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Author Topic: 1st Argyle Rangers (FedSuns unit)  (Read 1457 times)

primalucem

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1st Argyle Rangers (FedSuns unit)
« on: 09 April 2016, 12:21:25 »
I posted this on the miniatures forum, but thought that it is also appropriate for this board.

Returning to Battletech, I'm fielding my first unit after playing with my buddy's minis for a while.  Pictures and more fluff available here: http://drewtheirplansagainstus.blogspot.com/2016/04/introducing-1st-argyle-rangers.html

Some background:

1st Argyle Rangers, or "Laval's Legion"

Founded in the first Succession War, the 1st Argyle Rangers was composed of a battalion of Star League Defense Force veterans who chose not to follow Kerensky in the Exodus.  The Battalion was led by Colonel William Laval, who was made Baron of the Isle of Maine, on the planet Argyle, by the Davions for their subsequent contribution to their war effort. Loyal Federated Suns troops were grouped around them, forming the 1st Argyle Ranger Regiment, an elite unit designated for special assignments, and due to the bargaining between Davion and Laval, it was also designated an Independent Command, allowing it more freedom than other units. It also became the personal fief of the Laval family of Argyle.
   By the time Colonel Laval was killed near the end of the 1st Succession War, many of the Star League personnel and pilots were gone, along with their mechs in one of hundreds of battles. Therefore, the Davions saw little need to allow the Lavals to control a full Regiment of troops. Justifying the action by citing the acute manpower shortages the Federated Suns were facing, the 1st Argyle Ranger Regiment became the Battalion sized 1st Argyle Rangers. Despite the loss of the Star League men, the Rangers were remained and elite unit, and therefore continued to be used for special and unusual missions. Further, they developed a special and unusual organizational structure. While starting largely as a Battlemech Battalion, by the 2nd Succession War, the Rangers had become a "Mixed Battalion", an overstrength battalion comprising companies of mechs, armor, infantry, and hovercraft, along with dedicated air support and dropships.
   In the 2nd Succession war, the 1st Argyle Rangers were attached to the 1st Argyle Lancers, and distinguished themselves in numerous campaigns against the Draconis Combine. The Rangers led the vanguard at Tishominga, and fought bravely during the attempt to retake Robinson from the Combine.
   For the first hundred years of it's existence, the 1st Argyle Rangers was not officially the province of the Laval family, although they usually had representation, if not direct command. But as the general stability and technology level of the Federation declined during the 3rd Succession War, the unit soon became a hereditary command, with the responsibility of outfitting the unit resting solely with the Laval family. As an Independent Command, the unit was not touched by Melissa Davion's reforms of the AFFS, although the Laval's willingness to accept the reforms voluntarily hurt them financially and at court.
   Much of the Laval family's wealth came from tourism and wine, not industry, and thus fielding a large force was out of the question. Feeling honor-bound to support their troops, the Lavals borrowed money to diversify their holdings, the seed of their sizable holdings all over Argyle today. Expansion of the Rangers was out of the question, but they could support the unit for a while longer.
   Following the RCT formula in miniature, the Rangers were organized for combined arms. A company of mechs, a company of armor, three companies of infantry, and air support assets.  This arrangement was cheaper to maintain, yet large enough to be an effective force.
   In the tumultuous time between the 3rd and 4th Succession wars, the Laval family began to become what it is today. Decline is perhaps too strong of a word, at least in connection to the family, if not for the Rangers. The Lavals continued to thrive, but as time went on the Barons became less interested in their "pet" Battalion.  Their interests lie instead with their considerable business dealings, their omnipresence in Federation tourism, and their gradually rising influence with the Argyle Davions and even on New Avalon, thanks to the Davion summer palace on Argyle. While the Laval Barons began to play the game of power politics, the Battalion began to decline. Less money was spent, and less and less notable Lavals commanded the battalion. It was at this point that the Lavals married into the Argyle Davions (cadet house of the New Avalon Davions), and although it was a maternal marriage, the Lavals since have occasionally hyphenated the name.
   In 3013, the unit was defending Mallory's World against the Combine, and was largely destroyed during the fighting withdrawal, as was First Prince Ian Davion.  The Laval Baron of the Isle of Maine declined the tremendous expense of fully rebuilding the unit, and instead allowed it to fall to company size, and now attached to the Argyle section of the Crucis Militia. While a Laval was always technically in command, the family seemed to forget about it, being distracted with their many intrigues and business dealings. The family's own mech, a two hundred year old Marauder, was left rusting in a warehouse.
   All of this changed with the arrival of Julian Laval, the fourth son of the current Baron of Maine.  Disgusted with his family's slide into decadence and corruption, he attended Albion Academy on New Avalon and became everything his family no longer was: a disciplined, abstentious, and determined Mechwarrior. Playing his own family's political games while at court, he gently reminded his father's feudal overlords that the Laval family hadn't been meeting it's military obligations by fielding a full Battalion, he was able to goad his father into increased military spending. The Baron, annoyed by this ambitious son's maneuverings, was happy to give him command of the unit, a position that might well rid him of his troublesome youngest son.
   Julian Laval has been working tirelessly to rebuild the 1st Argyle Rangers, gathering materiel where he could (within his limited budget), and drawing his friends from the Albion Academy into the project. Young nobles looking to make a name for themselves have gathered around young Captain Laval, usually bringing their own mechs (helping to quickly restore the unit's numbers). After a year of training together, the 1st Argyle Rangers, now an under-strength Battalion, are finally ready for action. Removed from the Argyle Militia, they have been assigned to a front line Regiment, the 7th Crucis Lancers, as a semi-independent command. Only time will tell if this is the beginning of great things for the Rangers, or merely their last hurrah.



snakespinner

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Re: 1st Argyle Rangers (FedSuns unit)
« Reply #1 on: 09 April 2016, 18:52:10 »
An interesting background. O0
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Daryk

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Re: 1st Argyle Rangers (FedSuns unit)
« Reply #2 on: 09 April 2016, 19:01:30 »
Definitely... if you can get two more Goblins, you could move an entire platoon.

primalucem

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Re: 1st Argyle Rangers (FedSuns unit)
« Reply #3 on: 09 April 2016, 19:35:09 »
Thanks!

Sadly when I bought the Goblins I thought they each held a platoon.  I don't tend to think they'll make it into the field too often.  I have the Karnov VTOL transport that will take 6 tons of infantry, and I'll field an unarmed Pegasus hover tank that can fit another 12. I just tend to think the BV spent to field four Goblins could be better spent. It's too bad, as I like the models a good bit.

Daryk

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Re: 1st Argyle Rangers (FedSuns unit)
« Reply #4 on: 09 April 2016, 20:06:12 »
The Goblin also has a number of nice variants too... the MG version has a five ton compartment.

primalucem

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Re: 1st Argyle Rangers (FedSuns unit)
« Reply #5 on: 09 April 2016, 21:01:40 »
So it does!  Thanks, that's definitely a pretty solid option. With that I could carry jump platoons or if I take one of the variant and one regular (or LRM), carrying two regular platoons. That could be an interesting, if slow moving, way to get infantry into the fight.

Are there any special rules about machine guns against mechs or armor, or are the just limited by their range? I know they do double damage to infantry.

Daryk

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Re: 1st Argyle Rangers (FedSuns unit)
« Reply #6 on: 09 April 2016, 21:13:38 »
It's not just double damage to infantry... it's 2d6, doubled if they're in the open (like everything else).  Against 'mechs and vehicles, they're just two points.

 

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