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Author Topic: The Crazy Hits Thread - Reborn!  (Read 164093 times)

Scotty

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The Crazy Hits Thread - Reborn!
« on: 26 January 2011, 03:40:24 »
I can't let this little gem of a topic die, can I?  Bring 'em on again!

I... don't have one at the moment, but the first post had to be made.  I'll work on getting a couple soon enough.
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Coyote_808

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Re: The Crazy Hits Thread - Reborn!
« Reply #1 on: 27 January 2011, 13:30:57 »
How about some of these?





We are just watching the younger generation Warriors plan.  It gives the older ones of the Clan
time to pause and reflect on the future.  Well, that and I think we ran out of food in the Den... - Blackhorse 6

Coyote_808

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Re: The Crazy Hits Thread - Reborn!
« Reply #2 on: 27 January 2011, 13:34:25 »
A few more...





We are just watching the younger generation Warriors plan.  It gives the older ones of the Clan
time to pause and reflect on the future.  Well, that and I think we ran out of food in the Den... - Blackhorse 6

Shatara

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Re: The Crazy Hits Thread - Reborn!
« Reply #3 on: 30 January 2011, 16:56:36 »
Toeshot! *spontaneously combusts*

"B-But....I wanted to hit it with my sword!"  :'(
Code: [Select]
Weapons fire for Banshee Kiara (Shatara)
    Gauss Rifle at Carbine ConstructionMech CON-1 (Word of Blake); needs 8, rolls 10 : hits  RL
        Carbine ConstructionMech CON-1 (Word of Blake) takes 15 damage to RL. Armor destroyed, SECTION DESTROYED,
        5 damage transfers to RT.

         Critical hit on RL. Roll is (6+4) = 10; 1 location.
            CRITICAL HIT on Upper Leg.
        Carbine ConstructionMech CON-1 (Word of Blake) takes 5 damage to RT. Armor destroyed, 6 Internal Structure remaining
         Critical hit on RT. Roll is (7+4) = 11; 2 locations.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Engine.
        Carbine ConstructionMech CON-1 (Word of Blake) has taken 1 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

*** Carbine ConstructionMech CON-1 (Word of Blake) DESTROYED by engine explosion! ***            CRITICAL HIT on Standard Gyro.

Coyote_808

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Re: The Crazy Hits Thread - Reborn!
« Reply #4 on: 31 January 2011, 00:04:33 »
Toeshot! *spontaneously combusts*

"B-But....I wanted to hit it with my sword!"  :'(
Code: [Select]
Weapons fire for Banshee Kiara (Shatara)
    Gauss Rifle at Carbine ConstructionMech CON-1 (Word of Blake); needs 8, rolls 10 : hits  RL
        Carbine ConstructionMech CON-1 (Word of Blake) takes 15 damage to RL. Armor destroyed, SECTION DESTROYED,
        5 damage transfers to RT.

         Critical hit on RL. Roll is (6+4) = 10; 1 location.
            CRITICAL HIT on Upper Leg.
        Carbine ConstructionMech CON-1 (Word of Blake) takes 5 damage to RT. Armor destroyed, 6 Internal Structure remaining
         Critical hit on RT. Roll is (7+4) = 11; 2 locations.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Engine.
        Carbine ConstructionMech CON-1 (Word of Blake) has taken 1 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

*** Carbine ConstructionMech CON-1 (Word of Blake) DESTROYED by engine explosion! ***            CRITICAL HIT on Standard Gyro.

More like you charlie horsed him and he exploded!  LOL

We are just watching the younger generation Warriors plan.  It gives the older ones of the Clan
time to pause and reflect on the future.  Well, that and I think we ran out of food in the Den... - Blackhorse 6

rhino1085

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Re: The Crazy Hits Thread - Reborn!
« Reply #5 on: 06 February 2011, 15:17:26 »
Nearing the end of the game...I was actually about to win and get some pretty decent CJF salvage when a damn Vulture pops off 4 of my Mechs like popcorn!  They were in line moving through a canyon.

Code: [Select]

Weapons fire for Vulture 'Mad Dog' Prime (cjf)
    Medium Pulse Laser at Black Hawk-KU BHKU-O (brawlers falcon); needs 6, rolls 3 : misses.

    LRM 20 at Black Hawk-KU BHKU-O (brawlers falcon); needs 6, rolls 10 :  - Direct Blow - 20 missile(s) hit (w/ +2 bonus).
        Black Hawk-KU BHKU-O (brawlers falcon) takes 5 damage to LA. 9 Armor remaining.
        Black Hawk-KU BHKU-O (brawlers falcon) takes 5 damage to CT. SECTION DESTROYED,
        Black Hawk-KU BHKU-O (brawlers falcon) has taken 6 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

*** Black Hawk-KU BHKU-O (brawlers falcon) DESTROYED by engine explosion! ***
        Start Secondary Damage Report.
       
Black Hawk-KU BHKU-O (brawlers falcon) suffers catastrophic damage, but the autoeject system was engaged.           
Black Hawk-KU BHKU-O (brawlers falcon) must make a piloting skill check (landing in clear terrain).
                Needs 2 [3 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
*** MechWarrior BOOTH (brawlers falcon) DESTROYED by deadly ejection! ***        Building #39016 absorbs 7 points of damage.
        Summoner D (brawlers falcon) is hit for 15 damage!
        Summoner D (brawlers falcon) takes 5 damage to CT. 3 Internal Structure remaining
         Critical hit on CT. Roll is 7; no effect.
        Summoner D (brawlers falcon) takes 5 damage to RL. Armor destroyed, 12 Internal Structure remaining
         Critical hit on RL. Roll is 4; no effect.
        Summoner D (brawlers falcon) takes 5 damage to CT. SECTION DESTROYED,
        Summoner D (brawlers falcon) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 4.
        Engine safety systems remain in place.

*** Summoner D (brawlers falcon) DESTROYED by damage! ***
         Critical hit on CT. Roll is 3; no effect.

        Thunderbolt TDR-9SE (brawlers falcon) is hit for 7 damage!
        Thunderbolt TDR-9SE (brawlers falcon) takes 5 damage to RA. SECTION DESTROYED,
        1 damage transfers to RT.

         Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on Hand.
        Thunderbolt TDR-9SE (brawlers falcon) takes 1 damage to RT. 10 Internal Structure remaining
         Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Double Heat Sink.
        Thunderbolt TDR-9SE (brawlers falcon) takes 2 damage to LT.        2 damage transfers to CT.
        Thunderbolt TDR-9SE (brawlers falcon) takes 2 damage to CT. 9 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

*** Thunderbolt TDR-9SE (brawlers falcon) DESTROYED by engine destruction! ***           
YIMRIK has abandoned Thunderbolt TDR-9SE (brawlers falcon).

