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Author Topic: The Emergence Campaign Webblog Ships: Intro and Curtana class battleship  (Read 3914 times)

AchanhiArusa

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I've converted the ships from http://ruscumag.wordpress.com/requests/14-surface-and-space-naval-units/ into BT units with (more than a little) creative license since he has Vulcans and other systems that are not found in Battletech and I used real world ships to help make these).  There are at least two illegal units that I built anyway and I've not worried about BT timelines as usual.  I changed some of the names to not sound so much like modern day warships.  As always corrections and critiques are welcome.

Curtana Class Battleship
Tech/Avail/LegalE/X-D-X/X
Chassis TypeE
Tonnage68,500
Spaces720
Spaces Used720
Crew1035
Structure/Control17,468 (Armored Chassis)
Engine/Trans23,243 (ICE)
Cruise5
Flank8
Heat Sinks54
Tonnage68,500
Range7,500 km
Fuel17,492
Turret96
Weapons and AmmoTonsSpacesLocation
Long Tom (x3)9090T1
Long Tom (x3)9090T2
Ammo (Long Tom) 135271T1
Arrow IV (x6)9090Right Front
Arrow IV (x6)9090Left Front
Ammo (Arrow IV) 270541Front
Ammo (Arrow IV/Anti-aircraft) 100201Front
TAG (x6)66Left Front
TAG (x6)66Right Front
Gauss Rifle (x4)6028T4
Gauss Rifle (x4)6028T5
Gauss Rifle (x4)6028T6
Ammo (GR) 432541Front
AC/5 (x12)96122/Arc
Ammo (AC/5) 640321Aft
Ammo (AC/5) Flak 400201Aft
AC/2 (x60)961210/Arc
Ammo (AC/2) 2430541Aft
MML-5 (x2)63Front
Ammo (SRM) 2011Aft
Ammo (LRM) 2411Aft
SRM-2 (x2)22Aft
Ammo (SRM-2) 50201Aft
Cruise Missile/505555Forward
Ammo (Cruise Missile/50) 246001Forward
Stingray SCM12525Forward
Ammo (Stingray) 244001Front
Thunderbolt-20 (x4)6020T8
Ammo (Thunderbolt) 90301Aft
Anti-Missile System18366/arc
Ammo (AMS) 15601301Aft
LRT-15 (x2)1412Front
Ammo (LRT) 1621Front
Cargo and EquipmentTonsSpaces
Cargo 4,055.5 tons4,506.51
Vehicle Bays (x12)1,8001
Lift Hoists (x3)31
Field Kitchens (x37)1111
MASH (x20)241
Comm Equipment151
Infantry Bays (x955 troops)1719
Officers' Quarters (x119)1196
Helipad5005
Armor Factor:  3514 (BAR 10)221
ArmorLocationPointsStructure
Front56764
Front/Rear Left/Right56764
Aft56764
Turrets 1-71664

While the era of massive surface “battleships” came to an end long ago – in much the same fashion that the age of massive jump “warships” has drawn to a close in the present – lost colonies sometimes revive all kinds of peculiar things.
« Last Edit: 21 July 2013, 21:28:47 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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Obsidian Class Aircraft Carrier
Tech/Avail/LegalE/X-D-X/X
Chassis TypeE
Tonnage100,000
Spaces1035
Spaces Used568
Crew699
Structure/Control21,675 (Armored Chassis)
Engine/Trans36,540 (Fission)
Cruise5
Flank8
Heat Sinks45
Tonnage68,500
RangeUnlimited
Fuel0
Turret96
Weapons and AmmoTonsSpacesLocation
MML-5 (x6)1818T1-6 (one each)
Ammo (SRM) 12861Aft
Ammo (LRM) 7231Aft
LB-5x (x6)30181/Arc
Ammo (LB-5X) 40002001Aft
Ammo (LB-5X) Flak 800401Aft
Anti-Missile System12244/arc
Ammo (AMS) 15601301Rear
Large Laser (x7)3535T1-7
Ammo (Cruise Missile/50) 246001Front
Stingray SCM12525Front
Ammo (Stingray) 366001Front
Arrow IV (x6)9090Right Front
Arrow IV (x6)9090Left Front
Ammo (Arrow IV) 4081Front
Ammo (Arrow IV/Anti-aircraft) 3061Front
Ammo (LRT) 1521Front
Thunderbolt-20 (x2)3010Front
Ammo (Thunderbolt) 150501Aft
LRT-15 (x2)1412Front
Ammo (LRT) 1621Front
Chaff Pod (x3)33T2,4,6
Cargo and EquipmentTonsSpaces
Cargo 13,650 tons15,1671
Flight Deck (x4)6,0001
Fighter Bays (x96)14,4001
VTOL Hangar Bays (x12)6001
Lift Hoists (x4)124
Field Kitchens (x39)1171
MASH (x20)241
Comm Equipment151
Infantry Bays (x376 troops)479
Vehicle Bays (x12)4,5071
Officers' Quarters (x67)674
Flight Deck (x4)6,00040
Repair Facility2,000
Armor Factor:  5089 (BAR 10)1070
ArmorLocationPointsStructure
Front82980
Front/Rear Left/Right83080
Aft82880
Turrets 1-81680

