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Author Topic: MML 47.7  (Read 367 times)

Wolf72

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MML 47.7
« on: 11 January 2021, 21:25:11 »
so making some level 1+ (yes old nomenclature!) of the clan V's and using the improved weapons from I.O. (LOVE improved SRM's).

anyway, I was playing around with dual turrets (not on any cannon design) and I have assigned equipment to the front turret but the first screen lists the turret tonnage in the rear turret.  Just check the TRO listing at the last tab and it does place the weapons in the correct turret.

not a true issue, as none of the stats seem to have been affected.  Is this known yet?
War does not determine who is right, only who is left. -- said no Clanner ... ever!

KS #1357

Simon Landmine

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Re: MML 47.7
« Reply #1 on: 11 January 2021, 21:51:21 »
Have you tried this on 47.16 yet?
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Wolf72

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Re: MML 47.7
« Reply #2 on: 12 January 2021, 19:16:00 »
I only have the one version of MM installed.  Isn't 47.16 before 47.7? (when I click on 'about' I get version 47.7)
War does not determine who is right, only who is left. -- said no Clanner ... ever!

KS #1357

yukamichi

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Re: MML 47.7
« Reply #3 on: 12 January 2021, 19:51:09 »
MM's version numbering doesn't mark null tens-places, so 47.7 is the seventh iteration of version 47, while 47.16 is the sixteenth, and so on.

Wolf72

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Re: MML 47.7
« Reply #4 on: 12 January 2021, 21:25:39 »
aha ... that helps.

Anyway, it was the latest stable version iirc
War does not determine who is right, only who is left. -- said no Clanner ... ever!

KS #1357

Simon Landmine

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Re: MML 47.7
« Reply #5 on: 13 January 2021, 11:03:53 »
Ah! The last 'stable' release was 0.46.1. There have been a huge number of changes since then, and 0.47.16 is the latest 'development' version, and also a candidate for release as the next stable version, so is pretty stable. It could be worth downloading 0.47.16 and checking to see if the issue still exists - if so, please log it on the GitHub so that it can be addressed. Ta!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Wolf72

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Re: MML 47.7
« Reply #6 on: 13 January 2021, 21:15:06 »
sounds like a plan for the weekend!  Thanks for the heads up.
War does not determine who is right, only who is left. -- said no Clanner ... ever!

KS #1357

Wolf72

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Re: MML 47.7
« Reply #7 on: 16 January 2021, 22:01:40 »
Just fired up 47.16, the vehicle front & rear turret is still there.  All the other tabs seem to list it correctly, including the TRO entry, but the first tab reverses the turret tonnages.
War does not determine who is right, only who is left. -- said no Clanner ... ever!

KS #1357

Wolf72

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Re: MML 47.7
« Reply #8 on: 16 January 2021, 22:30:33 »
Also even though extra combat seat is now on the front screen, it doesn't seem to save and then reload.  When I try the screen comes back up less .5 tons (from the seat I had added).
War does not determine who is right, only who is left. -- said no Clanner ... ever!

KS #1357