In December of 3081 it was time to put that training to the test. Since arriving on Kolovraty the Jade Falcons on Mogyorod had sent the occasional reconnaissance force in system but had not actually raided. Now that changed and a full cluster from Epsilon Galaxy appeared in system and began a burn towards the planet. The Division decided to grant them safcon in order to see what the clans Jade Falcon's could do. They were confident a full division could deal with a single cluster. The Falcon cluster refused all communications, and did not bid, grounding approximately 150km from the Divisions main base. Three full level III's deployed. They expected stiff resistance but only faced a force of 30 mechs, of which only half were OmniMechs, and a quarter captured Inner Sphere machines plus a couple stars of elementals. Fearnought lead the response and attacked the assembled Jade Falcons warriors in a wedge. In a short sharp fight the Falcons who expected lances not level II's were forced back towards their drop ships. The Falcons used their elementals to try and slow up the attack but, their effectiveness was blunted when the Level III's called in artillery support to clear out the toads. With the Falcon's final defensive move busted and almost in sight of their DropShips the unit pulled up and offered the Epsilon Galaxy warriors hegira. The Falcon commander finally responded accepting the offer. He was forthright in admitting he had expected a small mercenary command, not a full regiment. Little did he know that he had only seen part of the division's strength.
Six months later, Epsilon returned. Again, staging out of Mogyorod, this time 2 full clusters hit the world. This time the Jade Falcons issued proper batchcalls and the battlefield was set for a large area of prairie some 300km from Baxter Metals. With nearly 70 mechs, and over 100 toads the Falcons advanced, expecting a slugging match. That is what they got. Out numbered more than 3 to 1 and out massed more they were still confident of victory because of skill and technology. The Division for its part did its best to recreate Galatea with the lead level III's falling back to lead the enemy into a kill box. When the divisions heavy and assault level III's suddenly stopped the retreating the clan warriors knew something was up and stopped pursuing. A long range gunnery duel ensued in the center while more mobile clan units swept around to break up the flanking attack. It was a near run thing and the division was forced to commit its conventional armor forces near the end to keep up the pressure but it worked. The clan had suffered heavy losses and the machines that were left were worn down and nearly out of ammo. This forced Epsilon to cede the field. The accepted hegira, and withdrew. It would take the division months to repair the damage, but Epsilon Galaxy was even worse off with fewer resources to call on. By the time a rematch looked likely, Brion's Legion hit them on Mogyorod, liberating the world and the division was no longer directly on the clan border.
3145 An End and a Beginning
After the Falcon's defeat and loss of Mogyorod, the division settled in to a pattern of occasional tit for tat raids into or from the Falcon OZ, a couple of raids by Clan Hell's Horses. It was against the Hell Horses that the division saw how useful battle armor paired with conventional armor could be and quickly added the tactic to its tool box. Pirate hunting against pirates staging out of the Rim Collection would also be a common occurrence. The Rim Collection raids meant more of the Division was off world at any one time, but it more or less kept the peace. The original members passed on, and the division was into its 4th generation when things radically changed. Malvina Haze the new Khan of the Jade Falcon's launched an invasion of Lyran space in 3145. Smashing the defenders of Mogyorod, some of whom fled to Kolovraty bringing warning that it was a full scale invasion. This gave the division a few extra days to prepare, evacuate its non-combatants and disperse to its war time plans. The Jade Falcon's duly arrived with a whole galaxy and burned towards the planet. It would be a clash of two mongol systems, Mangudai verses terror. The division was ready with the BattleMechs and much of the battle armor forward with most of the conventional forces guarding the secret drop zone, many areas pre-sited for artillery and decades of familiarity with the terrain, but right off the bat things started to go wrong.
Long association and raiding had alerted the Falcon's to the existence of the nullsig level II. To counter the Falcon's deployed large numbers of bloodhound active probes with screening forces preventing the Division's premier scout and raiding force from penetrating its lines. Second the Falcon DropShips did not stay grounded but instead many boosted back to orbit to provide an effective AWAC's net keeping the divisions sizable aerospace force grounded to keep it from revealing its and the units DropShips location. Deprived of two critical assets the division still managed to draw first blood. Elements of the light Level III using mangudai tactics lead an entire cluster into an ambush of two heavy Level III's supported by artillery and VTOL's. The falcon cluster was crushed and less than a trinary was able to escape the trap. However, the other Falcon forces swarmed the region and a four day running battle ensued with the division taking horrendous losses. Only a derecho storm that did wide spread damage allowed the division to extricate itself and break contact long enough for a commando raid on a dam to release billions of liters of water down a river valley separating the two forces. With most of the Jade Falcon drop ships in orbit they could not immediately ferry across. It took the waters six days to recede, by then the unit had vanished. Upon reaching the hidden drop ships the unit boosted for orbit and made a high speed run to its waiting transports who had already moved to a in system La Grange point when word of the invasion was received.