        Awesome AWS-9M (brawlers falcon) is hit for 30 damage!
        Awesome AWS-9M (brawlers falcon) takes 5 damage to RL. 12 Internal Structure remaining
         Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.
        Awesome AWS-9M (brawlers falcon) takes 5 damage to RT. 5 Internal Structure remaining
         Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on ER PPC.
            CRITICAL HIT on Double Heat Sink.
        Awesome AWS-9M (brawlers falcon) takes 5 damage to HD. 4 Armor remaining.

        Pilot of Awesome AWS-9M (brawlers falcon) "HIMDALE" takes 1 damage.       
Pilot of Awesome AWS-9M (brawlers falcon) "HIMDALE" needs a 3 to stay conscious.  Rolls 7 : successful!
        Awesome AWS-9M (brawlers falcon) takes 5 damage to CT. 12 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Awesome AWS-9M (brawlers falcon) takes 5 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        Awesome AWS-9M (brawlers falcon) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.

*** Awesome AWS-9M (brawlers falcon) DESTROYED by engine destruction! ***           
HIMDALE has abandoned Awesome AWS-9M (brawlers falcon).

         Critical hit on RT. Roll is 4; no effect.
        Awesome AWS-9M (brawlers falcon) takes 5 damage to CT. 7 Internal Structure remaining
         Critical hit on CT. Roll is 6; no effect.


        End Secondary Damage Report.

Stormwolf

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Re: The Crazy Hits Thread - Reborn!
« Reply #6 on: 25 February 2011, 16:46:38 »
Plenty of mutual destruction:

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Mad Cat 'Timber Wolf' A (Stormwolf)
    ER PPC at Night Gyr Prime (Bot1); needs 5, rolls 7 : hits  (using Left Side table) LL
        Night Gyr Prime (Bot1) takes 15 damage to LL. Armor destroyed, 13 Internal Structure remaining
         Critical hit on LL. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Upper Leg.

    ER PPC at Night Gyr Prime (Bot1); needs 5, rolls 10 :  - Direct Blow - hits  (using Left Side table) CTR
        Night Gyr Prime (Bot1) takes 16 damage to CTR. Armor destroyed, 13 Internal Structure remaining
         Critical hit on CT. Roll is (9+4) = 13; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

    Medium Pulse Laser at Night Gyr Prime (Bot1); needs 3, rolls 6 :  - Direct Blow - hits  (using Left Side table) LA
        Night Gyr Prime (Bot1) takes 8 damage to LA. 16 Armor remaining.

    Medium Pulse Laser at Night Gyr Prime (Bot1); needs 3, rolls 7 :  - Direct Blow - hits  (using Left Side table) RL (critical)
        Night Gyr Prime (Bot1) takes 8 damage to RL (critical). Armor destroyed, 14 Internal Structure remaining
         Critical hit on RL. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Jump Jet.

         Critical hit on RL. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Foot.

    Medium Pulse Laser at Night Gyr Prime (Bot1); needs 3, rolls 9 :  - Direct Blow - hits  (using Left Side table) LL
        Night Gyr Prime (Bot1) takes 9 damage to LL. 4 Internal Structure remaining
         Critical hit on LL. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Jump Jet.

    Streak SRM 6 at Night Gyr Prime (Bot1); needs 5, rolls 9 :  - Direct Blow -  (w/ +2 bonus)6 missile(s) hit (using Left Side table).
        Night Gyr Prime (Bot1) takes 2 damage to CTR. 11 Internal Structure remaining
         Critical hit on CT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on Engine.

*** Night Gyr Prime (Bot1) DESTROYED by engine destruction! ***        Night Gyr Prime (Bot1) takes 2 damage to CTR (critical). 9 Internal Structure remaining
         Critical hit on CT. Roll is (7+1) = 8; no effect.

         Critical hit on CT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Engine.
        Night Gyr Prime (Bot1) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
        Night Gyr Prime (Bot1) takes 2 damage to LL. 2 Internal Structure remaining
         Critical hit on LL. Roll is (5+1) = 6; no effect.
        Night Gyr Prime (Bot1) takes 2 damage to LL (critical). SECTION DESTROYED,

         Critical hit on LL. Roll is (11+1) = 12; 2 locations.
            CRITICAL HIT on Foot.
            CRITICAL HIT on Jump Jet.

         Critical hit on LL. Roll is (3+1) = 4; no effect.
        Night Gyr Prime (Bot1) takes 2 damage to LL.        2 damage transfers to LT.
        Night Gyr Prime (Bot1) takes 2 damage to LT. 6 Armor remaining.
        Night Gyr Prime (Bot1) takes 2 damage to LA. 14 Armor remaining.


Weapons fire for Night Gyr Prime (Bot1)
    Ultra AC/10 at Mad Cat 'Timber Wolf' A (Stormwolf); needs 5, rolls 12 :  - Direct Blow -         Mad Cat 'Timber Wolf' A (Stormwolf) takes 12 damage to RT. Armor destroyed, 10 Internal Structure remaining
         Critical hit on RT. Roll is (9+4) = 13; 3 locations.
            CRITICAL HIT on +Streak SRM 6.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Streak SRM 6 Ammo (14).
            
*** Streak SRM 6 Ammo EXPLODES!  168 DAMAGE! ***        Mad Cat 'Timber Wolf' A (Stormwolf) takes 168 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            remaining 158 damage prevented by CASE.

         Critical hit on RT. Roll is (10+4) = 14; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +Streak SRM 6.
            Location has no more hittable critical slots.

        Pilot of Mad Cat 'Timber Wolf' A (Stormwolf) "Evander" takes 2 damage.        
Pilot of Mad Cat 'Timber Wolf' A (Stormwolf) "Evander" needs a 3 to stay conscious.  Rolls 9 : successful!
        
Pilot of Mad Cat 'Timber Wolf' A (Stormwolf) "Evander" needs a 5 to stay conscious.  Rolls 9 : successful!


    ER PPC at Mad Cat 'Timber Wolf' A (Stormwolf); needs 5, rolls 9 :  - Direct Blow - hits  LT
        Mad Cat 'Timber Wolf' A (Stormwolf) takes 16 damage to LT. 9 Armor remaining.

    ER PPC at Mad Cat 'Timber Wolf' A (Stormwolf); needs 5, rolls 6 : hits  LA
        Mad Cat 'Timber Wolf' A (Stormwolf) takes 15 damage to LA. 9 Armor remaining.

