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Author Topic: Lindworm Class Bombardment Submarine  (Read 2710 times)

Khymerion

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Lindworm Class Bombardment Submarine
« on: 25 July 2011, 22:51:57 »
There were more monsters lurking in the oceans of humanity's homeworld besides the submersible fortress Wyrm.  The fear of operating within reach of the coastline would be brought about the by World Serpent or more commonly the Lindworm class bombardment submarines.  Despite all the flashy high tech gear that went into the Wyrm, the Lindworm class submarines were actually very basic in their technology, almost a relic of the days before space travel despite the fact that they were indeed new construction.   Advanced materials were in short supply in the final days of the war effort.

At the core of the Lindworm was a massive class 120 cruise missile launcher.  26 of these huge missiles lay within the heart of this armored beast.  Providing a bare idea of self defense is a pair of LRT-20s and a pair of SRT-6s in a turret.  A quartet of docking bays are installed so the ship can act as a mothership for four 200 ton or smaller submarines.  They brought enough supplies to allow them to operate for three months without being resupplied but with those docking bays bringing in food clandestine, they could operate indefinitely.

These ships were a pain for troops trying to maneuver anywhere within the coastlines and islands of Terra and were a primary target for Coalition forces trying to make headway.

Code: [Select]
Type:  Lindworm class SSGN
Chassis:  Large Naval Vessel (Template C)
Weight:  12,000 tons
Equipment Rating:  C

Equipment                       Armored, Submersible
Chassis/Controls                                                     6334.2 tons
Engine:                     Fusion                                     1620 tons
          Cruise:    4
          Flank:     6
Turret                                                                         3 tons
Fire Control:                                                              18 tons
Armor: (Bar 10)                      689                             103.35 tons             
            Front:                            36              99
            Front Sides:                   36             98/98
            Rear Sides:                    36             98/98
            Rear:                             36             99
            Turrets (x3)                    36             99

Weapons and Ammo
Cruise Missile/120 Fore 135 ton
Cruise Missile Ammunition (26) Body 1560 tons
Arrow IV Fore 15 tons
Arrow IV Ammunition  (20) Body 4 tons
Arrow IV 'Special Warheads' (6) Body 6 tons
LRT-20 Turret 10 tons
LRT-20 Turret 10 tons
SRT-6 Turret 3 tons
SRT-6 Turret 3 tons
LRT-20 Ammo (60) Body 10 tons
SRT-6 Ammo (60) Body 4 tons
Super Heavy Vehicle Cubicle               Fore Right 200 tons       1 door
Super Heavy Vehicle Cubicle               Fore Left    200 tons      1 door
Super Heavy Vehicle Cubicle Aft Left 200 tons       1 door
Super Heavy Vehicle Cubicle Aft Right 200 tons       1 door
Field Kitchen               Body 3 tons
Communications Equipment Body 10 tons
MASH (2 theaters) Body 4.5 tons
Supplies (food)                           Body 262 tons
Cargo Body 1337.55 tons   2 Doors


Crew:    88+18
Escape Pods:   12

Twenty Crew Quarters for passengers

Edit:  Decided to use up 2 of the remaining 3 slots to add 2 more Vehicle bays for escort submarines for a total of 4 over the original...  The 20 spare crew quarters were added to consume that final slot.  Supplies were also increased to support the additional ships it is being a mothership for.
« Last Edit: 28 July 2011, 02:27:41 by Khymerion »
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.

Khymerion

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Re: Lindworm Bombardment Submarine
« Reply #1 on: 27 July 2011, 08:31:20 »
A second variant of the Lindworm was first spotted during the initial landings.  Her dimensions were the same as the more common Lindworm MK I but the MK II was a dedicated hunter against dropships trying to move across the planet in support of the invasion.  Dispensing with the massive Class 120 cruise missile launcher, which was more akin the ICBMs which had been regulated to the past, and it's forest of tubes that ran along the spine of the ship to both sides, the MK II carried a sextuplet of Piranha class sub-capital launchers for a saturation launch capability.  Feeding each launcher was a cell of 26 missiles a piece, giving it quite a supply.  The MK II retained the Arrow IV launcher of the MK I for the purpose of a dedicated launcher for tactical anti-ship nuclear missiles and a small supply of normal warheads for close in support if pressed.

These would be prime targets when ever they came up to launch due to this ability to critically damage descending dropships and stretching supply lines but also because they were able to saturate a battlefield in any coastal area with missiles that when combined were more devastating than the single Class 120 theater ballistic missile.

Code: [Select]
Type:  Lindworm II class SSGN
Chassis:  Large Naval Vessel (Template C)
Weight:  12,000 tons
Equipment Rating:  C

Equipment                       Armored, Submersible
Chassis/Controls                                                     6334.2 tons
Engine:                     Fusion                                     1620 tons
          Cruise:    4
          Flank:     6
Turret                                                                         3 tons
Fire Control:                                                              18 tons
Armor: (Bar 10)                      689                             103.35 tons             
            Front:                            36              99
            Front Sides:                   36             98/98
            Rear Sides:                    36             98/98
            Rear:                             36             99
            Turrets (x3)                    36             99

Weapons and Ammo
6x Piranha Sub-Cap Launchers Fore 600 tons
Piranha Missile Ammunition (156)Body 1560 tons
Arrow IV               Fore 15 tons
Arrow IV Ammunition  (20) Body 4 tons
Arrow IV 'Special Warheads' (6) Body 6 tons
LRT-20           Turret 10 tons
LRT-20         Turret 10 tons
SRT-6 Turret 3 tons
SRT-6 Turret 3 tons
LRT-20 Ammo (60) Body 10 tons
SRT-6 Ammo (60) Body 4 tons
Super Heavy Vehicle Cubicle               Fore Right 200 tons       1 door
Super Heavy Vehicle Cubicle               Fore Left    200 tons      1 door
Super Heavy Vehicle Cubicle Aft Left 200 tons       1 door
Super Heavy Vehicle Cubicle Aft Right 200 tons       1 door
Field Kitchen               Body 3 tons
Communications Equipment Body 10 tons
MASH (2 theaters) Body 4.5 tons
Supplies (food, 175 days)                    Body 263 tons
Cargo         Body 839.55 tons   2 Doors


Crew:    248+50 officers
Escape Pods:   44

Twenty Crew Quarters for passengers
« Last Edit: 28 July 2011, 02:27:16 by Khymerion »
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.

Fireangel

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  • 7397 posts right down the toilet...
Re: Jorgumand Bombardment Submarine
« Reply #2 on: 27 July 2011, 15:58:02 »
You do know that there is a Jormungand-class wet-navy cruiser in canon, right?  8)

Khymerion

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Re: (Formerly) Jorgumand Bombardment Submarine
« Reply #3 on: 28 July 2011, 02:15:22 »
I must have forgotten it in my sleep addled delusions... easy fix...  Corrections will be made immediately.  Apologies will be given at once for this mistake.   Which manual did I miss it from?   I seem to keep skipping over the class.

Edit:  Aaaah...  house Steiner...  enough said, forgot I had that manual.
« Last Edit: 02 August 2011, 18:53:30 by Khymerion »
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.