The most massive, and perhaps the most potent, planet bound war machines ever designed, the Obsidian-class carriers were victims of their own strength. An enemy simply COULD NOT be permitted to employ such a unit in battle – no matter what the cost. Nuclear weaponry, suicide-attacks, sabotage, and treachery accomplished such destruction far more easily then simple battle.
« Last Edit: 18 June 2013, 13:42:52 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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The Emergence Campaign Webblog Ships: Skean Du class hydrofoil
« Reply #2 on: 08 June 2013, 16:48:23 »
Skean Du Class Hydrofoil
Note:  Illegal Unit:  Over-sized Hydrofoil (though real ones of this size exist)
Tech/Avail/LegalE/X-D-X/X
Chassis TypeA
Tonnage500
Spaces40
Spaces Used36
Crew20
Structure/Control109 (Hydrofoil)
Engine/Trans135 (Fusion)
Cruise6/7 (hydrofoil)
Flank9/11 (hydrofoil)
Heat Sinks0
Tonnage500
Rangeunlimited
Fuel0
Turret96
Weapons and AmmoTonsSpacesLocation
MML-5 (x2)66Front
Ammo (SRM) 2011Aft
Ammo (LRM) 2411Aft
MTL-533Front
Ammo (SRT) 2011Aft
Ammo (LRT) 2411Aft
AC/581Turret
Ammo (AC/5) 4511Aft
Ammo (AC/5) Flak 4511Aft
Machine Gun0.51Aft
Ammo (MG) 1000.51Aft
Arrow IV1515Aft
Ammo (Arrow IV) 100201Aft
Cargo and EquipmentTonsSpaces
Cargo 76.5 tons851
Small Vehicle Bays (x2)1001
Armor Factor:  77 (BAR 8 )11.5
ArmorLocationPointsStructure
Front1631
Left/Right1531
Aft1631
Turret1531

Designed for combat at long range, these classical missile frigates make for boring duty; you will probably never actually see your enemy, and can do little besides fire missiles at each other. The ships short-range weaponry is designed for last-chance attempts to shoot down incoming missiles and for intimidating smugglers and such, not for genuinely serious combat.
« Last Edit: 09 November 2013, 23:49:45 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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  • Posts: 186
Skean Du Class Missile Frigate
Tech/Avail/LegalE/X-D-X/X
Chassis TypeC
Tonnage10,400
Spaces139
Spaces Used139
Crew100
Structure/Control2,652Armored Chassis
Engine/Trans3,721 (Fusion)
Cruise7
Flank11
Heat Sinks0
Rangeunlimited
Fuel0
Turret1
Weapons and AmmoTonsSpacesLocation
MML-5 (x2)66Front
Ammo (SRM) 4021Aft
Ammo (LRM) 4821Aft
MTL-3 (x2)34Front
Ammo (SRT) 4021Aft
Ammo (LRT) 4821Aft
AC/581Turret
Ammo (AC/5) 9021Aft
Ammo (AC/5) Flak 4511Aft
Machine Gun0.51Aft
Ammo (MG) 20011Aft
Cruise Missile/50 (x2)110110Aft
Ammo (Cruise Missile) 481,2001Aft
Cargo and EquipmentTonsSpaces
Cargo 1,530.5 tons1,7011
Vehicle Bays (x3)4501
Helipad5005
Comm. Eq.101
Field Kitchen31
MASH71
Armor Factor:  609 (BAR 10 )17.5
ArmorLocationPointsStructure
Front8835
Front Left/Right8735
Aft Left/Right8735
Aft8735
Turret8735