    Medium Pulse Laser at Mad Cat 'Timber Wolf' A (Stormwolf); needs 3, rolls 11 :  - Direct Blow - hits  CT (critical)
        Mad Cat 'Timber Wolf' A (Stormwolf) takes 9 damage to CT (critical). 27 Armor remaining.

         Critical hit on CT. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Engine.

*** Mad Cat 'Timber Wolf' A (Stormwolf) DESTROYED by engine destruction! ***            CRITICAL HIT on Engine.
        Mad Cat 'Timber Wolf' A (Stormwolf) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.

        End Secondary Damage Report.

    Medium Pulse Laser at Mad Cat 'Timber Wolf' A (Stormwolf); needs 3, rolls 6 :  - Direct Blow - hits  HD
        Mad Cat 'Timber Wolf' A (Stormwolf) takes 8 damage to HD. 1 Armor remaining.

And there's this.

Code: [Select]
Victory!
-------------------

Winner is: [b]the Chicago Cubs!!![/b]

Stormwolf: 0 BV remaining (from 6850 initially) 0 BV fled
Bot1: 0 BV remaining (from 6792 initially) 0 BV fled

Graveyard contains:
Night Gyr Prime (Bot1)
Pilot : Jimi [1/1]
Kills : 1
Destroyed by Mad Cat 'Timber Wolf' A (Stormwolf)


The following utterly destroyed units are not available for salvage:
Mad Cat 'Timber Wolf' A (Stormwolf)
Pilot : Evander [1/1] ( 6 hit(s)   )
Kills : 1
Destroyed by Night Gyr Prime (Bot1)


Detailed unit status saved to entitystatus.txt

Damm you Chicago Cubs!

Vykromod

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Re: The Crazy Hits Thread - Reborn!
« Reply #7 on: 25 February 2011, 16:57:20 »
Ah, man, I wish I'd remembered this thread two weeks back.

We had a Shadow Hawk launch a charge attack on an Awesome (I still don't know why my opponent thought this was wise). The Awesome took it kind of like you'd expect an assault 'mech to take it; some damage, but still standing. The Shadow Hawk, on the other hand, took the attacker damage to the head.

Which had already been hit.

It's the mental image that does it. The bold pilot puts his 'mech's head down and charges... flattening it against a massive steel leviathan that laughs it off.

Snake Eyes

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Re: The Crazy Hits Thread - Reborn!
« Reply #8 on: 25 February 2011, 17:54:47 »
How about some of these?






 :o :o 985 damage from ammo explosion!!!!!.............well at least you had CASE, but still, sheesh

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #9 on: 03 March 2011, 00:26:58 »
My Highlander had AP ammo for its AC/10.  Boy this Grand Titan was toasty!

Code: [Select]
Weapons fire for Highlander HGN-733 (NEALE)
    Autocannon/10 at Grand Titan T-IT-N10M (Bot1); needs 4, rolls 8 :  - Direct Blow - hits  RT
        Grand Titan T-IT-N10M (Bot1) takes 11 damage to RT. 20 Armor remaining.

         Critical hit on RT. Roll is (12+2) = 14; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +SRM 6.
            CRITICAL HIT on Engine.


...  Then I followed up with a Highlander Burial :)

Code: [Select]
Physical attacks for Highlander HGN-733 (NEALE)
    Attempting death from above on Grand Titan T-IT-N10M (Bot1); needs 5, rolls 6 : hits.
    Grand Titan T-IT-N10M (Bot1) is displaced into hex 1117.

    Defender takes 27 damage  (using Punch table).        Grand Titan T-IT-N10M (Bot1) takes 5 damage to LT. 11 Internal Structure remaining
         Critical hit on LT. Roll is 10; 1 location.
            CRITICAL HIT on Engine.

*** Grand Titan T-IT-N10M (Bot1) DESTROYED by engine destruction! ***        Grand Titan T-IT-N10M (Bot1) takes 5 damage to RT. 1 Armor remaining.
        Grand Titan T-IT-N10M (Bot1) takes 5 damage to LA. 20 Armor remaining.
        Grand Titan T-IT-N10M (Bot1) takes 5 damage to RA. 13 Armor remaining.
        Grand Titan T-IT-N10M (Bot1) takes 5 damage to CT. 33 Armor remaining.
        Grand Titan T-IT-N10M (Bot1) takes 2 damage to HD. 7 Armor remaining.
« Last Edit: 03 March 2011, 00:38:27 by BATTLEMASTER »
BATTLEMASTER
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Andras

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Re: The Crazy Hits Thread - Reborn!
« Reply #10 on: 10 March 2011, 20:18:05 »
Took a King Crab modified with Gauss Rifles out for a spin today. Headshotted two different mechs.

Round 4
Weapons fire for King Crab KNG-CB1 (Andras)
    Gauss Rifle at Stalker STK-8560 (Bot1); needs 6, rolls 2 : misses.

    Gauss Rifle at Stalker STK-8560 (Bot1); needs 6, rolls 7 : hits  (using Rear table) HD
        Stalker STK-8560 (Bot1) takes 15 damage to HD. Armor destroyed, SECTION DESTROYED,

*** Stalker STK-8560 (Bot1) DESTROYED by damage! ***
         Critical hit on HD. Roll is 4; no effect.


    ER Large Laser at Stalker STK-8560 (Bot1); needs 6, rolls 5 : misses.

    ER Large Laser at Stalker STK-8560 (Bot1); needs 6, rolls 5 : misses.


Round 8
Weapons fire for King Crab KNG-CB1 (Andras)
    Gauss Rifle at BattleMaster BLR-TD-TF (Bot1); needs 5, rolls 6 : hits  HD
        BattleMaster BLR-TD-TF (Bot1) takes 15 damage to HD. Armor destroyed, SECTION DESTROYED,

*** BattleMaster BLR-TD-TF (Bot1) DESTROYED by damage! ***
         Critical hit on HD. Roll is 7; no effect.

 
In Round 9, I blew up 2 slots of ammo, and then the pilot died when the mech fell over and the pilot died on impact from too much pilot damage.
Weapons fire for Turbo Swayback SWB-TRB2 (Andras)
    Heavy PPC at Kintaro KTO-K (Bot1); needs 7, rolls 12 : hits  (using Left Side table) RA
        Kintaro KTO-K (Bot1) takes 15 damage to RA. Armor destroyed, 4 Internal Structure remaining
         Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on +ER Medium Laser.

    Streak SRM 4 at Kintaro KTO-K (Bot1); needs 6, rolls 6 : 4 missile(s) hit (using Left Side table).

        Kintaro KTO-K (Bot1) takes 2 damage to LL. 21 Armor remaining.

        Kintaro KTO-K (Bot1) takes 2 damage to LT. 8 Internal Structure remaining
         Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Streak SRM 6 Ammo (13).
            
