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Author Topic: Nixe Protomech (Ultraheavy Quad) w. Art  (Read 14537 times)

Maingunnery

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Nixe Protomech (Ultraheavy Quad) w. Art
« on: 07 May 2017, 11:18:49 »

(Edit: Art in reply #27)

It is my attempt at a practical 'Big Gun' Protomech.

Standard uses an improved Heavy Large Laser, for making holes that other units can exploit.
Variant 2 uses a Large Pulse Laser, making useful as anti-light mech turret. 
Variant 3 is a general fighter that uses a Plasma Cannon and an ERML.

---

Type: Nixe  (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                1500 KG
Engine:               45           1000 KG
     Walking MP:      3
     Running MP:      5
Heat Sinks:           18          4500 KG 
Cockpit:                          750 KG 
Armor Factor:         65          3250 KG 
                Internal       Armor
                Structure      Value
   Head            4             7 
   Torso           15             26 
   Legs            16             26 
   Main Gun        2             6 


All Weapons and Ammo    Location    Mass(KG)
Large Improved Heavy Laser(1)                      MG          4000

---

Type: Nixe 2 (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                1500 KG
Engine:               45           1000 KG
     Walking MP:      3
     Running MP:      5
Heat Sinks:           10          2500 KG 
Cockpit:                          750 KG 
Armor Factor:         65          3250 KG 
                Internal       Armor
                Structure      Value
   Head            4             7 
   Torso           15             26 
   Legs            16             26 
   Main Gun        2             6 


All Weapons and Ammo    Location    Mass(KG)
Large Pulse Laser(1)                      MG          6000 


---


Type: Nixe 3 (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                1500 KG
Engine:               45           1000 KG
     Walking MP:      3
     Running MP:      5
Heat Sinks:           12          3000 KG 
Cockpit:                          750 KG 
Armor Factor:         65          3250 KG 
                Internal       Armor
                Structure      Value
   Head            4             7 
   Torso           15             26 
   Legs            16             26 
   Main Gun        2             6 


All Weapons and Ammo    Location    Mass(KG)
Plasma Cannon(1)                      MG          3000   
Plasma Cannon ammo (15)                      MG          1500   
ER Medium Laser(1)                      MG          1000 

« Last Edit: 24 September 2017, 19:15:53 by Maingunnery »
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Red Pins

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #1 on: 07 May 2017, 15:14:31 »
I like it.  Is there any chance of a magazine fed weapon?
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #2 on: 07 May 2017, 15:21:36 »
I like it.  Is there any chance of a magazine fed weapon?
The Plasma Cannon could likely work with a magazine, or maybe a variant with a LBX/5?
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Red Pins

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #3 on: 07 May 2017, 16:30:55 »
How about a Clan Ulta/20?  Do that, and I want it.
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #4 on: 07 May 2017, 16:44:10 »
How about a Clan Ulta/20?  Do that, and I want it.
Sorry, Protos can only use weapons that are 6 crits or smaller.
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David CGB

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #5 on: 07 May 2017, 17:07:36 »
It is my attempt at a practical 'Big Gun' Protomech.

Standard uses an improved Heavy Large Laser, for making holes that other units can exploit.
Variant 2 uses a Large Pulse Laser, making useful as anti-light mech turret. 
Variant 3 is a general fighter that uses a Plasma Cannon and an ERML.
all three are very scary, and they have great usefulness to them
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truetanker

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #6 on: 07 May 2017, 20:42:09 »
Needs a Missile variant, got something in mind? Maybe an advanced Command variant to lead a Point?

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Red Pins

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #7 on: 07 May 2017, 20:58:59 »
Sorry, Protos can only use weapons that are 6 crits or smaller.

Dang.  Ok, still good though, and I have just the homebrew tech for them - I LOVE MetalStorm!
...Visit the Legacy Cluster...
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Dragon Cat

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #8 on: 07 May 2017, 21:00:36 »
8.5 tons and a Proto has unlimited punching power (the first two)

The Plasma Cannon could likely work with a magazine, or maybe a variant with a LBX/5?