Designed for combat at long range, these classical missile frigates make for boring duty; you will probably never actually see your enemy, and can do little besides fire missiles at each other. The ships short-range weaponry is designed for last-chance attempts to shoot down incoming missiles and for intimidating smugglers and such, not for genuinely serious combat.
« Last Edit: 05 July 2013, 23:27:04 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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  • Posts: 186
Citadel Light Patrol Ship
Tech/Avail/LegalE/X-D-X/X
Chassis TypeA
Tonnage500
Spaces40
Spaces Used40
Crew20
Structure/Control85
Engine/Trans44 (Fusion)
Cruise3
Flank5
Heat Sinks0
Tonnage500
Rangeunlimited
Fuel0
Turret2
Weapons and AmmoTonsSpacesLocation
MML-5 (x2)66Turret
Ammo (SRM) 4021Aft
Ammo (LRM) 4821Aft
MTL-533Front
Ammo (SRT) 4021Aft
Ammo (LRT) 4821Aft
AC/581Turret
AC/581Turret
Ammo (AC/5) 4521Aft
Ammo (AC/5) Flak 4511Aft
Machine Gun0.51Aft
Ammo (MG) 10011Aft
Light Machine Gun (x2)1001Aft
Dual Mount0-1Aft (both LMGs)
Anti-Missile System211/Arc
Ammo (AMS) 12051Aft
Arrow IV1515Aft
Ammo (Arrow IV) 511Aft
Cargo and EquipmentTonsSpaces
Small Vehicle Bays (x6)3001
Armor Factor:  104 (BAR 8 )15.5
ArmorLocationPointsStructure
Front2131
Left/Right2131
Aft2131
Turret2031

The basic idea of a patrol boat hasn’t changed very much in 5000 years. Whether it’s a raft carrying some guys with bows and shields up to the fastest hydrofoil variants, they’re floating boxes carrying a pile of weapons. While relatively cheap and effective, they are effectively limited to genuinely large bodies of water. Modest rivers and such simply will not do.
« Last Edit: 11 June 2013, 13:35:38 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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  • Posts: 186
Citadel Hydrofoil Patrol Ship
Note:  Illegal Unit:  Over-sized Hydrofoil
Tech/Avail/LegalE/X-D-X/X
Chassis TypeA
Tonnage500
Spaces40
Spaces Used39
Crew20
Structure/Control109 (Hydrofoil)
Engine/Trans179 (Fusion)
Cruise6/9
Flank9/14
Heat Sinks0
Tonnage500
Rangeunlimited
Fuel0
Turret1
Weapons and AmmoTonsSpacesLocation
MML-5 (x2)66Turret
Ammo (SRM) 4021Aft
Ammo (LRM) 4821Aft
MTL-533Front
Ammo (SRT) 4021Aft
Ammo (LRT) 4821Aft
AC/581Turret
AC/581Turret
Ammo (AC/5) 4521Aft
Ammo (AC/5) Flak 4511Aft
Machine Gun0.51Aft
Ammo (MG) 10011Aft
Light Machine Gun (x2)1001Aft
Dual Mount0-1Aft (both LMGs)
Anti-Missile System211/Arc
Ammo (AMS) 12051Aft
Arrow IV1515Aft
Ammo (Arrow IV) 511Aft
Cargo and EquipmentTonsSpaces
Small Vehicle Bays (x2)1001
Armor Factor:  104 (BAR 8 )15.5
ArmorLocationPointsStructure
Front2331
Left/Right2331
Aft2331
Turret2231
« Last Edit: 18 June 2013, 13:21:45 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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  • Posts: 186
Re: The Emergence Campaign Webblog Ships: Moray Raiding Submarine
« Reply #6 on: 08 June 2013, 16:59:25 »
Moray Raiding Submarine
Tech/Avail/LegalE/X-D-X/X
Chassis TypeA
Tonnage500
Spaces40
Spaces Used34
Crew20
Structure/Control138 (Submarine)
Engine/Trans68 (Fusion)
Cruise5
Flank8
Heat Sinks0
Rangeunlimited
Fuel0
Turret0
Weapons and AmmoTonsSpacesLocation
MTL-323Front
Ammo (SRT) 4021Aft
Ammo (LRT) 4821Aft
LB-5X33Front
Ammo (Standard) 4511Aft
Ammo (Flak) 4511Aft
Anti-missile (x4)241/Arc
Ammo (Anti-missile) 6021Aft
Arrow IV1515Aft
Ammo (Arrow IV) 511Aft
Ammo (MG) 10011Aft
Cargo and EquipmentTonsSpaces
Cargo 9 tons101
Mini Vehicle Bays (<5 tons) (x20)1001
Infantry Bay (28 troops)51
Drone Carrier Remote System (8 Drones)61
Armor Factor:  114 (BAR 8 )17
ArmorLocationPointsStructure
Front2931
Left/Right2831
Aft2931

