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Author Topic: How much to rent a maintenance facility?  (Read 743 times)

Styker

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How much to rent a maintenance facility?
« on: 05 December 2021, 15:21:10 »
How much do you guys think it should cost to rent a maintenance facility on Galatea, Outreach or one of the other hiring halls?

Colt Ward

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Re: How much to rent a maintenance facility?
« Reply #1 on: 29 December 2021, 12:27:48 »
It depends, each world offers a different set up.

FREX, on Outreach your mechs are kept in a secure lock up area that the Dragoons/MRBC oversee.  The only time they leave is to load up departing DS, go to the practice grounds, or to head to repair shops- even the shops are likely adjacent to the lock ups and covered by MRBC security.  The Dragoons basically set up a system to protect their home from the mech backed riots/fights that have occasionally plagued Galatea.  I would imagine the Kell Hounds on Arc Royal follow a similar system, probably the Highlanders on Northwind as well for the limited number of merc commands they let operate on planet.

Galatea and other hiring worlds offer a wider range of options.  A merc command can go from renting a compound that not only has bays for repair/maintenance, but-
Barracks- Open Company/Platoon Halls to individual quarters
Mess Hall
Exercise Yard
Offices
Sizeable Parking area
Security- Chainlink/Razorwire, wall/razorwire w/height & width defining price
Warehouse/Storage
Machine Shop
Gym
Theatre
Commo- direct uplink to ComStar HPG?  Uplink to planetary comsat net? hardlink to planetary net?
VTOL pad


Which does not exclude taking a mech or vehicle to a specialty shop- again, something like BattleMagic or say the Sphere-wide chain Pimp My Mech.  What sort of specialist repair/upgrade shops are we talking about?  Well, IMO a repair shop that can boast about experience integrating Clan spec gear in the mid 3050s would command a premium.  Or how about one in the same period that are faster swapping out SHS for DHS?  re-skinning a mech with FF armor?  or even rebuilding the bones of a machine, converting from standard internal structure to ES w/CASE?

I am not sure AToW or Destiny offers techs the ability to specialize, but if so I would take those effects and apply them as a whole to the shop.  I think this might be a area campaign rules fall a bit short on, the ability of your tech staff to specialize and gain specific skills/certifications like IRL or even a mechwarrior/veh crew do with weapons.
Colt Ward

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idea weenie

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Re: How much to rent a maintenance facility?
« Reply #2 on: 30 December 2021, 07:29:29 »
Galatea and other hiring worlds offer a wider range of options.  A merc command can go from renting a compound that not only has bays for repair/maintenance, but-
Barracks- Open Company/Platoon Halls to individual quarters
Mess Hall
Exercise Yard
Offices
Sizeable Parking area
Security- Chainlink/Razorwire, wall/razorwire w/height & width defining price
Warehouse/Storage
Machine Shop
Gym
Theatre
Commo- direct uplink to ComStar HPG?  Uplink to planetary comsat net? hardlink to planetary net?
VTOL pad

Now I wonder if we can use the building construction rules in Campaign Operations (and Tactical Operations: Advanced Rules) to create a basic setup that would be sized for a Mech Lance, Company, etc, and get the maintenance costs for such.  Those maintenance costs would be used to help define how much an appropriately-sized facility would charge per month (plus a flat fee for the primary caretakers to go through and clean it up for the next crew).  A company-sized location would not cost 3* as much as a Lance-sized organization, at the least because the perimeter would not be 3* the size, and you wouldn't need 3* the commo uplinks.

Colt Ward

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Re: How much to rent a maintenance facility?
« Reply #3 on: 30 December 2021, 10:15:10 »
Additionally you would want to rank the repair facilities.  During my time in the Army, I saw quite a few motorpools and based on date built & for who, they could vary in the level of equipment & service.

FREX, one had a environmental storage- basically the big shed was climate controlled to protect the equipment from temp extremes as well as corrosion.  Same place also had a electronics shop set up inside to work on the computers in vehicles rather then sending anything off to another shop on base.  The bays also had recessed lifts . . . while that did nothing for the armored vehicles, it did let them lift up the Humvees to get tires changed or other service underneath.  I think that place also had power & compressed air on pivoting arms from the ceiling.

Then another one we were in was from the 50s or 60s, had the bays for vehicles to drive through but that was it.  And the bays were smaller then the more recent builds and had none of the efficiency improvements of more modern construction.  Not to mention some doors had been sealed off to make areas more secure storage or when rooms were repurposed over the decades.  Drains might be clogged or channels filled with dirt & debris so spills were not routed to drains properly.  Barely ventilated to remove the fumes from substances, welding, cutting, or painting.

Finally you had facilities that were barely there . . . yeah a building with the bays in to give shelter from the elements, but you were parking that truck the techs used in the field as close as possible b/c that is where all your tools and supplies were coming from.  Rather than a concrete pad, it was a dirt/gravel floor of the facility.  No doors on the bays, no ability to drive through the bay.
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dgorsman

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Re: How much to rent a maintenance facility?
« Reply #4 on: 30 December 2021, 11:20:01 »
There's also the age of the facility to consider.  A new-build will still be charging extra to recover the initial purchase and construction costs, compared to something that's over a century old which might (then again, maybe not) have already paid that off.