*** Streak SRM 6 Ammo EXPLODES!  156 DAMAGE! ***        Kintaro KTO-K (Bot1) takes 156 damage to LT. SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
            remaining 148 damage prevented by CASE.

         Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Streak SRM 6 Ammo (15).
            
*** Streak SRM 6 Ammo EXPLODES!  180 DAMAGE! ***        Kintaro KTO-K (Bot1) takes 180 damage to LT.            remaining 180 damage prevented by CASE.

        Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" takes 2 damage.        
Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" needs a 5 to stay conscious.  Rolls 10 : successful!
        
Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" needs a 7 to stay conscious.  Rolls 7 : successful!


        Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" takes 2 damage.        
Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" needs a 10 to stay conscious.  Rolls 10 : successful!
        
Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" needs a 11 to stay conscious.  Rolls 5 : blacks out.
...
Kintaro KTO-K (Bot1) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Kintaro KTO-K (Bot1) falls on its right side, suffering 6 damage.
        Kintaro KTO-K (Bot1) takes 5 damage to RL. 18 Armor remaining.
        Kintaro KTO-K (Bot1) takes 1 damage to RA. 3 Internal Structure remaining
         Critical hit on RA. Roll is 7; no effect.
    
Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" cannot avoid damage.
        Pilot of Kintaro KTO-K (Bot1) "Mehtap Chen" takes 1 damage.
*** Kintaro KTO-K (Bot1) DESTROYED by pilot death! ***




Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #11 on: 11 April 2011, 04:35:16 »
First round of combat...


Weapons fire for Jupiter (Rickosaur)
    ER PPC at Osiris OSR-3D (BobBattleBot); needs 7, rolls 6 : misses.

    ER PPC at Osiris OSR-3D (BobBattleBot); needs 7, rolls 11 : hits  RT
        Osiris OSR-3D (BobBattleBot) takes 15 damage to RT. Armor destroyed, SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.

*** Osiris OSR-3D (BobBattleBot) DESTROYED by engine destruction! ***
         Critical hit on RT. Roll is 4; no effect.


Second round of combat...


Weapons fire for Jupiter (Rickosaur)
    ER PPC at Mjolnir MLR-B2 (BobBattleBot); needs 7, rolls 2 : misses.

    ER PPC at Mjolnir MLR-B2 (BobBattleBot); needs 7, rolls 7 : hits  CT
        Mjolnir MLR-B2 (BobBattleBot) takes 15 damage to CT. Armor destroyed, 4 Internal Structure remaining
         Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


Third....


Weapons fire for Jupiter (Rickosaur)
    ER PPC at Mjolnir MLR-B2 (BobBattleBot); needs 7, rolls 11 : hits  RT
        Mjolnir MLR-B2 (BobBattleBot) takes 15 damage to RT. Armor destroyed, 1 Internal Structure remaining
         Critical hit on RT. Roll is 4; no effect.

    ER PPC at Mjolnir MLR-B2 (BobBattleBot); needs 7, rolls 8 : hits  RT
        Mjolnir MLR-B2 (BobBattleBot) takes 15 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        14 damage transfers to CT.

         Critical hit on RT. Roll is 6; no effect.
        Mjolnir MLR-B2 (BobBattleBot) takes 14 damage to CT. SECTION DESTROYED,

*** Mjolnir MLR-B2 (BobBattleBot) DESTROYED by damage! ***
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

Author of BattleCorps stories Grand Theft Agro and Zero Signal



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Downslide

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Re: The Crazy Hits Thread - Reborn!
« Reply #12 on: 12 April 2011, 15:29:27 »
posted the first two in the other "Crazy shot files" thread, but here's Trevor's 3rd head smash:


Quote
Physical attacks for Banshee BNC-3E (Downslide)
    Punch (Left Arm) at Warhammer WHM-6R (Rebel Lance 1); needs 5, rolls 12 :  - Direct Blow - hits (using Rear Punch table) HD
        Warhammer WHM-6R (Rebel Lance 1) takes 12 damage to HD. Armor destroyed, SECTION DESTROYED,

*** Warhammer WHM-6R (Rebel Lance 1) DESTROYED by damage! ***
        Pilot of Warhammer WHM-6R (Rebel Lance 1) "Guadalupe bin Nasim" takes 5 damage.       
Pilot of Warhammer WHM-6R (Rebel Lance 1) "Guadalupe bin Nasim" needs a 3 to stay conscious.  Rolls 4 : successful!
       
Pilot of Warhammer WHM-6R (Rebel Lance 1) "Guadalupe bin Nasim" needs a 5 to stay conscious.  Rolls 10 : successful!
       
Pilot of Warhammer WHM-6R (Rebel Lance 1) "Guadalupe bin Nasim" needs a 7 to stay conscious.  Rolls 3 : blacks out.
       
Warhammer WHM-6R (Rebel Lance 1) suffers catastrophic damage, but the autoeject system was engaged.           
Warhammer WHM-6R (Rebel Lance 1) must make a piloting skill check (landing in clear terrain).
                Needs 9 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 4 : fails.
        Pilot of MechWarrior Guadalupe bin Nasim (Rebel Lance 1) "Guadalupe bin Nasim" takes 2 damage.
*** MechWarrior Guadalupe bin Nasim (Rebel Lance 1) DESTROYED by pilot death! ***
         Critical hit on HD. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Sensors.


EDIT:

Same Battle, 5 rounds later, One- Two Punch!:

Quote
Physical attacks for Banshee BNC-3E (Downslide)
    Punch (Left Arm) at Quickdraw QKD-4H (Rebel Lance 1); needs 8, rolls 11 :  - Direct Blow - hits (using Punch table) HD
        Quickdraw QKD-4H (Rebel Lance 1) takes 11 damage to HD. Armor destroyed, 1 Internal Structure remaining
         Critical hit on HD. Roll is (6+1) = 7; no effect.

        Pilot of Quickdraw QKD-4H (Rebel Lance 1) "Harvey Outlaw" takes 1 damage.        
Pilot of Quickdraw QKD-4H (Rebel Lance 1) "Harvey Outlaw" needs a 3 to stay conscious.  Rolls 2 : blacks out.