Essentially a raider and screening unit, the Moray is notable for its use in rear-echelon raids and extensive use of remote-operated drones. It was, however, never designed to deal with major opposition. It’s intended to sneak up on relatively undefended spots.
« Last Edit: 24 June 2013, 12:55:17 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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Sorry, it has been a few days.  I drove almost 500 miles for a birthday party and a Battletech game.

Excelsior Class Submarine
Tech/Avail/LegalE/X-D-X/X
Chassis TypeD
Tonnage17,500
Spaces210
Spaces Used206
Crew634
Structure/Control7,587 (Tech D Submarine)(Armored Chassis)
Engine/Trans3,072 (Tech D Fusion)
Cruise3
Flank5
Heat Sinks96
Rangeunlimited
Fuel0
Turret38.5
Weapons and AmmoTonsSpacesLocation
Sub-Captial Laser/3 (x3)75096T4
LB-10X116T1
Ammo (Flak) 5051Aft
Thunderbolt-T 20155Front
Ammo (Thunderbolt) 30101Front
Arrow IV1515Aft
Ammo (Arrow IV) 200401Aft
Cargo and EquipmentTonsSpaces
Cargo 4,307 tons4,786.51
Field Kitchens (x13)121
Infantry Bay (56 troops)351
Officers' Quarters (x159)1591
Armor Factor:  96430.5(BAR 10 )
ArmorLocationPointsStructure
Front13538
Front/Rear Left/Right13538
Aft13538
Turret 11938
Turret 413538

A rarity in the deployable armed forces, but fairly common among the militia, the Excelsior is designed to deter orbital bombardments. While less heavily armored then a true planetary defense installation, it has the advantage of being able to change it’s position. The subcapital lasers make the vessel a formidable menace to dropships and incoming aerospace fighters.
« Last Edit: 04 October 2014, 20:57:59 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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Re: The Emergence Campaign Webblog Ships: Poseidon Class Submarine
« Reply #8 on: 08 June 2013, 17:00:32 »
Poseidon Class Submarine
Tech/Avail/LegalE/X-D-X/X
Chassis TypeD
Tonnage18,000
Spaces215
Spaces Used215
Crew177
Structure/Control5,202(Tech D Submarine)
Engine/Trans3,159 (Tech D Fusion)
Cruise3
Flank5
Heat Sinks0
Rangeunlimited
Fuel0
Turret1.5
Weapons and AmmoTonsSpacesLocation
Cruise Missile/50 (x2)110110Aft
Ammo (Cruise Missile) 246001Aft
Sniper (x2)4040Front
Ammo (Sniper) 200201Front
Arrow IV (x2)30301/side
Ammo (Arrow IV) 200401Front
Thunderbolt-T 20 (x2)3010Front
Ammo (Thunderbolt-T) 30101Front
AC/5 (x2)162T1
Ammo AC/5 (Standard) 50401Front
Anti-Missile System6122/Arc
Ammo (AMS) 120121Front
Arrow IV1515Aft
Ammo (Arrow IV) 200401Aft
Cargo and EquipmentTonsSpaces
Cargo 8,002.5 tons7,2021
Small Vehicle Bay (x12)6001
Field Kitchens (x4)121
Infantry Bay (56 troops)351
Officers' Quarters (x18)181
Armor Factor:  98922.5(BAR 8 )
ArmorLocationPointsStructure
Front14239
Front/Rear Left/Right14139
Aft14239
Turret 114139

