Register Register

Recent Posts

Pages: [1] 2 3 ... 10
I honestly doubt we'll get anything other than Inner Sphere Standard, though. Maybe if we'd gotten, I dunno, a Gnome or something with CI, I might have given GD Standard decent odds, but hey.
IDK, a Gnome is pretty factionally specific v/s Elementals that are super generic.  So only Elementals makes sense.

The IS-Standard is the IS version of Elementals so that also makes sense, but, this is a Mercenaries based KS theme, so I'd hope there is at least a small chance at seeing a GDL suit.
Especially since, IIRC, the GDL Standard Suit "image" from TRO3058 never got a mass production mini in a box of many or even a MWDA version that I recall anyway.
I think the only one I might have is a single purchased model from IWM.
Eww, IDK.
For every person that wants to field entire lances of a single unit or wants to paint up a wasp for every faction, there are probably loads of people that are just happing having 1-2 of some mechs to play with.

I think the most likely "Company" we see is what we already saw the AGoAC box + beginner box as a "Mechs Only" option so that people don't have to keep rebuying a full game box.

Or if we are lucky, the new AS box & NEW beginner box like I mentioned up thread.  But given are both new, I doubt we see that this KS.
Off Topic / Re: Leaving wargaming
« Last post by Garrand on Today at 22:45:56 »
Since I moved to Ecuador, I do pretty much 100% of my wargaming solo. So I never lose, & all luck is in my favor!

For Battletech, because it is such a diverse & rich background, you could still participate by keeping up with the fiction & the sourcebooks, become a collector rather than a wargamer. I've done this several times in my life, where I haven't been able to game for whatever reason. And when I could, I transitioned back into an active gamer. But I always kept my toe in Battletech, & never sold off my collection of books.

The Inner Sphere / Re: How do planetary militias work?
« Last post by Hellraiser on Today at 22:36:31 »
ATGMs are the answer to the scenario as framed.  We don't really have those in BT, though...  ^-^
Tandem-Charged LRMs, if they existed, might be "close" to ATGMs, in terms of effect on MBTs
The Inner Sphere / Re: Which Kind of Mercenarry is better?
« Last post by Decoy on Today at 22:31:34 »
The answer to this is obviously...Velite.
Fan Fiction / Re: The glow of a worm inside a child's eye...
« Last post by DOC_Agren on Today at 22:14:42 »
4 year old Liz is so cute...   :thumbsup:
Ground Combat / Re: IS vs Clan
« Last post by AlphaMirage on Today at 22:10:42 »
There are several other things you can do as well if all rules are on the table. Any mech with two hands over 40 tons can carry an SRM6 loaded with smoke. This is mathematically the best smoke thrower. Cover your advance with these or a Javelin/Commando loaded with them. Effective use of infernos also helps once you close, most Clan mechs run hot normally so extra heat is a triple threat, mechs slow down, can't fire as much, and suffer targeting penalties. To make that even force a shutdown or ammo explosion
Off Topic / Re: Leaving wargaming
« Last post by Cannonshop on Today at 22:08:54 »
Beachead, take a break and let your mind relax.  We'll still be here if you decide to come back.
BattleMechs / Build a Trainer.
« Last post by Cannonshop on Today at 22:06:45 »
This should be a simple enough challenge.  Design a 'mech intended to teach basic battlemech operations through to advanced tactics.

Sort of a "T-38 for 'mechwarriors".

what it needs: a weapons load that is laid out for teaching at least one of each type of common weapon. (SRM, LRM, Laser, PPC or Light PPC, some kind of ballistic cannon, etc.)

Capabilities it needs to have: Jump, run, and walk.

The 'mech is intended for 'learners' so it needs to be simple, but the heat curve can be punishing (read: Probably SHOULD be punishing).

and it needs a dual cockpit or dual controls, with an override for the instructor pilot.

Tech base is post-Jihad, so anything that's available up to about 3132 is acceptable.  The 'mech is for training purposes, but should have some borderline effectiveness as a combat unit, and it needs to be relatively cheap.
Pages: [1] 2 3 ... 10