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1
Combat Vehicles / Re: A C3 Karnov for a company
« Last post by BATTLEMASTER on Today at 19:30:10 »
Thanks for the feedback!  I think I got it now :)  I also dropped the cruise MP by 1 and added an ECM Suite.

Code: [Select]
Karnov UR Transport (CC3M-II)

Mass: 30 tons
Movement Type: VTOL
Power Plant: 130 Fuel Cell
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Standard
Armament:
     4 Anti-Missile System
     2 C3 Computer [Master]
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-E-D
Cost: 7,948,000 C-bills

Type: Karnov UR Transport
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 30
Battle Value: 371

Equipment                                          Mass
Internal Structure                                    3
Engine                        130 Fuel Cell         5.5
Cruising MP: 9
Flank MP: 14
Heat Sinks:                   1                       0
Control Equipment:                                  1.5
Lift Equipment:                                     3.0
Power Amplifier:                                    0.0
Armor Factor                  40                    2.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         10   
     R/L Side               3/3       9/9   
     Rear                    3         10   
     Rotor                   3         2     


Weapons
and Ammo                        Location    Tonnage   
Anti-Missile System               Rear        0.5     
Anti-Missile System               Left        0.5     
Anti-Missile System              Front        0.5     
Anti-Missile System              Right        0.5     
Anti-Missile System Ammo (12)     Body        1.0     
2 C3 Computer                     Body        10.0   
ECM Suite                         Body        1.5     

Features the following design quirks: VTOL Rotor Arrangement
2
That wasn't me! Nobody trusts me with THOSE launch codes! Not even me! Sounds like something the Kuritans or the Blakists have access to, not me.
3
In no particular order-

Challenge: Death comes for you.
Response: Death shall not know me, this day.

*Said with in a serious and gravelly voice, with stern eyed look...

Challenge: Contact.
Response: Shields up, phasers at maximum.

Challenge: What a piece of junk!
Response: She may not look like much, but she's got it where it counts, kid.

*Can't believe no one posted this one.
4
The Periphery / Re: Taking the Bull By the Horns: Taurus Rising
« Last post by carlisimo on Today at 19:06:41 »
For paint scheme I'm thinking of doing a couple lances in a modified First Taurian Pride scheme. The red and brown might wash out a little, so I'm thinking of maybe leaning more to a cold blue-white as a secondary pop colour instead of/in addition to the brown, and bright cockpits - maybe with some brass/bronze metallic panelling to evoke the brown that's mentioned.

You could still make the red work by darkening the brown.  I think what makes red and brown wash out on a lot of minis is that they're often of too similar a value (brightness).  Then for hue contrast, use something close to teal for the cockpits, lasers, and a marking here or there.

If you use cold blue-white instead of red, I think you still want a somewhat dark main color for the same reason.  More bronze than brass.
5
Challenges and Gatherings / Re: Chicagoland Halloween Game
« Last post by lordgoober on Today at 19:04:00 »
goes into the basement to find his Headless Horseman Atlas and finds the Captain Kirk and his 2 Red Shirts (Atlas + Commando + Dervish),  and the Pikachu Awesome and Ditto Imp.  6 mech sheets printed out.  Ready to get my mechs headcapped early and often.
6
What? There's no such Supernova variant. (Pretty sure custom designs are not in scope of this thread really.)
Supernovas land around 164 damage at best (Supernova 2).
Nova Prime manages 84.

And the H manages 100.
7
Non-Combat Vehicles / Re: It Could Cost Them … The Sports Reference
« Last post by Daryk on Today at 18:48:44 »
Heh... looks like the Taurians were right to go with platoons of 30...  ^-^
8
General BattleTech Discussion / Re: Tinfoil Battletech!
« Last post by MoneyLovinOgre4Hire on Today at 18:47:04 »
So the FedCom Civil War was actually a pillow fight?
9
Aerospace / Re: a fighter with strange cargo
« Last post by Lagrange on Today at 18:46:12 »
ASF Battle armor carriers seem underexploited in general.   For airborne insertion, it matters whether you are using the SO rule or not which would reduce the number of piloting skill rolls for a heavily armored fighter like this.

This design is also quite relevant for space insertion where you flyby an enemy large craft and drop some battle armor marines onto it's hull.
10
Aerospace / Re: a fighter with strange cargo
« Last post by Natasha Kerensky on Today at 18:45:05 »

See the Clan Kirghiz C and Capellan Yùn aerofighters for a couple canon designs that also drop battle armor.
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