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Well as a follow-up, we do have some newer warship sources such as the 2765 field reports, various turning points books, and the free download of alpha strike record sheets for large craft.

Should these be considered accurate, at least for the era in which they are set? For example, would the record sheets in a field report be considered accurate for ships at that particular time period? Like the record sheet for, say... the Narukami block I class destroyer being accurate for specifically the end of the Star League era?
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I'm not sure if this is the sort of feedback that should be provided, if it's not do what you will with it and sorry for the bother. With that out of the way it seems to me that the Clan Protectorate should have access to the Hankyu (Arctic Cheetah) in their ilClan Mech list. For 2 major reasons:

The first and what I consider the most compelling is that Recognition Guide 21 specifically mentioned the Arctic Cheetah J participating in the Battle for Marik that helped create the Clan Protectorate. It seems like if the forces that invaded Marik and would become the Clan Protectorate had enough Arctic Cheetahs to get one of the configs they were using in the battle listed as a standard configuration, and with the Sea Foxes having access to their production it should still be about as common during the ilClan era as it was during the Battle of Marik.

The second reason is that in the Dark Age the Republic of the Sphere, the Nova Cats, and the Sea Foxes all have the Hankyu in their force lists. Considering all 3 of those factions are major components of the Clan Protectorate, it stands to reason that the Hankyu should be on the Clan Protectorate force list. Also, shipping Hankyus from their factories in the Combine should be no less convenient than shipping Mist Lynxes from the Chainlaine Cluster, which is on the Clan Protectorate force list.

The reason I even bring this up is because I was rather surprised to not see the Hankyu on the Clan Protectorate RAT and MUL for the above reasons.
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mostly its the fact that many can basically be vaporized after one hit by many starleague era or post-clan-invasion era upgraded mechs. the protection from the high airmech WIGE movement isn't really enough to prevent all hits (though it is pretty good at reducing the odds of a hit), and if the LAm wants to shoot back and hit anything it pretty much has to use its slower and easier to hit mech mode.

so yeah, it represents them pretty well. which really illustrates how niche they are.
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Fan Fiction / Re: Vignettes of the General War
« Last post by Liam's Ghost on Today at 00:19:05 »
Approximate Capital Ship Strength and Projections, February 1, 2580:

Federated Suns:

The arms race began with the Federated Suns and Alexander Davion's proclamation of "Never again", and three years later, Prince Davion's commitment to that promise seems none the weaker. Though partly achieved by reactivating all but the most decrepit hulls in their mothball yards, House Davion has already managed to replace its losses from the Malagrotta war, and is rapidly accelerating naval construction. As their neighbors also lay down new ships and plan for many, many more, House Davion has likewise expanded the scope of its own building program. Even assuming that the older ships of the fleet are retired as planned, house Davion has a projected fleet strength of approximately five hundred ships by the end of the century. A number that is likely to only grow larger as time passes.

Before and during the Malagrotta War, the Federated Suns navy organized its WarShips primarily into "strike squadrons" composed of around six ships each. The core heavy element of a squadron would be composed of two or three cruisers or frigates, sometimes with a Defender class battlecruiser or a Syrtis class carrier attached as a command vessel, and the balance made up of destroyers or corvettes, depending on the situation and the particular prestige of the squadron. In an offensive operation, several Robinson class ships may also be attached directly to the squadron, though the Robinson class was normally seen as part of the transport fleet rather than the battle fleet. Additional fighter wings and dropship units were added on an ad hoc basis and frequently reassigned. Davion Strike Squadrons trained primarily in escort roles, focusing on securing the immediate battlespace around their vulnerable transports with little attention paid to a more fluid strategy. This inflexibility, combined with poor coordination with attached lighter formations, was a critical weakness that contributed to the heavy losses sustained during the Malagrotta war.