Intended to launch and support an full-scale attack against a sizable town, a military outpost, or similar target, the Poseidon usually equips its infantry with inflatable assault rafts or some similar device. As an alternative, this vessel is occasionally equipped with light hunter-killer submarines – making it a formidable danger to oceangoing forces.
« Last Edit: 05 July 2014, 15:49:22 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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  • Posts: 186
Re: The Emergence Campaign Webblog Ships: Tyrfing Class Destroyer
« Reply #9 on: 08 June 2013, 17:01:05 »
Tyrfing Class Destroyer
Tech/Avail/LegalE/X-D-X/X
Chassis TypeC
Tonnage8,300
Spaces155
Spaces Used118
Crew20
Structure/Control2,117Armored Chassis
Engine/Trans3,810 (Tech D Fusion)
Cruise8
Flank12
Heat Sinks0
Rangeunlimited
Fuel0
Turret4
Weapons and AmmoTonsSpacesLocation
MML (x5)3625Front
Ammo (SRM) 4021Aft
Ammo (LRM) 2411Aft
MTL 3 (x2)34Front
Ammo (SRT) 4021Front
Ammo (LRT) 2411Front
AC/5111Turret 1
Ammo (AC/5) 9021Front
Ammo (AC/5) Flak 4511Front
Thumper (x2)3010Turret 2
Ammo (Thumper) 12061Front
Anti-Missile System361/Arc
Ammo (AMS) 120101Front
Piranha10018Aft
Ammo (Piranha) 909001Aft
Cruise Missile/505555Aft
Ammo (CM/50) 205001Aft
Cargo and EquipmentTonsSpaces
Cargo 50 tons561
Small Vehicle Bay (x3)1501
Field Kitchen31
Officers' Quarters (x4)41
Helipad5005
Armor Factor:  50431.5(BAR 10 )
ArmorLocationPointsStructure
Front4534
Front/Rear Left/Right4534
Aft4534
Turret 14534

A classic destroyer; fast, fairly heavily armed – and equipped with long-range missiles, and a massive battery of depth-charges. Its “light vehicles” are ordinarily scout- or attack-class VTOL’s. Sadly, like most of the massive units, it’s quite vulnerable to smaller ones – and so, unlike Submarines (Which can hide – and are very useful in hauling things around secretly) and carriers (Not totally obsolete, but rare these days; most units can be shipped around without having to build a mobile base for them), direct-combat “wet” naval vessels like this one are virtually extinct.
« Last Edit: 13 November 2013, 21:35:02 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

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  • Posts: 186
Re: The Emergence Campaign Webblog Ships: Brigadoon Class Submarine
« Reply #10 on: 08 June 2013, 17:01:32 »
Brigadoon Class Submarine
Tech/Avail/LegalE/X-D-X/X
Chassis TypeD
Tonnage20,000
Spaces235
Spaces Used82
Crew305
Structure/Control5,780(Tech D Submarine)
Engine/Trans3,510 (Tech D Fusion)
Cruise3
Flank5
Heat Sinks0
Rangeunlimited
Fuel0
Turret10
Weapons and AmmoTonsSpacesLocation
Engineering Equipment5613Various
Light Machine Gun (x8)44Turret 5
Ammo (LMG) 20011Aft
Sniper (x2)4040Turret 1
Ammo (Sniper) 100101Front
Chaff Pod (x12)12122/side
AMS40122/Arc
Ammo (AMS) 504612Front
Minesweeper31Front
Minelayer0.51Rear
Ammo (Mines) 80401Rear
Cargo and EquipmentTonsSpaces
Cargo 5,686 tons6,3181
Small Vehicle Bay (x40)2,0001
Field Kitchens (x10)301
MASH (x52)55.51
Infantry Bay (56 squads)351
Officers' Quarters (x20)201
Repair Bay2,0001
4 Lift Hoists121
Armor Factor:  108925(BAR 8 )
ArmorLocationPointsStructure
Front9940
Front/Rear Left/Right9940
Aft9940
Turret 19940
Turret 29940
Turret 39940
Turret 49940
Turret 59940

