Alright. We all know that techs in BT act as teams. We know from ATOW that they have certain equipment. We also have no idea how they get around, other than it apparently being in a discrete fashion since no one accounts for them. Been tinkering with that a bit.
So:
Small 3-ton Tech Truck
Mass: 4999 kg
Chassis: Wheeled, Tractor
Tech Level: C
Engine: 4/6 ICE
Range: 500 km
Armor: 2/2/2/2 BAR2
Seating: 1 driver + 6 passengers
Weapons: Unarmed
Cargo: Glove Box 3 kg / Cabin Stowage 100 kg / Cargo Bed 2890 kg
Carried cargo consists of:
- per person: 1 basic toolkit, 1 emergency ration
- generally: 1 repair platform plus 12 portable power units; also 1 advanced medical kit
The power units are sufficient for exactly one standard work day operations for the repair platform; the 500 km range is "default" for a single operation per SO.
In addition however between two light trucks - or a truck and a rather light trailer -
all relevant repair kits plus 140 m² of radiation sheeting can be carried. These can even be nicely split up into a "general" repair team - vehicle/cutting-joining/electronics/weapons - and a mech-specific one - myomer-actuator/fission-fusion/radiation-sheeting.
Now, what does that do? Basically, in ATOW, those kits all together give us a +1 on all Technician-type skill rolls. Which is basically the same as a mobile field base gives us in comparison to field conditions in SO.
Hence this is a mobile field base. Except: We also have the repair platform. So
this is a mobile field base that has 20% faster repair times.
Oh, and if you want to make it more interesting, make it tech-platoon-based. Four vehicles. 28 men. All kits
including aerospace available, which i'm omitting above. And space for one exoskeleton per team with a 1-ton lift capacity for some some hauling plus tents to house everyone in the field. And enough left over for a long-range communications kit and communicators for everyone in the platoon.
Also:
Cost, Truck, as cargo/passenger version: 6,434 C-Bills
Cost, carried kits and equipment: 26,579 C-Bills average
Battle Value: 18