:41 »
I am uncertain which exact version implemented the unit display having the always on top flag when popped out, but it is not an improvement. It disappears each phase change and then steals focus from the main window when it returns.

That's a known issue, and is mentioned in this open bug on the MegaMek GitHub. Not sure when a developer will have time to look at it, though.
"That's Lieutenant Faceplant to you, Corporal!"

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Hammer

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Re: Coming Soon to MegaMek
« Reply #774 on: 22 March 2022, 15:02:11 »
Coming Soon....  More Infantry Weapons.

We've added the infantry weapons listed in Shrapnel. But these are all using calculated values from AToWC. Intro dates are estimated based of fluff text and availability codes. Compared with lots of existing infantry weapons these hit further and do more damage. But they do add some fun and more depth to infantry.





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CVB

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Re: Coming Soon to MegaMek
« Reply #775 on: 22 March 2022, 15:43:00 »
We've added the infantry weapons listed in Shrapnel.

Thanks! :thumbsup:
"Wars result when one side either misjudges its chances or wishes to commit suicide; and not even Masada began as a suicide attempt. In general, both warring parties expect to win. In the event, they are wrong more than half the time."
- David Drake

I'm willing to suspend my disbelief, but I'm not willing to hang it by the neck until it's dead, dead, dead!

Daryk

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Re: Coming Soon to MegaMek
« Reply #776 on: 22 March 2022, 18:19:24 »
SWEET!!  :thumbsup:

Did you remember to include Herb's errata for the burst factor?  ???

Hammer

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Re: Coming Soon to MegaMek
« Reply #777 on: 22 March 2022, 18:28:46 »
SWEET!!  :thumbsup:

Did you remember to include Herb's errata for the burst factor?  ???
It includes all errata I could find and used the formula's in the most recent printing.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #778 on: 22 March 2022, 18:33:54 »
I'll see what I can do to double check this weekend.  The week is just TOO busy...

Hammer

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Re: Coming Soon to MegaMek
« Reply #779 on: 22 March 2022, 18:42:57 »
If you want to use the Sniper Rifle (Barton AMR (Anti-Armor))

The spread sheet I built has.

Pen Factor = 1.5             =(AP+IF(INCEND="yes",2,0))/4
Damage Factor =  24.5   =BD*(3.5+(ROUND(BURST/5,0))+IF(INCEND="yes",1,0))
Reload Factor = 1.0         =IF(SHOOTS/3>1,1,SHOOTS/3)

Final Damage = .74 (which of course will be treated as .6 in game)
ROUND(((PEN*DF)/50)*RELOAD,2)

Most the errata I found seemed to revolve around Damage factor.
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