    Punch (Right Arm) at Quickdraw QKD-4H (Rebel Lance 1); needs 8, rolls 9 : hits (using Punch table) HD
        Quickdraw QKD-4H (Rebel Lance 1) takes 10 damage to HD. SECTION DESTROYED,

*** Quickdraw QKD-4H (Rebel Lance 1) DESTROYED by damage! ***
        Pilot of Quickdraw QKD-4H (Rebel Lance 1) "Harvey Outlaw" takes 4 damage.        
Quickdraw QKD-4H (Rebel Lance 1) suffers catastrophic damage, but the autoeject system was engaged.            
Quickdraw QKD-4H (Rebel Lance 1) must make a piloting skill check (landing off the board).
                Needs 9 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing off the board)], rolls 3 : fails.
        Pilot of MechWarrior Harvey Outlaw (Rebel Lance 1) "Harvey Outlaw" takes 3 damage.
*** MechWarrior Harvey Outlaw (Rebel Lance 1) DESTROYED by pilot death! ***
         Critical hit on HD. Roll is 5; no effect.
« Last Edit: 12 April 2011, 16:55:00 by Downslide »
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Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #13 on: 17 April 2011, 10:47:52 »
AC/2 with nuclear ammo?
Code: [Select]
Autocannon/2 at Hoplite C (Bot1); needs 6, rolls 8 : hits  RT
        Hoplite C (Bot1) takes 2 damage to RT. 5 Internal Structure remaining
         Critical hit on RT. Roll is 10; 2 locations.            CRITICAL HIT on LRM 15 Ammo (8).            
*** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***        Hoplite C (Bot1) takes 120 damage to RT. SECTION DESTROYED,LIMB BLOWN OFF Right Arm blown off.
            remaining 115 damage prevented by CASE.

         Critical hit on RT. Roll is 10; 2 locations.            CRITICAL HIT on Double Heat Sink.            CRITICAL HIT on Ultra AC/10 Ammo (5).            
*** Ultra AC/10 Ammo EXPLODES!  50 DAMAGE! ***        Hoplite C (Bot1) takes 50 damage to RT.            remaining 50 damage prevented by CASE.

        Pilot of Hoplite C (Bot1) "Unnamed" takes 2 damage.        
Pilot of Hoplite C (Bot1) "Unnamed" needs a 3 to stay conscious.  Rolls 6 : successful!
        
Pilot of Hoplite C (Bot1) "Unnamed" needs a 5 to stay conscious.  Rolls 9 : successful!


        Pilot of Hoplite C (Bot1) "Unnamed" takes 2 damage.        
Pilot of Hoplite C (Bot1) "Unnamed" needs a 7 to stay conscious.  Rolls 7 : successful!
        
Pilot of Hoplite C (Bot1) "Unnamed" needs a 10 to stay conscious.  Rolls 10 : successful!

            CRITICAL HIT on Ultra AC/10 Ammo (10).            
*** Ultra AC/10 Ammo EXPLODES!  100 DAMAGE! ***        Hoplite C (Bot1) takes 100 damage to RT.            remaining 100 damage prevented by CASE.

        Pilot of Hoplite C (Bot1) "Unnamed" takes 2 damage.
*** Hoplite C (Bot1) DESTROYED by pilot death! ***

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #14 on: 19 April 2011, 06:30:55 »
"But I need to keep my heat up" said the player of the TSM equipped Vindicator. And there was a bailed out mechwarrior in front of her...


Weapons fire for Vindicator VND-5L (kitteh)
    Medium Pulse Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 4 : misses.

    Medium Pulse Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 2 : misses.

    ER Medium Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 4 : misses.

    ER Medium Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 3 : misses.


He is the luckiest man alive. And has the brownest trousers of any man ever.
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Coyote_808

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Re: The Crazy Hits Thread - Reborn!
« Reply #15 on: 19 April 2011, 06:43:40 »
"But I need to keep my heat up" said the player of the TSM equipped Vindicator. And there was a bailed out mechwarrior in front of her...


Weapons fire for Vindicator VND-5L (kitteh)
    Medium Pulse Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 4 : misses.

    Medium Pulse Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 2 : misses.

    ER Medium Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 4 : misses.

    ER Medium Laser at MechWarrior Jojo Wolf (Rickosaur); needs 9, rolls 3 : misses.


He is the luckiest man alive. And has the brownest trousers of any man ever.

Oh god, that is hilarious!  :D

We are just watching the younger generation Warriors plan.  It gives the older ones of the Clan
time to pause and reflect on the future.  Well, that and I think we ran out of food in the Den... - Blackhorse 6

Prillotashekta

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Re: The Crazy Hits Thread - Reborn!
« Reply #16 on: 08 May 2011, 18:04:17 »
Not really one for the Crazy Shot Files, but seemed more appropriate to stick this here than start a whole new thread.
More of a "crazy amount of damage files" entry

Why one should never, ever cluster one's entire lance around a bunch of highly explosive fuel tanks:

*edit*
Gaaah!  Can't get the formatting working

I'm attaching the whole round of fire as TXT file.

Short version:
P-hawk nails a fuel tank. tank explodes, setting off its neighbors. Three pristine mechs go up in smoke.
« Last Edit: 08 May 2011, 18:10:28 by Prillotashekta »
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epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #17 on: 15 May 2011, 11:35:49 »
Not quite a lucky shot...  During the jihad, a naval engagement between Jade Falcon and the WoB during my ongoing campaign.  The WoB have the upper hand; fighter numerical superiority, a slight weight advantage in capital ships from their flagship Swift Justice and also 6 pocket warships against 2 carrier dropships, a captured achilles, and union-c.  Then, a lucky missile shot on the Excalibur hits the avionics the round before...

Movement Phase
-------------------
Possible collision between Excalibur 'Pocket Warship' (WoB) and Aegis Heavy Cruiser (2582) (WoB)!
        Aegis Heavy Cruiser (2582) (WoB) attempts to avoid the collision. Needs 5, rolls 4: cannot avoid collision.
    Attacker takes 150000 damage.
*** Excalibur 'Pocket Warship' (WoB) DESTROYED by by massive ramming damage! ***
    Defender takes 320 damage  (using Left Side table).
*** Aegis Heavy Cruiser (2582) (WoB) DESTROYED by by massive ramming damage! ***
« Last Edit: 15 May 2011, 11:38:03 by epic »
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Rael

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Re: The Crazy Hits Thread - Reborn!
« Reply #18 on: 05 June 2011, 22:28:20 »
Heat phase craziness:

Quote
Crossbow Prime ID:3 (CSV Beta Newt Trinary) gains 5 heat, sinks 5 heat and is now at 0 heat.
Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) gains 11 heat, sinks 14 heat and is now at 0 heat.
Grizzly ID:7 (Clan Snow Raven) gains 11 heat, sinks 11 heat and is now at 0 heat.
Flashman FLS-8K ID:8 (Clan Snow Raven) gains 51 heat, sinks 30 heat and is now at 32 heat.
Flashman FLS-8K ID:8 (Clan Snow Raven) needs a 7+ to avoid shutdown, rolls 4 : shuts down.