The Brigadoon is actually fairly “common” on worlds with extensive oceans, running disaster relief, search and rescue, salvage, exploration, resource exploitation, and similar practical missions. It’s most often employed in a military capacity when a world’s defenders need a secret, and easily mobile, repair and supply center.
« Last Edit: 30 December 2013, 03:29:31 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

  • Sergeant
  • *
  • Posts: 186
Re: The Emergence Campaign Webblog Ships: Insurgent Class Submarine
« Reply #11 on: 08 June 2013, 17:02:00 »
Insurgent Class Submarine
Tech/Avail/LegalE/X-D-X/X
Chassis TypeE
Tonnage40,000
Spaces435
Spaces Used35
Crew666
Structure/Control18,360(Tech D Submarine, Armored Chassis)
Engine/Trans4,320(Tech D Fusion)
Cruise2
Flank3
Heat Sinks0
Rangeunlimited
Fuel0
Turret2
Weapons and AmmoTonsSpacesLocation
Thunderbolt T-20 (x2)3010Front
Ammo (Thunderbolt) 30101Front
LB-10X116Turret 1
Ammo (LB-10X) 5051Front
AMS (x12)6122/Arc
Ammo (AMS) 12001001Front
Cargo and EquipmentTonsSpaces
Cargo 8,972.5 tons9,969.51
Advanced Fire Control31
Small Vehicle Bays (x24)1,2001
Heavy Vehicle Bays (x12)1,2001
'Mech Bays (x12)1,8001
Fighter Bays (x8)1,2001
Flight Deck1,5001
Field Kitchens (x5)151
MASH (x5)17.51
Infantry Bay (56 squads)901
Officers' Quarters (x107)1071
Lift Hoist31
Armor Factor:  208966(BAR 10)
ArmorLocationPointsStructure
Front29950
Front/Rear Left/Right299 (Front) 298 (Rear)50
Aft29850
Turret 129950

Annoyingly, a single Insurgent can often load up, and conceal for weeks the entire garrison of many lightly defended worlds. This kind of thing can get extremely annoying – especially when they pop up again later.
« Last Edit: 05 July 2014, 15:45:15 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

  • Sergeant
  • *
  • Posts: 186
Re: The Emergence Campaign Webblog Ships: Phantom Class Submarine
« Reply #12 on: 08 June 2013, 17:02:33 »
Phantom Class Submarine
Tech/Avail/LegalE/X-D-X/X
Chassis TypeD
Tonnage18,750
Spaces222
Spaces Used64
Crew127
Structure/Control5,419(Tech D Submarine, Armored Chassis)
Engine/Trans3,291(Tech D Fusion)
Cruise3
Flank5
Heat Sinks10
Rangeunlimited
Fuel0
Turret2
Weapons and AmmoTonsSpacesLocation
MTL-9 (x3)1515Front
Ammo (SRT) 195151Front
Ammo (LRT) 165151Front
LB-10X116Turret 1
Ammo (LB-10X) 5051Front
AMS (x12)6122/Arc
Ammo (AMS) 12001001Front
Arrow IV (x2)3030Rear
LB-10X116Turret 1
Cargo and EquipmentTonsSpaces
Cargo 6,196 tons6,884.51
Advanced Fire Control41
Small Vehicle Bays (x6)3001
Heavy Vehicle Bays (x6)6001
'Mech Bays (x12)1,8001
Field Kitchen (x3)91
MASH (x3)5.51
Infantry Bay (40 squads)1751
Officers' Quarters (x21)211
Lift Hoist31
Armor Factor:  1026 (Stealth)23.5(BAR 10)
ArmorLocationPointsStructure
Front15039
Front/Rear Left/Right14639
Aft14639
Turret 114639

The Poseidon’s big brother – and something very nasty to find knocking at your back door. The “Phantom” is usually fitted with an array of stealth systems, and can often lurk underwater undetected for a month or more – before unloading a major strike force in an area which an invader had thought was well-secured.
« Last Edit: 24 January 2015, 01:26:53 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

