I've been looking in to how combat vehicle transports are built and this is the result of wondering if it were possible to transport an entire Regiment of conventional infantry at once on a SV hovercraft. The answer to that was obviously not, but you can with a WiGE. I'm aware of the
Koi/Nishikigoi but they didn't quite scratch the itch of wanting a landing craft in the spirit of the
Lun-class ekranoplan. Here, the
Sea Monster is a landing craft dedicated to carrying light and/or heavy infantry for a combined arms assault on a coastline.
The TRO below has been edited for presentation and because MML's text export had formatting issues. It also didn't include important info, like crew numbers, the engine rating, and troop capacity. This is a Dark Age-era craft.
Regimental Infantry Carrier (WiGE) "Sea Monster"
Mass: 240 tons
Movement Type: Wing in Ground Effect
Power Plant: Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ballistic-Reinforced
Armament:
1 Arrow IV
2 LB 2-X AC
2 Anti-Missile System
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-E
Cost: 27,450,555 C-bills
Type: Regimental Infantry Carrier
Chassis Type: Wing in Ground Effect (Large)
Technology Base: Inner Sphere (Experimental)
Mass: 240 tons
Battle Value: 1,532
Equipment Mass (tons)
Chassis/Controls 94.5
Engine/Trans. 850 Fusion 31.5
Cruise MP: 5
Flank MP: 8
Heat Sinks 0 0
Fuel 0
Turret 1.5
Armor Factor (B-R) 124 10.5
Internal Armor
Structure Value
Front 24 18
Front R/L Side 24/24 18/18
Rear R/L Side 24/24 18/18
Rear 24 16
Turret 24 18
Weapons
and Ammo Location Tonnage
2 Anti-Missile System Sponson 1.0
2 LB 2-X AC Sponson 12.0
Arrow IV Turret 15.0
LB 2-X AC Ammo (45) Body 1.0
Anti-Missile System Ammo (24) Body 2.0
LB 2-X Cluster Ammo (45) Body 1.0
Arrow IV Ammo (10) Body 2.0
Arrow IV Fuel-Air Ammo (5) Body 1.0
Crew
Base: 3
Gunners: 6
Other: 0
Officers: 2
Total: 11
Cargo
None
Carrying Capacity
Troops (65.0 tons) 2 Door
Equipment Notes:
Features Amphibious, Armored Chassis Chassis and Controls Modifications (56.5 tons; incorporated in Chassis/Controls)
CASE (0.5 tons)
Advanced Fire Control (3 tons)
Vehicular Sponson Turret (2; 0.75 tons each)
Equipment Loc
Vehicular Sponson Turret FRRS
Vehicular Sponson Turret FRLS
SV Chassis Mod [Amphibious] BD
SV Chassis Mod [Armored Chassis] BD
CASE BD
Advanced Fire Control BD
Design notes:
- It can carry 3 full Battalions, or 1 Regiment, of 756 conventional infantry, plus some room for extra support staff. Its total capacity is 765 (rounded up).
- It can also carry up to 65 Battle Armor troopers, or a Company's worth.
- Its sponson turrets provide a 180° arc of coverage for its armament on both sides. The LB 2-X's are mainly for AA duties, used to dissuade any attempted bombing runs or aero attacks while the Sea Monster is on the move. They can also provide light covering fire for disembarking infantry if no aero targets present themselves. The AMS' are mounted with them to fend off missile attacks in the same arc.
- The Arrow IV launcher is mounted in a turret, giving it a full 360° arc of fire, and should be used to bombard the landing zone ahead of arrival, creating cover for the infantry as well as softening up any enemy emplacements. 3 tons of reloads provide some flexibility in munitions and ammo for limited artillery support upon landing.
- It is outfitted with Ballistic-Reinforced armor to provide the maximum possible defense against explosives and powerful ballistic weapons.
- I would give it Environmental Sealing to provide crew and passengers NBC protection but it would cost 91 tons.