From there the unit redeployed to Kowloon and immediately began preparing for its next battle. Down almost 50% of its mechs and battle armor, morale was low. Luckily however the Falcon invasion force did not follow them along the periphery border but instead drove deeper into the Lyran Commonwealth eventually targeting Coventry. This gave the unit a chance to breathe, heal and regroup.
The division quickly formed three level III from the combat worthy machines and set about counter attacking behind the Falcon lines to disrupt what appeared to be a drive on the critical world of Coventry. They ran into several garrison units, most with second line and captured Inner Sphere Machines and a lack of battle armor and aerospace assets that let the unit use its strengths to good advantage. They did not try and liberate worlds, but set about seizing or destroying Jade Falcon, salvage and supplies and disrupting communications. The campaign culminated with a brief return to Kolovraty to rescue the last of the units dependents who had not been able to evacuate in time. The Jade Falcon garrison commander chose to grant safcon and let the rescue proceed unimpeded and so the units last encounter with the clans did not contain any combat.
The New Era
With the end of the Falcon invasion, the unit had rebuilt to 60% and was replaced on Kowloon by Rubinsky's Light horse and had moved to Hood. However problems were developing. The Lyran Commonwealth's payments and shipments began to run later and later, before finally stopping altogether in the early 3046. With the end of the Falcon threat, shattered house units and an economy of life support the cost of such a large merc unit was increasingly hard to bear. The Lyran high command was thick with promises but short on action. They claimed house units needed resources first, but that the IOU's would be honored eventually. This cold shoulder caused the unit to send agents to Galatea to begin scouting out prospective employers. With one final request for payment made to, and reject by the Lyran's in February 3047 the contract ended. The division accepted a new contract in May 3047 with the Federated Suns. The First Prince promised to rebuild the units strength if they would fight for him as a mobile brigade in his attempts to liberate his nation. The promise of at least a battalions worth of news BattleMechs plus indemnity for losses was too much to pass up for the battered unit after the end of the Falcon invasion. The units departure would have serious consequences for the Lyran Alliance. The Rim Collection took immediate advantage and seized several worlds for themselves days after the unit departed. The Division would not exit the Lyan state via the Free World's League border until August 3047 and did not reach Federated Sun's space until November of that year having to deter around Republic of the Sphere Worlds and the conflicts around them. After a harrowing journey through uncharted worlds in the Cappellan Confederation, the unit finally arrived on Valexa. There they were assigned to assist to drive off the last of the Liao invaders who had managed to hang on given the hesitancy of the Valexa CMM in assisting the 4th Ceti Hussars. With Valexa liberated, the unit was given permission to raid the planets stores and salvage bone yard to rebuild to 65%. Once this was achieved they were directed to begin a heavy raiding campaign on the Draconis Combine to try and draw forces out of the Dragon's Tongue. The Brotherhood and its dependent's separating on Valexa, one to go raiding, and one to go set up shop on Batavia the Divisions new home.
War with the Dragon
March 3049 saw the division drop on to the planet Halstead Station crushing the local militia forces, seizing supplies and salvage and moving on. Their next target was Ashio and the Arkab Legion stationed there. The 1st Arkab briefly contested the field before beginning a retreat into the mountains after losing nearly a companies worth of equipment in short order. Rather than pursue the defenders and risking getting bogged down, the division seized supplies, salvage and equipment and left the world. The next attack was on Algedi.
This planet was defended by the 4th Arkab Legion and the Algedi War College. Julian Davion wanted these units deployment into the Federated Suns prevented or at least delayed.
