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Author Topic: Your own mek settings in MML  (Read 517 times)

NightSarge

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Your own mek settings in MML
« on: 15 November 2022, 04:15:36 »
Hello,

is there an option in MML to save my mek settings for further use with that setting? So you don't have to do the whole thing again for every time you want an already known configuration to be loaded.

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PuppyLikesLaserPointers

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Re: Your own mek settings in MML
« Reply #1 on: 15 November 2022, 06:13:26 »
What is the 'setting' you have said? The settings of MegaMekLab is always saved and in effect if you save the configuration. Did you have any problem with this and it didn't saved if you close MML and run it again?


Else, if what you actually mean is the configuration of omni unit, you could remove all pod items by press 'Reset Chassis' on Structure/Armor tab.

NightSarge

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Re: Your own mek settings in MML
« Reply #2 on: 15 November 2022, 07:51:48 »
What i meant was was is there an option save the design i chose.

I chose an Manowar prime, stripped of all equipment, reloaded it with my own setting. What i want now i to save this setting for further use.  I don t mind saving the design per se, but instead want save so when i get to another Manowar, i just want a simple window to reset it to my chosen.
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PuppyLikesLaserPointers

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Re: Your own mek settings in MML
« Reply #3 on: 15 November 2022, 07:56:47 »
What i meant was was is there an option save the design i chose.

I chose an Manowar prime, stripped of all equipment, reloaded it with my own setting. What i want now i to save this setting for further use.  I don t mind saving the design per se, but instead want save so when i get to another Manowar, i just want a simple window to reset it to my chosen.

If you want to save a unit, go File-Save-either Save or Save As... and you can make a file for it. Also the recent version asks if you save the unit when you close it.

Note that if you want to use it on somewhere, make sure that modify either chassis/model name in order to identify it. If you want to use it in MegaMek/MekHQ, you better keep the chassis name but only change the model, else the icon of the model is changed to the different unit(if there is the icon for the same unit) or default icon for the unit class.


BATTLEMASTER

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Re: Your own mek settings in MML
« Reply #4 on: 15 November 2022, 08:11:48 »
If you want to use your custom configurations and designs in-game, make sure the file is saved in the data/mechfiles directory.  You can just drop it in there and start/restart MegaMek and it will be loaded into the game.  I recommend saving custom units to a separate folder within that directory so you can easily move them from one MegaMek version to another.
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Hammer

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NightSarge

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Re: Your own mek settings in MML
« Reply #6 on: 15 November 2022, 09:50:15 »
I made myself misunderstood, sorry. I do know haw use the lab, want i want to do is add a custom config to a vanilla unit.
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Hammer

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Re: Your own mek settings in MML
« Reply #7 on: 15 November 2022, 10:28:05 »
I made myself misunderstood, sorry. I do know haw use the lab, want i want to do is add a custom config to a vanilla unit.

Open the Prime variant, strip all the pod equipment off. Then build your config and save the configuration.

Mad Cat Prime -> Strip Pods equipment ->rebuild -> Save as Mad Cat Me (or whatever) in the customs folder you make
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PuppyLikesLaserPointers

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Re: Your own mek settings in MML
« Reply #8 on: 15 November 2022, 12:33:51 »
I made myself misunderstood, sorry. I do know haw use the lab, want i want to do is add a custom config to a vanilla unit.

If you want to talk about adding a new configuration for an OMNI unit, you need to make a new unit. MegaMek/Lab does not supports that save the collection of the OMNI unit's basic version and its variants as a single file. Each variants are need to be made as the separated units and saved individually with the same chassis name then add it to mechfile folder as Hammer linked above, after then you can use those variants in MegaMek/MekHQ.

ThePW

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Re: Your own mek settings in MML
« Reply #9 on: 15 November 2022, 18:23:58 »
to piggyback on this line of thought, there is something else you need to consider (actually Several things)

1) Tech Limits: Introductory, Standard, Advanced, Experimental, Unofficial

When you start a campaign using Megemek HQ, under Campaign Options's Tech Limits Tab, you get to chose what technology limit you wish to operate under. In effect, you are deciding if you want to play (in terms of what technology is available to you to purchase or what the OPFOR will also have). This is important because you will ONLY SEE what the Tech Limit allows in terms of parts availability, what designs can be seen in the Auction House, etc. That distinction is also important as explained next...

2) When you create custom designs (in whatever program you used i.e. Megamek, Megamek Lab or Megemek HQ under the Mek Lab tab), the Tech limit is what you select it to be. Why is it important? Because if you make a design with it's own Tech limit set to Unofficial, if any of your IG settings are NOT set to Unofficial, you won't see it as an option to refit it later (Its not that its not there, it's the settings PREVENTING IT from being available or even viewable) or able to buy it in the AH*

* Assumes that you selected that option to allow such purchases in Campaign Options

3) Irregardless of above, there is one last thing you need to do (and it applies to doing it in all 3 megamek games individually): There is a file, called Units, in the Data/Mechfiles folder. That file is what the game reads to make viewable any official or custom files IG. In order to make any customs you make, viewable, first, Close out or Save and Close out what ever MM program you used to create your custom design. Next you need to DELETE that file (and only that file). Don't worry: When you restart which ever MM program you used, the game will automatically create a replacement Units file after it has spent a moment looking for all the it recognizes as MM units (it will look like its lagging a moment, that's fine, its looking within its file portion for ANY MM that corresponds with any unit IG.

Thats another common mistake in why you sometimes don't see particular or non-cannon designs you made.

I'm sorry that i made this very wordy but i hope you understand my point, sir...


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