Edit 1: I made a companion for the "Sea Monster" above called the "Sea Dragon". It's also a landing craft but with a different mission.
Heavy Vehicle Carrier (WiGE) "Sea Dragon"
Mass: 240 tons
Movement Type: Wing in Ground Effect
Power Plant: Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ballistic-Reinforced
Armament:
4 Rocket Launcher 10
2 Anti-Missile System
Introduction Year: 3150
Tech Rating/Availability: E/X-X-X-E
Cost: 19,036,275 C-bills
Type: Heavy Vehicle Carrier
Chassis Type: Wing in Ground Effect (Large)
Technology Base: Inner Sphere (Experimental)
Mass: 240 tons
Battle Value: 1,015
Equipment Mass (tons)
Chassis/Controls 92.0
Engine/Trans. 850 Fusion 31.5
Cruise MP: 5
Flank MP: 8
Heat Sinks 0 0
Fuel 0
Turret 1.5
Armor Factor (B-R) 124 10.5
Internal Armor
Structure Value
Front 24 20
Front R/L Side 24/24 21/21
Rear R/L Side 24/24 21/21
Rear 24 20
Weapons
and Ammo Location Tonnage
2 Anti-Missile System Sponson 1.0
4 Rocket Launcher 10 Sponson 2.0
Anti-Missile System Ammo (24) Body 2.0
Crew
Base: 3
Gunners: 1
Other: 8
Officers: 1
Total: 13
Cargo
Bay 1: Heavy Vehicle (1) 2 Door
Carrying Capacity
None
Equipment Notes:
Features Amphibious, Armored Chassis Chassis and Controls Modifications (56.5 tons; incorporated in Chassis/Controls)
CASE (0.5 tons)
Advanced Fire Control (0.5 tons)
Vehicular Sponson Turret (2; 0.25 tons each)
Equipment Loc
Vehicular Sponson Turret FRRS
Vehicular Sponson Turret FRLS
SV Chassis Mod [Amphibious] BD
SV Chassis Mod [Armored Chassis] BD
CASE BD
Advanced Fire Control BD
Design notes:
- It can carry any combination of combat-ready vehicles up to 100 tons (e.g. two Schildkröte Line Tanks).
- Its sponson turrets mount rockets for light covering fire as the vehicles disembark, and the AMS' are mounted with them. It has no other weapon systems due to its heavy cargo.
- An alternate configuration could strip out the rockets (and thus the advanced fire control) and a half ton of armor to mount a Blue Shield Particle Field Damper to protect against heavy-hitting PPCs, but this would increase the price to 28,674,325 C-Bills. Its BV would decrease slightly to 1002.
- It, too, is outfitted with Ballistic-Reinforced armor but the armor is slightly heavier in practice because it doesn't have a turret.
- See above for the environmental sealing issue.
- It's not as flashy but offers the most flexibility for the tonnage. The design could swap out the 100 ton heavy vehicle bay for, e.g., a 90 ton foot infantry bay with a temperature controlled environment, facilities for longer flights, and 10 tons of cargo. It would be able to carry 504 troops (two Battalions). A 50 ton Light Vehicle bay could also be installed with a 45 ton infantry bay for 252 troops (one Battalion), and another 5 for cargo. Finally, a 96 ton Battle Armor bay would carry 48 troopers (3 Platoons) and 4 tons of cargo.
Never made anything quite like these before, so hopefully they're okay. I've attached the .blk's for reference.
Imagine six of these thundering towards an unsuspecting coastline. That's what I was going for.