Unlike the 1st, the 4th was much closer to full strength and decided to fight this new mercenary command. Though like so many previous foes it was expecting a different organization and much smaller numbers. Even at only 65% strength the division was much larger than its foes. A pitched battle developed near the Algedi War College with the defenders using their knowledge of the terrain to good effectiveness but were ultimately forced to retreat due to an inability to counter the divisions use of nullsig scouting units, deep striking artillery and air mobile battle armor to shape the battlefield. The War College fell on May 15, 3048 and the division looted its simulators, stores and combat worthy mechs as well as collecting nearly another companies worth of salvage from the 4th Arkab Legion before withdrawing off world. The unit then used minor systems to journey to repair its machines and journey to Benjamin. By now at 75% strength thanks to salvage it was time for the main effort, deep inside the Combine.
The fight on Benjamin would be brutal. The planet was defended by 4 battalions of mechs from the 17th Benjamin Regulars and 16th Sun Zhang Academy plus supporting conventional units. The unit's assault drop ships and aerospace fighters were able to fend off the two wings of defending aerospace fighters and the unit grounded near Deber City. The DCMS defenders quickly attacked but could not break the heavier and more numerous division BattleMechs and heavy tanks and were eventually forced back over the course of two weeks until they pulled back into the city itself to prepare for a siege. The division did not follow them into the city instead sending in Infiltrator MK II battle suited infantry with portable tags and sniper rifles to soften the defenses. Several mechs in defensive positions started taking accurate Arrow IV missile strikes or artillery shelling forcing them deeper into the city. Cuing to what was likely happening the defenders infantry forces moved in hunting the suspected infiltrators. This pulled troops away from the command post and a battle armor snipers on a head hunting mission was able to kill or seriously wound several members of the Benjamin Regular's command staff. The division then launched a frontal attack in the command confusion the sniper attack caused taking the suburbs around the center of the city forcing the defenders in to two groups. The Sun Zhang academy holed up on their campus and the Benjamin Regulars concentrated in and around the government district. The division used this opportunity to loot stores and supplies and but generally was content with a siege approach during this phase of the battle. The plan was to pull DCMS units into the Combine and away from the Federated Suns and a hostile force on Benjamin would do that. Finally with relieving DCMS forces detected entering the system the Division quickly launched an attack on the cadets and inflicted serious losses on them and forced them to retreat. Rather than follow them, or staying to face the relief army, the Division itself retreated after grabbing what salvage was easy to hand and fled the planet to its hidden jump ships before the relieving forces arrived. The divisions was back down to 65% operational when it lifted off, but any offensive plans by House Kurita were on hold
The next attack was on the nearly undefended world of Irurzun. The few local militia and corporate defenders were quickly destroyed and every spare ounce of cargo space left in the division was used to load refined metals that were backlogged and awaiting transport from the New Samarkand Metals facilities. The raid was also revenge for the Third Benjamin Regulars attack on Kentares IV. With the unit loaded down with supplies they departed the planet. Their next goal was to liberate Le Blanc in Operation “The Sun is Rising” a part of the larger Operation Percaval and help to reverse the Federated Sun's losses to the Draconis Combine. It was in fact the second attempt by the AFFS. An early attempt by the First Kestrel Grenadiers. It was hoped the earlier damage and a new opponent hitting from an unexpected direction would succeed. The division hit the world in September 3149. The world was defended by the 19th Galedon Regulars and its supporting regiments.
The battle saw the division enjoy advantages of 2:1 in mechs, 2:1 in aerospace and infantry but was outnumbered 3:1 in armor and 5:1 in conventional infantry. The defenders were also a heavy/ assault class force. The defenders put up dogged resistance and losses were heavy on both sides.
The division was generally able to inflict about twice the causalities it suffered and end up in control of the field of battle, but things did not always go its way. Skill full use of tank ambushes, accurate artillery fire and sudden strikes from aerospace fighters launching from concealed fields kept the division from being able to achieve its final victory and liberate the planet and thereby cutting DCMS supply lines. The high point of the campaign was when the nullsig and deep strike level II's were able to capture almost an entire lance of O-Bakemono artillery mechs when they were caught reloading. The loss of supporting artillery may have changed the battle but then the defenders got a respite. Both the 14th Benjamin Regulars and the Second Legion of Vega arrived at a pirate point and began a hot burn in towards the planet. About to be outnumbered and with many machines in need of repair it was time to retreat off world.