Maybe a Proto AC?

Missile support could work two given its Reaving era maybe even the Fusilade
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Red Pins

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...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
Glitter - the herpes of the craft supply world.

Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #10 on: 08 May 2017, 10:36:14 »
Needs a Missile variant, got something in mind? Maybe an advanced Command variant to lead a Point?

Well I got this as a missile variant: 2x LRM-12 (18.5 salvos each)

Code: [Select]
Type: Nixe 5 (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                1500 KG
Engine:               45           1000 KG
     Walking MP:      3
     Running MP:      5
Heat Sinks:           0          0 KG 
Cockpit:                          750 KG 
Armor Factor:         65          3250 KG 
                Internal       Armor
                Structure      Value
   Head            4             7 
   Torso           15             26 
   Legs            16             26 
   Main Gun        2             6 

All Weapons and Ammo    Location    Mass(KG)
LRM 1 (12)                      MG          2400   
LRM 1 ammo (222)                      MG          1850   
LRM 1 (12)                      MG          2400   
LRM 1 ammo (222)                      MG          1850 
The program that I am using displays the total number of missiles.



[Command variant]
And assuming that Nova EWS doesn't require extra heatsinks it should be possible to mount it like a Watchdog with an ERLL:
Edit: it turns out that it doesn't.  >:D
Code: [Select]
Type: Nixe 6 (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                1500 KG
Engine:               45           1000 KG
     Walking MP:      3
     Running MP:      5
Heat Sinks:           12          3000 KG 
Cockpit:                          750 KG 
Armor Factor:         65          3250 KG 
                Internal       Armor
                Structure      Value
   Head            4             7 
   Torso           15             26 
   Legs            16             26 
   Main Gun        2             6 

All Weapons and Ammo    Location    Mass(KG)
ER Large Laser(1)                      MG          4000   
Nova CEWS(1)                      T          1500


Maybe a Proto AC?

Missile support could work two given its Reaving era maybe even the Fusilade
20 shots of ammo (so that special ammo can be used) and a big TAG for backup:

Type: Nixe 7 (Quad)
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                1500 KG
Engine:               45           1000 KG
     Walking MP:      3
     Running MP:      5
Heat Sinks:           0          0 KG 
Cockpit:                          750 KG 
Armor Factor:         65          3250 KG 
                Internal       Armor
                Structure      Value
   Head            4             7 
   Torso           15             26 
   Legs            16             26 
   Main Gun        2             6 


All Weapons and Ammo    Location    Mass(KG)
ProtoMech AC/8(1)                      MG          5500   
ProtoMech AC/8ammo (20)                      MG          2000   
TAG(1)                      MG          1000   

« Last Edit: 10 May 2017, 11:09:29 by Maingunnery »
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #11 on: 10 May 2017, 11:10:57 »

You know what, I would like to commission art for this Protomech.

Does anybody know a good artist for this?
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Dragon Cat

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #12 on: 11 May 2017, 01:55:58 »
Really cool I like the last three LRM variant command and AC
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Xeno426

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #13 on: 14 August 2017, 16:10:02 »
And assuming that Nova EWS doesn't require extra heatsinks it should be possible to mount it like a Watchdog with an ERLL:
Edit: it turns out that it doesn't.  >:D
It does, sadly.
http://bg.battletech.com/forums/index.php/topic,8778.msg609701.html#msg609701

Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #14 on: 14 August 2017, 16:33:15 »
It does, sadly.
http://bg.battletech.com/forums/index.php/topic,8778.msg609701.html#msg609701
Well that is a shame, thanks for informing me.

I guess that this ruling will also affect things such as Laser AMS on vehicles?
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Xeno426

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #15 on: 14 August 2017, 16:41:48 »
I guess that this ruling will also affect things such as Laser AMS on vehicles?
I'm pretty sure LAMS was ruled to generate heat on vehicles quite some time ago.

Red Pins

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #16 on: 14 August 2017, 18:00:02 »
Yup.

Ok, a lot of BA technology could be used here, I just can't remember if its legal.
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Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
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Cryhavok101

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #17 on: 15 August 2017, 17:40:40 »
Yup.

