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Author Topic: Why can't I see Heavy Recoilless ammo?  (Read 413 times)

Red Pins

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Why can't I see Heavy Recoilless ammo?
« on: 24 September 2021, 01:43:05 »
Apologies if this is in the wrong place, but...

So, I'm doing a set of battlearmor designs for a project, and a couple use Recoilless Rifles.  Here's a refit of the Shedu;

Quote
Shedu

Produced By: WoB Alliance
     Primary Factory: Unknown
Introduced: 3075
Class: Assault (2000 kg)
Chassis: Quad
Armor type: Standard Clan
Tech Base: LC
Maximum Speed: 90 kph           Jump: 0 m
Swarm/Leg Attack/Mechanized/AP: N/N/N/N
 
Type: Shedu
Equipment                                Slots     Mass
Chassis:                                                   550kg
Mobility:            3 MP/0 Jump             160 kg
Armor:                    15+1                       375 kg  1085 kg
Manipulators:

W & E                             Loc     Slots     Mass     11 slots
  Heavy Recoilless          T          3        325 kg
    Rifle
Turret                               B          1       32.5 kg
SRM-2                              B          2        120 kg
2xMachine Guns            B          2        200 kg
L-TAG                               B          1          35 kg
Camo System                  B          2       200 kg


My problem is, I go the Ammunition pull-down screen in the equipment database, and I see nothing except a single line for RL-2 ammo.

Why isn't it offering me H-RR ammo?
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PuppyLikesLaserPointers

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Re: Why can't I see Heavy Recoilless ammo?
« Reply #1 on: 24 September 2021, 03:01:39 »
The simple answer is, because it's not the missile launcher;

Quote from: Step 5: Add Weapons, Ammunition and other equipment(171.TM)
Non-Missile Ammunition: Unlike missile launchers, all other weaponry carried by battle armor (including power armor and exoskeletons) automatically incorporates a single default magazine of ammunition in its base weight. The size of this magazine (given in shots and bursts) varies with the weapon, as shown on the Battle Armor Weapons and Equipment table. Though non-missile ammunition is not tracked for battle armor in Total Warfare standard rules play, an allowance for additional shots may be made for the benefit of a role-playing campaign setting. Any additional ammunition (including charge packs for anergy weapons) may thus be added to the weapon's weight without taking up additional weapon slots on the battle armor's design. The weight for these extra magazines is also listed on the Battle Armor Weapons and Equipment Table (to the right of the slash following the magazine shot and burst counts).

The battle armor only counts missile shots, and for the other weapons it is considered to be have enough magazine for the single battle(and is included on the weapon's own weight). So it would be the reason why MegaMek did not implement those extra magazines as an item.

BATTLEMASTER

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Re: Why can't I see Heavy Recoilless ammo?
« Reply #2 on: 24 September 2021, 08:09:03 »
I suppose as a workaround just leave enough mass on the armor empty for additional magazines.  I suggesting posting a feature request on MegaMekLab's GitHub page.
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monbvol

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Re: Why can't I see Heavy Recoilless ammo?
« Reply #3 on: 30 September 2021, 09:44:37 »
In MegaMekLab for these sorts of scenarios when you add such weapons you add ammo directly with the weapon as there is a box with an ammunition count next to the weapon that you can alter.

It has caught me out a few times as well.

PuppyLikesLaserPointers

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Re: Why can't I see Heavy Recoilless ammo?
« Reply #4 on: 30 September 2021, 18:18:37 »
In MegaMekLab for these sorts of scenarios when you add such weapons you add ammo directly with the weapon as there is a box with an ammunition count next to the weapon that you can alter.

It has caught me out a few times as well.

No you can't see anything - since it's a battle armor.

edit: oh sorry, what you mean is what you want to be updated.
« Last Edit: 30 September 2021, 18:45:08 by PuppyLikesLaserPointers »

 

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