The offensive had failed to liberate La Blanc, but the division had left a string of destroyed and damaged DCMS units in its wake that would impede the Dragon's efforts to digest more Sun's worlds. More importantly, combined with the other actions of Operation Perceval, the Federated Suns had reversed much of the gains made by the DCMS. Having such a large and powerful force operating in the Dragon's rear had tied down a large number of troops who could have been used to blunt the other AFFS actions. Overall, the AFFS rated the campaign a success and the unit was paid its promised bonuses for the missions on the other side of the Combine Border. The Unit finally touched down on Rosamond, it had been whittled back down to to 50% strength, but with holds full of materials and salvage this promises to be temporary. The division had earned some much needed repair and rebuilding and the AFFS also gratefully accepted the stores of refined metals liberated from Irurzun in trade for a number of extra armored vehicles, supplies and a handful of extra mechs needed to help rebuild the unit. The holos of Federated Suns aligned mercenaries destroying DCMS forces deep inside the Draconis Combine were also used to create moral pieces for the battered citizens of the Draconis March. With the world guarded by the 59th Strike Regiment of the Illician Lancers, the division was free to depart for Batavia its new home world and a reunion with its dependents who had traveled on ahead when the division first entered Federated Suns space. Once on Batavia the Brotherhood was able to do a more in depth repair, and replacement cycle and did not declare itself combat ready again until December 3150. When the rebuilding completes it will be back up to 100% TO&E and ready to rumble.
Le Blanc itself would be liberated in February of 3150. After the relieving DCMS troops had pulled back off the world. The two attacks and other pressures on the DCMS had weakened the defenders too much to respond to other AFFS attacks. With the 19th Galedon Regulars no longer strong enough to defend the world, the next AFFS assault landed and was successful before reinforcements could be sent back to the world. With what amounts to a double regiment of mechs and nearly a regiment each of armor and infantry the AFFS high command lists the unit as a reinforced RCT on its rosters. It's existence has also slowed DCMS plans. With the division being its own extra large invasion force the planets of the Dragon's Tongue and the actual planets of the Draconis Combine near the conflict Zone need extra large garrisons limiting forces available for offensive action. The rumor mill has the unit being held in reserve until the MIIO can identify the location of the Hikage and send the unit to destroy the DCMS' newest premier unit. True or not, or MIIO plot or not, who knows? The units rebuilding is continuing at a fast clip. Between the salvage from the raiding campaign, indemnity replacements, promised payments in mechs and the sale of the metals mean the combat strength of the division is building rapidly.
Tactics
When deployed enmasse, the division normally leads with two of its three heaviest Level III's forward with one in reserve. The medium level III is used to exploit openings or flank enemy positions. The light level III is mainly a recon force and internal security. The heavy armor level III is used as a backstop defensive force, urban combat force and for ambushing enemy attackers. The hover armor level III primarily guards the flanks, patrols and makes demonstrations to distract the enemy, as well as being a quick reaction force. The Special ops and battle armor units were generally kept in reserve until there is a mission specific need with the exception of the nullsig and deep strike level II's. The units nullsig and deep strike Level II's are very active in behind the lines scouting, head hunting and conducting raiding missions The unit makes heavy use of its Stuka assault fighters to bust up enemy formations and if possible strike at enemy drop ships.
Even after becoming a mercenary command the unit kept the old Com Guard system of six rather than the standard base four used by the rest of the Inner Sphere military systems. This has proven a surprise to enemies who think a single Leopard drop ship landing with an anti-pirate patrol is only carrying 4 mechs and maybe a couple aerospace fighters only to find out that six BattleMechs emerge. Also where possible when defending the unit will use its engineering assets to prep the battlefield and if possible deploy its spotters to pre-site artillery and even put out old fashioned range markers. The division also uses a ComGuard level of command assets. The mech command level II has primacy and is responsible for the main planning and control of battlefield operations but the headquarters assets is kept fully informed and is able to act as a back up in the case of a head hunter attack. It also coordinates the logistical needs of the unit leaving the Precentor-General free to direct that tactical, operational and strategic side of things.
Batavia
This unimportant world has only light industry and a few population centers. Agriculture is the main export. Although the planet has some militia forces, much of the equipment had long since been requisitioned by the AFFS for use in other units. The Brotherhood set up its base in a long mountain valley with a heavily forested coastal plain to the seaward side a a near desert prairie to the leeward side of the mountains. This gave them concealment from prying eyes and freedom to do training maneuvers in a variety of terrain types. It will be years before the units base is fully constructed and many buildings are either light pre-fab structures sourced locally, or log buildings made from mountain trees. The unit bases its DropShips in a leeward valley on the eastern slope of the mountains. This hides them from observation and provides reasonable access to them, though the route is only by a single pass that is more seasonal shelf road than highway. The Moles and Holes are trying to expand the track and make it all weather, at least during the summer months.
