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Author Topic: The Walking Dead (infantry mercenary unit)  (Read 335 times)

wolfgar

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The Walking Dead (infantry mercenary unit)
« on: 17 September 2021, 17:55:15 »
Just your bog standard infantry, discussion welcome

The Walking Dead Mercenary unit, callsign Zombie

Alpha Platoon
Code: [Select]

Zombies Alpha

Tech Base: Inner Sphere (Standard)

Tech Rating/Availability: C/X-X-D-D

Transport Weight:  1

Equipment:

    Primary Weapon: 10 Laser Rifle (Intek)

    Secondary Weapon: 4 SRM Launcher (Std, Two-Shot)

    Armor:  Generic Infantry Kit

Battle Value: 55

Introduction Year: 3054

Cost: 1,021,565.449 C-bills

Notes: None

   

Platoon Type (Specialty): Foot (None)

    Ground MP: 0*

Platoon Size (Squad/Platoon): 14 (7/2)

Armor Divisor: 1

To-Hit Modifier (Range in Hexes):

    -1 (0 Hexes), +0 (1-2 Hexes), +2 (3-4 Hexes), +4 (5-6 Hexes)

Maximum Weapon Damage (# of Troopers):

    7 (14-13), 6 (12-11), 5 (10-9), 4 (8-7), 3 (6-5), 2 (4-3), 1 (2-1)


Bravo Platoon
Code: [Select]

Zombies Bravo

Tech Base: Inner Sphere (Standard)

Tech Rating/Availability: D/X-X-D-D

Transport Weight:  2.5

Equipment:

    Primary Weapon: 20 Laser Rifle (Intek)

    Secondary Weapon: 8 Machine Gun (Semi-Portable)

    Armor:  Generic Infantry Kit

Battle Value: 85

Introduction Year: 3054

Cost: 1,929,417.988 C-bills

Notes: Burst damage.

   

Platoon Type (Specialty): Foot (None)

    Ground MP: 0*

Platoon Size (Squad/Platoon): 28 (7/4)

Armor Divisor: 1

To-Hit Modifier (Range in Hexes):

    -2 (0 Hexes), +0 (1 Hexes), +2 (2 Hexes), +4 (3 Hexes)

Maximum Weapon Damage (# of Troopers):

    10 (28-27), 9 (26-24), 8 (23-21), 7 (20-19), 6 (18-16), 5 (15-13), 4 (12-10), 3 (9-7), 2 (6-5), 1 (4-2)


Charlie Platoon
Code: [Select]

Zombies Charlie

Tech Base: Inner Sphere (Advanced)

Tech Rating/Availability: D/X-X-D-X

Transport Weight:  3.5

Equipment:

    Primary Weapon: 20 Laser Rifle (Intek)

    Secondary Weapon: None

    Armor:  Generic Infantry Kit

Battle Value: 69

Introduction Year: 3054

Cost: 7,104,067.812 C-bills

Notes: None

   

Platoon Type (Specialty): Foot (Trench/Fieldworks Engineers)

    Ground MP: 1

Platoon Size (Squad/Platoon): 20 (5/4)

Armor Divisor: 1

To-Hit Modifier (Range in Hexes):

    -2 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9 Hexes)

Maximum Weapon Damage (# of Troopers):

    4 (20-18), 3 (17-13), 2 (12-8), 1 (7-3)


Delta Platoon
Code: [Select]

Zombies Delta

Tech Base: Inner Sphere (Advanced)

Tech Rating/Availability: D/X-X-D-X

Transport Weight:  3.5

Equipment:

    Primary Weapon: 20 Laser Rifle (Intek)

    Secondary Weapon: None

    Armor:  Generic Infantry Kit

Battle Value: 69

Introduction Year: 3054

Cost: 7,104,067.812 C-bills

Notes: None

   

Platoon Type (Specialty): Foot (Demolition Engineers)

    Ground MP: 1

Platoon Size (Squad/Platoon): 20 (5/4)

Armor Divisor: 1

To-Hit Modifier (Range in Hexes):

    -2 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9 Hexes)

Maximum Weapon Damage (# of Troopers):

    4 (20-18), 3 (17-13), 2 (12-8), 1 (7-3)

Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

Daryk

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Re: The Walking Dead (infantry mercenary unit)
« Reply #1 on: 18 September 2021, 18:30:46 »
While I like the Intek for its energy efficiency, the Sniper Rifles from Shrapnel #1 blew them away for range purposes.

wolfgar

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Re: The Walking Dead (infantry mercenary unit)
« Reply #2 on: 19 September 2021, 10:27:40 »
While I like the Intek for its energy efficiency, the Sniper Rifles from Shrapnel #1 blew them away for range purposes.
i don't have a subscription to Shrapnel, so i wouldn't know, and don't have them in MMl to my knowlege
Wolf wins every fight but one, and in that one he dies, his fangs locked on the throat of his opponent.

Daryk

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  • The Double Deuce II/II-σ
Re: The Walking Dead (infantry mercenary unit)
« Reply #3 on: 19 September 2021, 11:03:20 »
I posted their TW scale conversions here.

 

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