Flashman FLS-8K ID:8 (Clan Snow Raven) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 3 (reactor shutdown)); needs 7, rolls 6 : falls.
    Flashman FLS-8K ID:8 (Clan Snow Raven) falls on its front, suffering 8 damage.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to RL. 21 Armor remaining.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 3 damage to CT. 18 Internal Structure remaining
         Critical hit on CT. Roll is 7; no effect.

Pilot of Flashman FLS-8K ID:8 (Clan Snow Raven) "Javier" must roll 7 to avoid damage; rolls 5 : fails.
        Pilot of Flashman FLS-8K ID:8 (Clan Snow Raven) "Javier" takes 1 damage.       
Pilot of Flashman FLS-8K ID:8 (Clan Snow Raven) "Javier" needs a 3 to stay conscious.  Rolls 8 : successful!

Flashman FLS-8K ID:8 (Clan Snow Raven) needs a 8+ to avoid ammo explosion, rolls 2 : fails to avoid explosion.
           
*** AMS Ammo EXPLODES!  18 DAMAGE! ***       
Flashman FLS-8K ID:8 (Clan Snow Raven) suffers catastrophic damage, but the autoeject system was engaged.           
Flashman FLS-8K ID:8 (Clan Snow Raven) must make a piloting skill check (landing in clear terrain).
                Needs 8 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : fails.
        Pilot of MechWarrior Javier ID:12 (Clan Snow Raven) "Javier" takes 2 damage.                   
The pilot ejects safely!

*** Flashman FLS-8K ID:8 (Clan Snow Raven) DESTROYED by ejection! ***        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 18 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.

         Critical hit on RT. Roll is 12; 3 locations.
            CRITICAL HIT on AMS.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +Medium Laser.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 2 damage to CT. 16 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Flashman FLS-8K ID:8 (Clan Snow Raven) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) is hit for 37 damage!
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to CTR. 1 Internal Structure remaining
         Critical hit on CT. Roll is 2; no effect.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to RTR. 0 Armor remaining.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to CTR. SECTION DESTROYED,

*** Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) DESTROYED by damage! ***
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to RA. 1 Internal Structure remaining
         Critical hit on RA. Roll is 6; no effect.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to RA. SECTION DESTROYED,
        4 damage transfers to RTR.

         Critical hit on RA. Roll is 7; no effect.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 4 damage to RTR. SECTION DESTROYED,
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 11.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        Flashman FLS-8K ID:8 (Clan Snow Raven) is hit for 33 damage!
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to RL. 16 Armor remaining.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to LA. 7 Armor remaining.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to HD. 4 Armor remaining.

        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to LT. 2 Internal Structure remaining
         Critical hit on LT. Roll is 4; no effect.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to RT.        5 damage transfers to CT.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to CT.        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to RT.        5 damage transfers to CT.
        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 5 damage to CT.        Flashman FLS-8K ID:8 (Clan Snow Raven) takes 3 damage to LL. 14 Armor remaining.

        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) is hit for 33 damage!
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to LA. 10 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to CT. 16 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to CT. 11 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to LA. 5 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to LA. 0 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to CT. 6 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 3 damage to HD (critical). 6 Armor remaining.

         Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Standard Cockpit.


*** Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) DESTROYED by pilot death! ***


        End Secondary Damage Report.
        2 damage transfers to CTR.

         Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Heavy Medium Laser.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 2 damage to CTR.        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to CTR.        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 5 damage to LTR. 0 Armor remaining.
        Goshawk (Vapor Eagle) 3 ID:6 (CSV Beta Newt Trinary) takes 2 damage to LL. 0 Armor remaining.

        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) is hit for 37 damage!
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to RT. 5 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to HD. 1 Armor remaining.

        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to CT. 1 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to RT. 0 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to RT. 12 Internal Structure remaining
         Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to RT. 7 Internal Structure remaining
         Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Targeting Computer.
            CRITICAL HIT on Jump Jet.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 5 damage to RL. 21 Armor remaining.
        Phoenix Hawk IIC 3 ID:10 (Clan Snow Raven) takes 2 damage to LA. 11 Internal Structure remaining
         Critical hit on LA. Roll is 2; no effect.


        End Secondary Damage Report.

Scotty

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Re: The Crazy Hits Thread - Reborn!
« Reply #19 on: 06 June 2011, 01:41:59 »
Soooo... detonating Flashman ammo sets of a Stackpole, which cores a Goshawk, which then stackpoles, and that explosion TACs the cockpit?

Unlucky bastard.
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rhino1085

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Re: The Crazy Hits Thread - Reborn!
« Reply #20 on: 06 June 2011, 12:57:55 »
Not quite a lucky shot...  During the jihad, a naval engagement between Jade Falcon and the WoB during my ongoing campaign.  The WoB have the upper hand; fighter numerical superiority, a slight weight advantage in capital ships from their flagship Swift Justice and also 6 pocket warships against 2 carrier dropships, a captured achilles, and union-c.  Then, a lucky missile shot on the Excalibur hits the avionics the round before...

Movement Phase
-------------------
Possible collision between Excalibur 'Pocket Warship' (WoB) and Aegis Heavy Cruiser (2582) (WoB)!
        Aegis Heavy Cruiser (2582) (WoB) attempts to avoid the collision. Needs 5, rolls 4: cannot avoid collision.
    Attacker takes 150000 damage.
*** Excalibur 'Pocket Warship' (WoB) DESTROYED by by massive ramming damage! ***
    Defender takes 320 damage  (using Left Side table).
*** Aegis Heavy Cruiser (2582) (WoB) DESTROYED by by massive ramming damage! ***

Truly 'epic'! ;D

The Welsh Guard

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Re: The Crazy Hits Thread - Reborn!
« Reply #21 on: 10 June 2011, 08:16:21 »
So taking a hit to the avionics makes your ships use Davion tatics..... I like that.
Having more fun than a human being should be allowed too.

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #22 on: 16 June 2011, 10:12:18 »
So taking a hit to the avionics makes your ships use Davion tatics..... I like that.

So... basically, all Davion ships have poor quality avionics, not poor quality captains/admirals?
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Sandslice

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Re: The Crazy Hits Thread - Reborn!
« Reply #23 on: 20 June 2011, 02:25:58 »
The year is 2990.
Contract: FWL has hired the nascent merc group "Southern Cross Brigade" for diversionary raids against Capellan interests on Procyon, in preparation for a land grab.  The Brigade's command lance became separated from the others by a DropShip malfunction and were quickly set upon by a company of Liaoist 'Mechs.
--
The Hunchback's sensors picked up hostile sensors sweeps, and revealed to Sao-wei Lennox that the lance consisted of a Locust, Wasp, Scorpion and Banshee.  Easy pickings for his unit.  But the behemoth he saw, while somewhat resembling a Banshee, was something else.  Proving far more resilient and with frightening jump capability, but slower, this shrugged off numerous attacks and even Kleijwegt's Hunchback's bus-thrower.