And now we are venturing into AccounTech territory.   :P
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Colt Ward

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Re: How much to rent a maintenance facility?
« Reply #5 on: 30 December 2021, 11:51:11 »
There's also the age of the facility to consider.  A new-build will still be charging extra to recover the initial purchase and construction costs, compared to something that's over a century old which might (then again, maybe not) have already paid that off.

And now we are venturing into AccounTech territory.   :P

Which I find acceptable in a campaign where I am leaning more towards wargaming.  Not all facilities are the same, and if I want more abilities/options from the facility it is those sorts of details that matter though I would expect to pay more.  Then again, if I am trying to do it on the cheap, like the last description that was a part-time nearly field conditions repair bay, I would detail why it costs less than the standard facility.

Sometimes these conversations get interesting and you can see the people who have done any sort of fabrication.  With the right tools you can build anything . . . it just may take a long time.  It is why I laugh at the 'you have to go back to the factory' line . . . why?  They BUILD things, not alter them and if someone has the right tools they can do about anything.
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idea weenie

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Re: How much to rent a maintenance facility?
« Reply #6 on: 30 December 2021, 13:15:22 »
Additionally you would want to rank the repair facilities.  During my time in the Army, I saw quite a few motorpools and based on date built & for who, they could vary in the level of equipment & service.

FREX, one had a environmental storage- basically the big shed was climate controlled to protect the equipment from temp extremes as well as corrosion.  Same place also had a electronics shop set up inside to work on the computers in vehicles rather then sending anything off to another shop on base.  The bays also had recessed lifts . . . while that did nothing for the armored vehicles, it did let them lift up the Humvees to get tires changed or other service underneath.  I think that place also had power & compressed air on pivoting arms from the ceiling.

Then another one we were in was from the 50s or 60s, had the bays for vehicles to drive through but that was it.  And the bays were smaller then the more recent builds and had none of the efficiency improvements of more modern construction.  Not to mention some doors had been sealed off to make areas more secure storage or when rooms were repurposed over the decades.  Drains might be clogged or channels filled with dirt & debris so spills were not routed to drains properly.  Barely ventilated to remove the fumes from substances, welding, cutting, or painting.

Finally you had facilities that were barely there . . . yeah a building with the bays in to give shelter from the elements, but you were parking that truck the techs used in the field as close as possible b/c that is where all your tools and supplies were coming from.  Rather than a concrete pad, it was a dirt/gravel floor of the facility.  No doors on the bays, no ability to drive through the bay.

Sounds like the in-universe facilities would have different rating codes for what was provided.

Something like:
A - you have a roof over your Mech's head and your head, the admin/medical/cafeteria building is another empty building with particle board separators between the cubicles (unless someone knocked them over domino-style), and the perimeter is just some chain link fence .  For everything else, buy or bring it yourself.  Advantage: cheap, and the owner might not care if you break the place (the fee for using it likely assumes the whole place has to be torn down and rebuilt between clients).  A water tanker is contracted to come in once every couple days and fill up the cisterns underneath the main building while sewage trucks take away the smelly stuff.  The only way this base could be worse is if a storm came by and knocked down the buildings.  Also, don't have the infantry do jumping jacks on top of the septic tank, the cracks are a bit worrying.

all the way to:

G - ARTS based repair systems allow minor damages to be repaired automatically plus rearming if needed, 600-ton sized Mech Bays gives a +1 to all repair rolls to fixing your Mechs (normal Mech bay is 50 tons + 100 tons for the Mech, this is 500 tons + 100 tons for the Mech), and dedicated Mech simulator networks allowing your entire force to train in near-realistic environments.  The Infantry barracks are comfortable and custom-built to the unit's requirements and requests.
(I go with 'A' as the lowest possible as it allows for extending capabilities with more letters.  Otherwise if you have an A-C category with 'A' being the best, you might later have two additional grades of quality, and 'C' rated facilities that were once worst of the worst are now considered average.  In-universe this would be locations overcharging for what they actually deliver.)


Each letter code would indicate what items are considered minimums for that level of quality.  So you could have a base that had D level Mech facilities, E-level communications capabilities, C-level vehicle support, but only B-level admin center/cafeteria facilities.  That base would be rated as 'B' since that was the lowest level of support.

So the cost chart might list the different facilities as:
Lance-F = best equipment ever for repairing your Mechs, direct access to the local trauma center in case it is needed, but it can only handle a very small unit that has a very big bank account
Regiment-A = the place can fit your entire unit easily, your troops are dry, your Mechs are covered, but your security needs are higher than your last anti-guerrilla contract because the place is in a valley between two hills, and those hills are not part of the property so you are not allowed to deploy troops up there.  Also, don't drink the local water.  The only nice part is that if your troops punch holes in the walls nobody will care.

Colt Ward

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Re: How much to rent a maintenance facility?
« Reply #7 on: 30 December 2021, 13:37:25 »
Yeah, besides IRL BT does have a few books that get into this-

Patriot's Stand, MWDA book that has some time with the protagonist trying to hire help on Galatea- looks at Hansen's Roughriders compound
Chaos Irregulars, both on Outreach and Nosiel they describe the different environments- they also get a compound in their Campleone story
1st Black Thorns book, IIRC they stayed in a hotel while their mechs were kept in lockdown
Stackpole's recent Kell Hound founding book, the Kells stay in a hotel while they organize the unit
last Lennox Light Horse story, they are staying in a separate compound as part of their garrison contract

Most folks will not care, but some will want to detail their units stories out that far.
Colt Ward

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