Ok, a lot of BA technology could be used here, I just can't remember if its legal.

Sadly it isn't. I think it should be, but it's not.

Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #18 on: 15 August 2017, 17:58:51 »

Well it seems that I have no other choice....  ^-^

ProtoMech EndoSteel
Basically true endosteel for protomechs, but takes up 1 slot in the torso.

Then for a 15 tons design, I will have freed 750 kg, enough for the 2 needed heatsinks and 5 additional points of armor.
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Xeno426

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #19 on: 15 August 2017, 21:24:56 »
I'd like to see BA-style heat-resistant armor. Maybe cost 65 kg per point, and may or may not require a slot.

Stealth armor, similar to BA-style, would also be cool. 70kg per point, and requires one, maybe two torso slots.

Red Pins

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #20 on: 15 August 2017, 22:42:58 »
ProtoMech EndoSteel

Careful - that way lies madness.
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #21 on: 16 August 2017, 11:00:22 »
Careful - that way lies madness.
Don't worry I know exactly where madness is, it is at Protomech XL Engines.
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #23 on: 16 August 2017, 11:22:46 »
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Red Pins

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Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
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Red Pins

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #26 on: 18 August 2017, 00:48:33 »
"Fixed that for you", got it.
...Visit the Legacy Cluster...
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Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #27 on: 24 September 2017, 19:14:16 »
Here is some art of the Nixe firing an improved Heavy Large Laser, draw by Plog.
Tell me what you guys think.

« Last Edit: 24 September 2017, 19:16:36 by Maingunnery »
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Siden Pryde

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #28 on: 24 September 2017, 20:48:41 »
Interesting design.  Standard model would be great for ambushes.  Love the artwork.

dragonkid11

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #29 on: 24 September 2017, 23:18:38 »
This is one scary quad protomech.

What exactly is the advantage of biped protomech when quad protomech can carry bigger gun with more speed besides that quad mech can drive their user insane faster?
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Xeno426

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #30 on: 25 September 2017, 07:17:12 »
This is one scary quad protomech.

What exactly is the advantage of biped protomech when quad protomech can carry bigger gun with more speed besides that quad mech can drive their user insane faster?
One extra weapon slot (3 torso, 2 main in ultraheavy quad vs 3 torso, 1 main and 1 in each arm for biped). Other than that, I think the only advantage is the ability to pick up or manipulate things.

Well, that and Glider protos are required to be biped.


For the Nixie 3, IMO it would make it a bit more unique to go with something like the LCL; the Boggart already fills the Plasma Cannon role.
« Last Edit: 25 September 2017, 07:20:54 by Xeno426 »

Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #31 on: 25 September 2017, 11:05:20 »
For the Nixie 3, IMO it would make it a bit more unique to go with something like the LCL; the Boggart already fills the Plasma Cannon role.
You are right, I have an idea, but it is non-canon tech.  >:D


@All: In another matter, is there something lacking to the Lindworm?
http://bg.battletech.com/forums/index.php?topic=57657.0
I might want to invest in art for it, but I haven't gotten any feedback.
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Xeno426

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #32 on: 25 September 2017, 12:00:24 »
For the Nixie 3, perhaps go for two MCL in the MG and then make use of the extra space with more mobility, since a pair of MCL is better than a single LCL in everything except range. Having only 3/5 movement and no JJ makes it rather harder to use, and a switch to MCL would require speed to make full use of them and to differentiate it from the Sprite 3.

I'll go look at the Lindwurm when I get back home in about four hours.

Since you've gone to the trouble of getting art for it, have you got a TRO-style fluff writeup to go with it?

[EDIT]
You know, since there's nothing (IIRC) against it, why not a protomech with Angel ECM?
« Last Edit: 25 September 2017, 16:51:26 by Xeno426 »

Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #33 on: 25 September 2017, 17:43:04 »
For the Nixie 3, perhaps go for two MCL in the MG and then make use of the extra space with more mobility, since a pair of MCL is better than a single LCL in everything except range. Having only 3/5 movement and no JJ makes it rather harder to use, and a switch to MCL would require speed to make full use of them and to differentiate it from the Sprite 3.