Then Christine Legrand's Stinger disappeared in a cloud of SRM and laser blasts, a grotesque display more suited to Solaris VII than the battlefield.  Legrand herself landed atop the beast; and Cathie Waliyullah knew she had to risk everything, even her precious and rarer than rare Falcon, to try to save her lancemate.

Cathie succeeded, driving the assault into the thickest part of the forest where Legrand could jump off onto a tall tree.  But nothing prepared her for what was to follow:

Quote
Physical attacks for Banisher BNS-7Y (Southern Cross Brigade)
    Kick (Left leg) at Falcon FLC-4N (Liao Light Lance); needs 6, rolls 9 : hits (using Rear Kick table) RL
        Falcon FLC-4N (Liao Light Lance) takes 20 damage to RL. Armor destroyed, SECTION DESTROYED,
        12 damage transfers to RTR.

         Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Foot.
        Falcon FLC-4N (Liao Light Lance) takes 12 damage to RTR. Armor destroyed, SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CTR.

         Critical hit on RT. Roll is 6; no effect.
        Falcon FLC-4N (Liao Light Lance) takes 3 damage to CTR. 0 Armor remaining.

Falcon FLC-4N (Liao Light Lance) must make 5 piloting skill roll(s) (leg destroyed; hip actuator hit; leg/foot actuator hit; was kicked; 20+ damage).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Falcon FLC-4N (Liao Light Lance) falls on its front, suffering 3 damage.
        Falcon FLC-4N (Liao Light Lance) takes 3 damage to RT.        3 damage transfers to CT.
        Falcon FLC-4N (Liao Light Lance) takes 3 damage to CT. 9 Armor remaining.

Pilot of Falcon FLC-4N (Liao Light Lance) "Cathie Walliyullah" must roll 15 to avoid damage; rolls 7 : fails.
        Pilot of Falcon FLC-4N (Liao Light Lance) "Cathie Walliyullah" takes 1 damage.        
Pilot of Falcon FLC-4N (Liao Light Lance) "Cathie Walliyullah" needs a 3 to stay conscious.  Rolls 3 : successful!

Almost pulled off a Vader-maker, but that other leg just didn't go.

(I wish I'd grabbed another log, which had an Awesome knock down an enemy with point-blank PPCs and then stomp (kick) the prone opponent's head in the same turn.)

A. Lurker

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Re: The Crazy Hits Thread - Reborn!
« Reply #24 on: 23 June 2011, 11:56:16 »
A bit of random silliness:

Quote
Weapon Attack Phase
-------------------
Draken X-61 (Host) needs a 7 for Ghost Targets, rolls a 5: No ghost targets.


Weapons fire for Grasshopper GHR-5H (Bot1)
    Medium Laser at Draken X-61 (Host); needs 6, rolls 5 : misses.



Weapons fire for Draken X-61 (Host)
    MRM 20 at Grasshopper GHR-5H (Bot1); needs 7, rolls 8 : 20 missile(s) hit (using Left Side table) (w/ -1 malus).

        Grasshopper GHR-5H (Bot1) takes 5 damage to HD. 4 Armor remaining.

        Pilot of Grasshopper GHR-5H (Bot1) "Miroslaw Yan" takes 1 damage.       
Pilot of Grasshopper GHR-5H (Bot1) "Miroslaw Yan" needs a 3 to stay conscious.  Rolls 7 : successful!

        Grasshopper GHR-5H (Bot1) takes 5 damage to LL. 13 Armor remaining.

        Grasshopper GHR-5H (Bot1) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining
         Critical hit on HD. Roll is 4; no effect.

        Pilot of Grasshopper GHR-5H (Bot1) "Miroslaw Yan" takes 1 damage.       
Pilot of Grasshopper GHR-5H (Bot1) "Miroslaw Yan" needs a 5 to stay conscious.  Rolls 8 : successful!

        Grasshopper GHR-5H (Bot1) takes 5 damage to HD. SECTION DESTROYED,

*** Grasshopper GHR-5H (Bot1) DESTROYED by damage! ***
         Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Life Support.


    Medium Laser at Grasshopper GHR-5H (Bot1); needs 7, rolls 12 : hits  (using Left Side table) CT
        Grasshopper GHR-5H (Bot1) takes 5 damage to CT. 25 Armor remaining.

    Small Pulse Laser at Grasshopper GHR-5H (Bot1); needs 7, rolls 7 : hits  (using Left Side table) LL
        Grasshopper GHR-5H (Bot1) takes 3 damage to LL. 10 Armor remaining.

    Streak SRM 6 at Grasshopper GHR-5H (Bot1); needs 7, rolls 5 : fails to achieve lock.

That's right, an MRM headcap. Look, ma, no Gauss rifle! ;)

Demos

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Re: The Crazy Hits Thread - Reborn!
« Reply #25 on: 23 June 2011, 12:21:27 »
 [applause]
IMHO it's even more good luck to hit with all MRM, slaved to an Apollo!
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

Sandslice

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Re: The Crazy Hits Thread - Reborn!
« Reply #26 on: 28 June 2011, 09:16:50 »
Scenario: Chase (attacker.)
Friendly unit: Southern Cross Brigade Command Lance.  Banisher (almost unrecognisably customised Banshee, piloted by a melee specialist,) Scorpion, Locust, Wasp.
Opfor: Liao Plague Storm, a reinforced company of light 'Mechs led by a Vulcan.  Includes seven UrbanMechs.  The fates of our beloved Urbies are as follows:

1.  From intact to legged in one volley:
Quote
PPC at UrbanMech UM-R60L (Liao Plague Storm); needs 6, rolls 11 : hits  LL
        UrbanMech UM-R60L (Liao Plague Storm) takes 10 damage to LL. Armor destroyed, 5 Internal Structure remaining
         Critical hit on LL. Roll is 5; no effect.

    Medium Laser at UrbanMech UM-R60L (Liao Plague Storm); needs 8, rolls 10 : hits  LL
        UrbanMech UM-R60L (Liao Plague Storm) takes 5 damage to LL. SECTION DESTROYED,

2.  From intact to legged in one volley:
Quote
PPC at UrbanMech UM-R60 #5 (Liao Plague Storm); needs 8, rolls 10 : hits  (using Left Side table) LL
        UrbanMech UM-R60 #5 (Liao Plague Storm) takes 10 damage to LL. 2 Armor remaining.