Mercenary Ranks
Commanding officer: Precentor-General
Level III commander/ jump ship captain: Precentor-Colonel
Level II commander/ drop ship captain: Adeptenant
Level I commander/ mech warrior/ pilot: Alcorporal
Enlisted: Devotee
Parade Ground colors
Com Star white with Prussian Blue highlights and striping.
Uniforms
With the transition to paid work, the unit changed its rank structure but still wears the old Com Guard field uniform. Though the unit flashing is no longer that of Com Star but is instead a roundel of a silver circle, over red, over blue.
Insignia
The Unit's combat machines uses either a stylized Cameron Star, a roundel of a silver over red over blue, or a 3 bar striped pattern of blue, silver and red.
Technology
Starting off as a Com Guard's unit, and originally built with supplies from a Com Guard Castle Brian, the division has always had a high level of upgraded technology. Though many of the machines are older designs provided with the field refit kits that became common during the clan invasion years. However there are a lot of new machines as well, captured from the Blakists, acquired from the LAAF Quartermaster Corps in trade for clan tech, and recently salvaged from DCMS forces or provided by the AFFS supply system. The unit uses almost no clan tech, other than a single Anhur transport all the clan tech the unit acquired during its time on the Jade Falcon OZ border was sold back to the Lyrans. The unit's only real modification of equipment that is non-standard are attempts to up its artillery support by modifying track vehicles stripping out the armor and other equipment to add an either a Sniper or arrow IV system and modifying some of its Savannah Masters to be tag spotters for the artillery missiles.
Equipment Ownership, Membership and Training
The Brotherhood voted erly on to take a communal approach and so owns all its equipment. No one owns their mech or tank. Initially the core of the unit was a level III of ComGuard mechs, mostly SLDF designs, but as the unit formed, a lot of the equipment that was added came from the factories of the Federated Commonwealth or Free Worlds League. During The Jihad some Blakist designs were salvaged, some which had been taken from other houses. The recent raiding campaign and battles against the Draconis Combine have begun to add designs common to the armies of the Dragon. In Short, its an eclectic mix of equipment that has FedCom designs as the most common, but a mix from around the Inner Sphere can be seen.
The children of any active member of the Brotherhood or a member killed or disabled while on duty is entitled to membership. Mostly this means the kids spend time during their schooling years in the units BattleMech simulators. By the time schooling is finished, the students with the most promising battle mech simulator records are selected to enter mechwarrior training. The rest are then given aptitude tests and steered into one of the other functions be it infantry, medical or administrative. No one entitled to membership will be refused some sort of job, every unit needs cooks after all, but there is intense pressure to excel. Everyone is paid the same based on rank with the only exception that those who face live fire get a bonus. Widows and orphans are taken care of as is standard practice across the Inner Sphere. Anyone wishing to join The Brotherhood must sign over their equipment to the unit as a part of the membership process. Once anyone is officially a member, that membership can only be revoked for criminal acts against the unit or those it is charged with safeguarding, violation of the rules of war or cowardice. However, if a member is struggling in their assigned position, they are subject to being re-assigned at the direction of the Precentor-General with at least two Precentor-Colonels agreeing.
Training in a military specialty is usually conducted in house. With the exception of doctors, the unit has enough experience to self train each generation. Mechwarrior cadets will spend 6 months of the year on either a blue or gold team, and the other half of the year serving as astechs. As slots open up, each warrior senior to them can bid for the right to the open slot and the trainee MechWarrior will eventually have a spot open to them in a non-training level II. Armored vehicle crewmen do something similar but the training vehicles are the tanks attached to the HQ Level III. Aerospace pilots do things a bit differently. The primary level II responsible for training is the medium weight flight. Interceptor pilots in the light but blazingly fast aerospace fighters used for interception and recon missions need more sills that a rookie pilot has. Regardless, all combat branches except the infantry use simulators. Infantry training is provided to all members as part of their general schooling, but only warriors waiting for a slot, the instructors who do the training, actual infantry recruits, recruits from outside the unit who do not yet have an assigned role and any recently graduated students who have not yet been assigned a military specialty serve in the infantry level III on campaign.