  • Sergeant
  • *
  • Posts: 186
Nightwind Class Carrier
Tech/Avail/LegalE/X-D-X/X
Chassis TypeD
Tonnage23,950
Spaces270
Spaces Used155
Crew140
Structure/Control3,409(Tech D Armored Chassis)
Engine/Trans11,890(Tech D Fusion)
Cruise6
Flank9
Heat Sinks0
Rangeunlimited
Fuel0
Turret2
Weapons and AmmoTonsSpacesLocation
LB-5X (x2)1810Turret 1
Ammo (LB-X) 12,0006001Front
AMS (x9)4.532/Forward Arcs, 1/Rear Arcs
Ammo (AMS) 80046671Front
Cruise Missile 505555Rear
Ammo (CM) 123001Rear
Pirahna SCM10025Rear
Ammo (Pirahna) 251001Rear
Thunderbolt-203010Front
Ammo (T-20) 4501501Rear
Cargo and EquipmentTonsSpaces
Cargo 157.5 tons141.51
Advanced Fire Control201
Flight Deck1,50040
Fighter Bays (x24)3,6001
VTOL Bays (x12)6001
Field Kitchen (x10)301
MASH (x5)91
Infantry Bay (36 squads)2501
Officers' Quarters (x28)281
Lift Hoist31
Armor Factor:  126829(BAR 10)
ArmorLocationPointsStructure
Front20042
Front/Rear Left/Right20042
Aft20042
Turret 16642

A serious aircraft carrier, the Nightwind can bring enough bombs and firepower to bear to challenge almost any invasion force. “Taking out” the aircraft carriers is almost a requirement for a successful invasion.
« Last Edit: 24 January 2015, 01:17:10 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author

AchanhiArusa

  • Sergeant
  • *
  • Posts: 186
Phew, I started this two and a half years ago and now I'm done.  Off to the next project.

Arsenal Class Submersible Carrier
Tech/Avail/LegalE/X-D-X/X
Chassis TypeD
Tonnage23,950
Spaces270
Spaces Used155
Crew145
Structure/Control6,136(Tech D Armored Chassis, Submerisible)
Engine/Trans9,236(Tech D Fusion)
Cruise5
Flank8
Heat Sinks0
Rangeunlimited
Fuel0
Turret6
Weapons and AmmoTonsSpacesLocation
MTL-9 (x3)1515Front
Ammo (SRT) 195151Front
Ammo (LRT) 165151Front
AMS (x9)4.532/Forward Arcs, 1/Rear Arcs
Ammo (AMS) 80046671Front
Cruise Missile 505555Rear
Ammo (CM) 123001Rear
Pirahna SCM10025Rear
Ammo (Pirahna) 251001Rear
Thunderbolt-203010Front
Ammo (T-20) 4501501Rear
Cargo and EquipmentTonsSpaces
Cargo 1,068.5 tons961.51
Advanced Fire Control201
Flight Deck1,50040
Fighter Bays (x24)3,6001
VTOL Bays (x12)6001
Field Kitchen (x10)301
MASH (x5)91
Infantry Bay (36 squads)2501
Officers' Quarters (x29)291
Lift Hoist31
Armor Factor:  126829(BAR 10)
ArmorLocationPointsStructure
Front20042
Front/Rear Left/Right20042
Aft20042
Turret 16642

"Taking out” the aircraft carriers is almost a requirement for a successful invasion. The countermeasure was, of course, to invent a submersible aircraft carrier. The Arsenal-class submersible aircraft carrier can “only” carry thirty fighters, and moves at 5/8 when submerged – but has identical statistics otherwise to the Nightwind.
« Last Edit: 24 January 2015, 01:27:16 by AchanhiArusa »
The Patton of wargame design, the Berg himself, is being immortally quoted elsewhere.
"Rich Berg once responded to gamers comments about one of his games, "I make this ****** up, so can you.""

"Back in MY day we played Battletech with figures made of LEAD! POISONED LEAD! And the only PAINT we had was RADIOACTIVE! Why, we lost at least THREE or FOUR dear friends every YEAR to BATTLETECH POISONING! But we didn't know any better, and we LIKED IT!
And we rolled DICE for HOURS to play our games! There was none of this plastic clicky nonsense! Our DICE were radioactive TOO! And we had to roll them for hours and hours and hours to track EVERY SINGLE MISSILE! Why, my some of my friends are STILL rolling dice for their last turn when I left Norman THREE YEARS ago! And I don't plan to move back for at least five years and it STILL won't be my turn! But we didn't know any better, and we LIKED IT.
These kids today."  --Jim Butcher, Dresden Chronicles Author