    PPC at UrbanMech UM-R60 #5 (Liao Plague Storm); needs 8, rolls 10 : hits  (using Left Side table) LL
        UrbanMech UM-R60 #5 (Liao Plague Storm) takes 10 damage to LL. Armor destroyed, SECTION DESTROYED,
        1 damage transfers to LT.

3.  Legged by a kick:
Quote
Kick (Left leg) at UrbanMech UM-R60 #2 (Liao Plague Storm); needs 1, rolls 7 : hits (using Kick table) RL
        UrbanMech UM-R60 #2 (Liao Plague Storm) takes 20 damage to RL. Armor destroyed, SECTION DESTROYED,
        11 damage transfers to RT.

4.  Both arms ripped off in one turn:
Quote
  Punch (Left Arm) at UrbanMech UM-R60 #6 (Liao Plague Storm); needs 6, rolls 7 : hits (using Punch table) RA
        UrbanMech UM-R60 #6 (Liao Plague Storm) takes 11 damage to RA. Armor destroyed, SECTION DESTROYED,
        4 damage transfers to RT.

         Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on AC/10.
        UrbanMech UM-R60 #6 (Liao Plague Storm) takes 4 damage to RT. 4 Armor remaining.

    Punch (Right Arm) at UrbanMech UM-R60 #6 (Liao Plague Storm); needs 6, rolls 8 : hits (using Punch table) LA
        UrbanMech UM-R60 #6 (Liao Plague Storm) takes 11 damage to LA. Armor destroyed, SECTION DESTROYED,
        1 damage transfers to LT.

         Critical hit on LA. Roll is 5; no effect.
        UrbanMech UM-R60 #6 (Liao Plague Storm) takes 1 damage to LT. 2 Armor remaining.

5.  Anni-wait, what?
Quote
  AC/10 at Banisher BNS-7Y (Southern Cross Brigade); needs 11, rolls 12: hits: HD
        Banisher BNS-7Y (Southern Cross Brigade) takes 10 damage to HD. Armor destroyed, SECTION DESTROYED,
       *** Banisher BNS-7Y (Southern Cross Brigade) DESTROYED by damage! ***
         Critical hit on HD. Roll is 7; no effect.

A Javelin had softened up the head with an SRM shot before this.

THREE shall be the number of UrbanMechs thou shalt face... FIVE IS RIGHT OUT!!  :D

Demos

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Re: The Crazy Hits Thread - Reborn!
« Reply #27 on: 30 June 2011, 14:26:47 »
The deadly iNARC!  :-[

Quote
Physical Attack Phase
-------------------
Searchlight declared but not possible.

Physical attacks for Raijin RJN101-C (Bot1)
    Punch (Left Arm) at Falconer FLC-8R (Demos); needs 12, rolls 11 : misses.

Physical attacks for Falconer FLC-8R (Demos)
    Kick (Left leg) at Raijin RJN101-C (Bot1); needs 8, rolls 9 : hits (using Rear Kick table) RL
        Raijin RJN101-C (Bot1) takes 15 damage to RL. 1 Armor remaining.


Physical attacks for Penetrator PTR-4D (Demos)
    Brush Off Homing iNarc pod from Team #2 with Left Arm; needs 10, rolls 9 : misses.
Penetrator PTR-4D (Demos) punches itself in the HD         Penetrator PTR-4D (Demos) takes 8 damage to HD. 1 Armor remaining.

        Pilot of Penetrator PTR-4D (Demos) "Howard Horujev" takes 1 damage.       
Pilot of Penetrator PTR-4D (Demos) "Howard Horujev" needs a 3 to stay conscious.  Rolls 5 : successful!

    Brush Off Homing iNarc pod from Team #2 with Right Arm; needs 10, rolls 7 : misses.
Penetrator PTR-4D (Demos) punches itself in the HD         Penetrator PTR-4D (Demos) takes 8 damage to HD. Armor destroyed, SECTION DESTROYED,

*** Penetrator PTR-4D (Demos) DESTROYED by damage! ***
         Critical hit on HD. Roll is 7; no effect.



Raijin RJN101-C (Bot1) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

BlazingSky

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  • Ah yes, the rabble and their "Medium Mechs"
Re: The Crazy Hits Thread - Reborn!
« Reply #28 on: 30 June 2011, 14:33:36 »
I didn't get this one in MM, but rather on the table top. A custom jagermech with 6 LAC/5s and enough quirks to be illegal unloaded all 6 shots with 3's to hit and wiffed every. single. shot. With flak no less! [tickedoff]
I don't post to play nice with everyone. I post to posit my ideas. If this offends you, there's an ignore function.
I knew this day would come! The day of the stapler men has arrived!

Stahlseele

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Re: The Crazy Hits Thread - Reborn!
« Reply #29 on: 02 July 2011, 15:15:08 »
Physical attacks for Javelin JVN-10F "Fire Javelin" (Trickshot)
    Kick (Left leg) at Javelin JVN-10F "Fire Javelin" (Trickshot), but the kick is impossible (impossible).


Wait . . what? @.@

Same Game, one Round later:

Physical attacks for Stinger STG-3G (Nighthawk)
    Thrash at MechWarrior Charity Cho; hits automatically, and deals 7 points of damage in 5 point clusters.
hits MEN        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Charity Cho (Nekeschwein) takes 10 damage to MEN. PLATOON KILLED,

*** MechWarrior Charity Cho (Nekeschwein) DESTROYED by damage! ***
hits MEN        MechWarrior Charity Cho (Nekeschwein) takes 2 damage to MEN.
Stinger STG-3G (Nighthawk) must make a piloting skill check (thrashing at infantry).
Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (thrashing at infantry)], rolls 6 : fails.
    Stinger STG-3G (Nighthawk) falls on its left side, suffering 2 damage.
        Stinger STG-3G (Nighthawk) takes 2 damage to CT. 2 Armor remaining.

Pilot of Stinger STG-3G (Nighthawk) "Lance Sergeant Seong-Shin Kim" must roll 10 to avoid damage; rolls 6 : fails.
        Pilot of Stinger STG-3G (Nighthawk) "Lance Sergeant Seong-Shin Kim" takes 1 damage.        
Pilot of Stinger STG-3G (Nighthawk) "Lance Sergeant Seong-Shin Kim" needs a 10 to stay conscious.  Rolls 5 : blacks out.

So it cost my Pilot his life, but he kicked the stinger in the head and made the other pilot black out.
« Last Edit: 02 July 2011, 15:53:38 by Stahlseele »
Quote from one of the Mechwarrior: Living Legends Mod Developers:
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness ****** the shit ****** random!'