Register Register

Author Topic: Any programs that as yet handle ultra proto's?  (Read 10626 times)

Korzon77

  • Captain
  • *
  • Posts: 2363
Any programs that as yet handle ultra proto's?
« on: 20 March 2013, 05:26:07 »
Does HM lite handle the 10-15 range for protomechs yet?

Atlan

  • Sergeant
  • *
  • Posts: 149
Re: Any programs that as yet handle ultra proto's?
« Reply #1 on: 20 March 2013, 18:21:21 »
Not that I'm aware of. As far as I know, the only Protomech designer that handles any of the new stuff (Ultra heavy protos, Quad protos, Glider protos, heavy weapons on protos) is the one I'm making, and it's only 95% complete.

If you want something designed, send me the specs, and I'll run it through my designer.

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: Any programs that as yet handle ultra proto's?
« Reply #2 on: 20 March 2013, 21:48:32 »
Not that I'm aware of. As far as I know, the only Protomech designer that handles any of the new stuff (Ultra heavy protos, Quad protos, Glider protos, heavy weapons on protos) is the one I'm making, and it's only 95% complete.

If you want something designed, send me the specs, and I'll run it through my designer.

95%?

Is that 5% the OMG THIS THING SUX if you release it without part? Because that sounds like it's done right now.

Atlan

  • Sergeant
  • *
  • Posts: 149
Re: Any programs that as yet handle ultra proto's?
« Reply #3 on: 21 March 2013, 18:58:39 »
Bugs:

BV calclulation isn't implemented
Cbill cost is wrong, I think
No record sheet output (all you can get is a TRO-style printout)
EDP armor isn't implemented
The odd bug involving just what weapons are allowed in what area (IE, melee weapons being mountable in the torso)
Can't save in a fashion that the program can load in a new session

Everything else seems to work fine.

I'm not happy about releasing it publicly until I can trim that bug list down, but if you PM me your email address, I'll send you the current version.

Prince of Darkness

  • Lieutenant
  • *
  • Posts: 1533
Re: Any programs that as yet handle ultra proto's?
« Reply #4 on: 24 March 2013, 13:20:18 »
I'd be interested in that too, actually.
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Diamondshark

  • Lieutenant
  • *
  • Posts: 1269
  • Bringing back the enlightenment to the Star League
Re: Any programs that as yet handle ultra proto's?
« Reply #5 on: 24 March 2013, 13:37:41 »
Same here, when can we download it?
"We are the Clans, the Star League incarnate.
None can stand against us and survive."

-- The Remembrance, Passage 272, Verse 8, Lines 18-19

ABADDON

  • Lieutenant
  • *
  • Posts: 1373
Re: Any programs that as yet handle ultra proto's?
« Reply #6 on: 29 March 2013, 09:42:17 »
Second that.

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4414
    • Tower of Jade
Re: Any programs that as yet handle ultra proto's?
« Reply #7 on: 16 May 2013, 06:45:40 »
Actually I'd like to see it as well.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)



Atlan

  • Sergeant
  • *
  • Posts: 149
Re: Any programs that as yet handle ultra proto's?
« Reply #10 on: 07 June 2013, 03:30:22 »
Since I last posted, I got a new job- a night shift one. So progress has been rather slow, as I'm still trying to adjust to sleeping through the day. (It's not as easy as cats make it look).

Still, there has been some progress. I fixed a few bugs, and I'm about 1/3rd of the way through implimenting a proper save function, which the designer can load.

Avimimus

  • Sergeant
  • *
  • Posts: 170
Re: Any programs that as yet handle ultra proto's?
« Reply #11 on: 10 September 2013, 17:59:18 »
I'd be interested in trying the alpha (or whatever the buggy/incomplete/no-save-function build is called). It'd be interesting to test out.

ColonelCody

  • Lieutenant
  • *
  • Posts: 901
  • "What We Have Here, Is Failure To Communicate"
Re: Any programs that as yet handle ultra proto's?
« Reply #12 on: 10 September 2013, 18:03:14 »
Has HM done any updates or new stuff in the last 2 years or so?

bblaney

  • Lieutenant
  • *
  • Posts: 1157
Re: Any programs that as yet handle ultra proto's?
« Reply #13 on: 11 September 2013, 10:20:32 »
Has HM done any updates or new stuff in the last 2 5 years or so?

There fixed

And not that  know of
Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8193
Re: Any programs that as yet handle ultra proto's?
« Reply #14 on: 12 September 2013, 01:56:04 »
More like 6 or 7, TW came out in 06 and TM in 07

Atlan

  • Sergeant
  • *
  • Posts: 149
Re: Any programs that as yet handle ultra proto's?
« Reply #15 on: 25 September 2013, 16:15:20 »
Hello all.

It's been far too long coming, but I've got a public release of my Protomech Designer ready.

Known bugs:
Minor errors in the Record Sheets
Does not create a save file the program can load (it still makes record sheets and TROs)
BV not implemented

If you see any other bugs I haven't mentioned here, please PM me. (No point in clogging up the thread with bug reports)

Snake Eyes

  • Lieutenant
  • *
  • Posts: 1235
  • I am here to keep the peace
Re: Any programs that as yet handle ultra proto's?
« Reply #16 on: 25 September 2013, 21:06:55 »
Wow, pretty nifty, i'll definitely check this out

Avimimus

  • Sergeant
  • *
  • Posts: 170
Re: Any programs that as yet handle ultra proto's?
« Reply #17 on: 04 October 2013, 19:24:56 »
Great! It could do with the magnetic clamp system though! I'll let you know if I spot any bugs.

Dragon Cat

  • Lieutenant Colonel
  • *
  • Posts: 7367
  • Not Dead Until I Say So
Re: Any programs that as yet handle ultra proto's?
« Reply #18 on: 04 October 2013, 20:46:54 »
Tagged ill take a look tomorrow
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Prince of Darkness

  • Lieutenant
  • *
  • Posts: 1533
Re: Any programs that as yet handle ultra proto's?
« Reply #19 on: 06 October 2013, 13:16:55 »
My Comp says it can't find the "ProtoGui" and auto-exits.
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Atlan

  • Sergeant
  • *
  • Posts: 149
Re: Any programs that as yet handle ultra proto's?
« Reply #20 on: 06 October 2013, 15:03:29 »
Can anyone who finds a bug please PM me with it, instead of posting the bug here? I don't wanna clog up the thread.

 

Register