Edit 2: This last one is based on the
Papercraft WiGE, which is a great concept with some obvious flaws: as it lacks the amphibious chassis modification it can't unload while afloat*, and, as noted, its armor is a real hindrance to putting it in harm's way. You can take care of the latter by upping its structural and engine tech rating to E and the saved weight allows you to armor the chassis. Unfortunately, you can't do that and make it amphibious; it's too heavy. You can't make it amphibious instead of armoring the chassis at tech E either, as it's overweight even without an armament. Assuming a hyper-advanced tech level of F/F it's still impossible to have an armored and amphibious 'mech landing craft at 5/8 movement, sadly. In that sense, this is not a craft for creating a beachhead, and should be considered separate to the above. So how do you make the Papercraft WiGE more viable?
*All the Koi variants have this modification which suggests it's essential for letting a WiGE unload on the beach. See TRO: Vehicle Annex Revised: "Using the same combination of flotation tanks and powerful pumps as the Koi, the Ryu can open its bay doors while afloat without fear of being swamped." (p. 90) All WiGE float but they're in danger of being flooded without this modification. If otherwise, a lot of the problems go away due to the weight savings. There's a related thread on the Total Warfare rules subforum about whether WiGE's need the amphibious chassis to land on water or not; it's still unresolved. Until there's an official ruling on that contradiction, it must be assumed that the modification is necessary.The above leaves no option but to use hyper-advanced technology. Only then is it possible to build a WiGE craft that can deploy a 'mech from an armored and amphibious chassis. How exactly it would get on and off is a problem for the engineers, not for us.
Here's the (truly) experimental "Sea Eagle".
BattleMech Carrier (WiGE) "Sea Eagle"
Mass: 240 tons
Movement Type: Wing in Ground Effect
Power Plant: Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ballistic-Reinforced
Armament:
None
Introduction Year: 3150
Tech Rating/Availability: F/X-X-X-E
Cost: 11,712,006 C-bills
Type: BattleMech Carrier
Chassis Type: Wing in Ground Effect (Large)
Technology Base: Inner Sphere (Experimental)
Mass: 240 tons
Battle Value: 501
Equipment Mass (tons)
Chassis/Controls 71.0
Engine/Trans. 370 Fusion 14.5
Cruise MP: 3
Flank MP: 5
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (B-R) 54 4.5
Internal Armor
Structure Value
Front 6 9
Front R/L Side 6/6 9/9
Rear R/L Side 6/6 9/9
Rear 6 9
Weapons
and Ammo Location Tonnage
None - -
Crew
Base: 3
Gunners: 0
Other: 0
Officers: 0
Total: 3
Cargo
Bay 1: Mech (1) 2 Door
Carrying Capacity
None
Equipment Notes:
Features Amphibious, Armored Chassis Chassis and Controls Modifications (44 tons; incorporated in Chassis/Controls)
Equipment Loc
SV Chassis Mod [Amphibious] BD
SV Chassis Mod [Armored Chassis] BD
Design notes:
- What makes the "Sea Eagle" possible is the structural rating of F — everything else is tech E — and the MP being lower, requiring less mass for the engine. Since it has less MP, it would slow the above craft down during transit. Additionally, any loss of MP would ground it. If the engine tech rating was increased to F as well, it would be possible to maintain 4/6 movement and thus have some margin for MP loss. Alternatively, that extra mass could be put towards more armor or some weapons.
- Its key weakness is that it must maintain flanking speed in order to stay airborne, which puts it at risk of sideslipping during a turn. On a vast ocean this is more unnerving than truly dangerous, but puts it at risk of accidentally colliding with another craft during a landing.
- It may have some armor but it is completely unarmed, so it's best not deployed independently of supporting craft. Rather than landing on a defended shoreline, it should unload while afloat, letting the 'mech walk a short distance underwater or, ideally, use UMUs to cross the final stretch. That way it can make a quicker and safer exit. Provided the enemy doesn't have sonar coverage, this would be a good method for covert insertions too.
- In other words, it will arrive late to any landing unless operating alone, and it won't be able to deliver the 'mech to a hot LZ without putting itself, and likely others, at significant risk. Despite this, it can deliver up to 100 tons of BattleMech across the water or, if needed, into the water.