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Author Topic: Simultaneous Movement and Deployment Question  (Read 1170 times)

BATTLEMASTER

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Simultaneous Movement and Deployment Question
« on: 01 September 2018, 08:48:50 »
I was playing a game against the bot with the simultaneous movement and deployment options enabled, and I noticed that I could see the bots moves and deployment regardless of where I was with mine.  I didn't think I would be able to do that considering I can't see any of the bots attacks with simultaneous attacks are enabled.

Should we be able to see what the other player is doing with these options enabled, or only when the movement and deployment phases are done?
BATTLEMASTER
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Hammer

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Re: Simultaneous Movement and Deployment Question
« Reply #1 on: 01 September 2018, 10:39:00 »
Using double blind? Or regular deployment.
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BATTLEMASTER

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Re: Simultaneous Movement and Deployment Question
« Reply #2 on: 01 September 2018, 12:34:43 »
Normal deployment; no double-blind rules in effect.
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

BATTLEMASTER

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Re: Simultaneous Movement and Deployment Question
« Reply #3 on: 10 January 2022, 20:47:11 »
I'm bringing this back after following up over three years ago and not getting a response  ;D  I thought I read somewhere that enforcing a turn timer would help with the issue I mentioned in the OP.  But as I asked originally - should we even see the other player's moves during a simultaneous movement phase?
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

Flame_Draken

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Re: Simultaneous Movement and Deployment Question
« Reply #4 on: 10 January 2022, 22:44:15 »
The TO rules state that all movement should be resolved at the same time once all players have plotted their own movement.  You should not see any of the other player's movement in MM until the movement phase has ended.

IIRC the issue was still around the last time I experimented with simultaneous movement.  That has been within the last 3 years but not in the latest version.  Take that as you will.

BATTLEMASTER

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Re: Simultaneous Movement and Deployment Question
« Reply #5 on: 11 January 2022, 07:13:40 »
It still works that way, although I don't think optional rules are a priority unless someone wants to volunteer some Java skills.

I played around with it last night on my Surface Pro 2, setting a turn timer of 30 seconds per unit for me, and with five units on my side and ten on theirs, my poor tablet got bogged down pretty bad.  I think Princess was trying to calculate movement for every one of her units at the same time.  I had to end the process through the task manager and start it over.
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!