I'll go look at the Lindwurm when I get back home in about four hours.

Since you've gone to the trouble of getting art for it, have you got a TRO-style fluff writeup to go with it?
I have the notes, but it not yet complete and open for change. But to give you an idea.
The legal iHLL and LPL versions are the PR1 and PR2 (prototype versions) respectively.
Then comes an omni-version, that goes off the rails as it were, with custom tech.
The Prime and A follow the earlier versions. And then there are:
Alt-B: iHAG-10
Alt-C: LRM12x2
Alt-D: Nova+ERLL (mentioned with notable section)


Quote
[EDIT]
You know, since there's nothing (IIRC) against it, why not a protomech with Angel ECM?
Indeed why not, there is plenty of tonnage for it. About 6500 kg would remain, a pair of Streak launchers would be a good fit. (Alt-E?)
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Xeno426

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #34 on: 25 September 2017, 18:31:43 »
iHAG-10? What kind of stats does that have?

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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #35 on: 26 September 2017, 03:10:33 »
Here is some art of the Nixe firing an improved Heavy Large Laser, draw by Plog.
Tell me what you guys think.



Oh so it was you who commissioned this :D She looks AMAZE!  Did you also commission the other Proto's he's drew, the stripped down ones.
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #36 on: 26 September 2017, 11:07:01 »
iHAG-10? What kind of stats does that have?
7 tons
4 crits
12 shot/ton ammo
Specials: X/C5/F/10/S

The Improved part is allowing the switching of ammo type and a second feature.
But I am still doubting about the second feature: either +2 cluster bonus along the entire range or giving it range 9/18/27.


Oh so it was you who commissioned this :D She looks AMAZE!  Did you also commission the other Proto's he's drew, the stripped down ones.
I didn't commission the others, but they are sweet.
« Last Edit: 26 September 2017, 11:19:53 by Maingunnery »
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Crow

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #37 on: 10 October 2017, 09:36:10 »
Instead of 1x iHLL, you could have:

1x LPL
1x LBX5(15), 1xAPGR(10)
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Maingunnery

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #38 on: 10 October 2017, 10:44:22 »
Instead of 1x iHLL, you could have:

1x LPL
Yep, that is the PR2 (second prototype).

Quote
1x LBX5(15), 1xAPGR(10)
That would make a good PR3, thanks  8)
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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #39 on: 11 October 2017, 02:01:24 »
I suppose that you could also go with 2x SSRM6(16) with 5IJJs, but that kind of spoils the ballistic support feel
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Re: Nixe Protomech (Ultraheavy Quad)
« Reply #40 on: 11 October 2017, 02:54:27 »
Oh so it was you who commissioned this :D She looks AMAZE!  Did you also commission the other Proto's he's drew, the stripped down ones.

That's cool very cool
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Xeno426

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #41 on: 12 November 2017, 00:03:12 »
Worked out the math, and the Nixie could have a large chemical laser, 21 shots, max out its armor, and move at 5/8.

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #42 on: 15 November 2017, 00:59:11 »
Worked out the math, and the Nixie could have a large chemical laser, 21 shots, max out its armor, and move at 5/8.

But why, though? Tell me, what's the advantage of the Chem LL over an ERML, for example, which is half the weight?
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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #43 on: 15 November 2017, 09:24:58 »
Because it saves 10% of the laser mass allocated to power amps.  Trade-offs.
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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #44 on: 15 November 2017, 16:45:27 »
Because it saves 10% of the laser mass allocated to power amps.  Trade-offs.
Power amps, on a protomech?
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Red Pins

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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #45 on: 16 November 2017, 18:46:46 »
Oh, right.
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
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Re: Nixe Protomech (Ultraheavy Quad) w. Art
« Reply #46 on: 16 November 2017, 19:15:39 »
Power amps, on a protomech?

With a fusion engine they surely don’t need them?
Below are links to my fan fiction pages.

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https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

 

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