Reforms following the conflict have focused primarily on improving the Navy's flexibility and the integration between capital ships and their lighter support. Though mixed squadrons of capital ships remain the standard among the fleet, as new ships are launched the long term goal is to re-organize the capital ship fleet into more homogenous line, strike, and escort squadrons concentrating on only a handful of designs. The Line squadrons, mirroring to a degree Hegemony practices, will be built around the new Malagrotta class battleships (the first two of which have recently finished trials and been commissioned into service), with the much larger Uther Pendragon class serving as squadron command ships once they are available. Strike squadrons will serve as the medium combat element, and be composed of the upgraded Congress-D class, while the well regarded Davion II will dominate escort squadrons. The New Syrtis class is intended to be spread among the Line and Strike squadrons, with a single carrier eventually assigned to each Strike squadron and two assigned to each Line squadron. In addition, each squadron in the fleet will have additional squadrons of assault ships (Primarily the impressive Percival class) permanently assigned to them. These capital squadrons will in turn be grouped into larger March Fleets responsible for overseeing their respective territories. However, to avoid the sort of factionalism that contributed to the Davion Civil war, squadrons will be regularly rotated among the March Fleets, and personnel for these squadrons will be assigned equally from the entirety of the Federated Suns. Some in the Admiralty have expressed concerns that this policy may result in older ships and less experienced crews being assigned to high threat areas arbitrarily while newer ships and more experienced crews are rotated to rear areas, however the First Prince remains committed to this course, and believes the shear number of new ships being built will allow for obsolete hulls to be quickly retired back to mothballs. Only time will tell if he is correct.

115 Active WarShips
2 Malagrotta class
6 Defender class (modernized)
6 New Syrtis class
10 Congress-D class
8 Congress-D class (block II)
10 Federation class (2470)
26 Davion II class
7 Davion class
2 Cruiser class
10 Sunburst class
20 Robinson class
8 Vigilant class

5 Reserve Warships
2 Federation class (2400)
2 Federation class (2470)
1 Cruiser class

68 Under Construction
6 New Syrtis class
12 Congress-D class (block II)
36 Davion II class
10 Malagrotta class
4 Uther Pendragon class

400 Authorized
40 New Syrtis class
140 Davion II class
100 Congress-D class (block II)
100 Malagrotta class
20 Uther Pendragon class
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MegaMek Games / Re: Revised Range Modifier in Megamek
« Last post by Windchild on 24 September 2022, 23:58:12 »
We are not adding any unofficial rules to MegaMek.
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MechWarrior Hall / Re: Word Association 34 ~ I've Got Somethin' To Say!
« Last post by rebs on 24 September 2022, 23:17:57 »
Liquidation
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Ground Combat / Re: Real Talk about Battle Armor
« Last post by MoneyLovinOgre4Hire on 24 September 2022, 23:00:28 »
Dug out my copy of Total Warfare (Corrected 8th Printing).  Yeah, looks like you're correct for non-missile weapons: you make one attack for each such weapon mounted on an individual suit, then roll on the cluster table based on the number of troopers in the squad.  So a Marauder squad could make two Support PPC attacks, each rolling on the 4 cluster table.  For missiles only, you multiply the number of tubes per suit by the number of suits and roll on that cluster table.  I really need to get my gaming group to play with more infantry and BA so I can get these rules down better.
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Fan Articles / Re: Here come the guns! Artillery in Battletech
« Last post by CVB on 24 September 2022, 22:56:33 »
Regarding auto loading artillery, it was actually already possible in the sixties with the Swedish Bandkanon 1 155mm gun, firing a 14 shell magazine in 45 seconds. (Frontline service, not just a prototype).
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Aerospace / Re: push the curve challenge...(aerospace fighter)
« Last post by Hellraiser on 24 September 2022, 22:48:43 »
Start with Eisensturm-R3. 
Change 11-DHS to 10-SHS
Drop Twin LLs
Add 11 tons of Armor/Fuel/Gauss Ammo in any manner you desire.
Done
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Aerospace / Re: Inner Sphere Aerospace Fighters Armored Sensibly
« Last post by Hellraiser on 24 September 2022, 22:41:46 »
I started thinking of this project & my favorite Davion fighter trio.

To me its hard to imagine a "fix" to the Corsair-V12 when it comes to the idea of "Up-armor for threshold"
It already packs 13.5 tons of armor onto a 50 ton frame for a smart layout of 73-50-43 which is frankly pretty awesome.
That said, in a world of MPLs in the SL era or 3050s I might do a couple small tweaks.

1.  Swap the Wing Mediums & Rear Smalls & drop 1 medium.
2.  Add 1 ton of armor to bring the totals up to 81-53-45

It doesn't do much but it does give you better protection against IS Grade Pulse lasers in the Nose/Wings.
It has a rear gun to keep Lights honest w/o overdoing it & puts all 4 SL forward for a bigger anti-missile defense in the SW Eras.
And really, the Twin-LL are all you need "Offensively" w/ this thing, they just work.



The Stuka on the other hand suffers from my whole "long guns in the wings" thing & could really benefit from pulling 1 from each wing & mounting a single laser in the Nose.
Drop the SRM for 2nd Nose ML & you free up 7 tons for added armor.
22 tons doesn't max it out but you can do wonderful things & still have a design that can do most everything the base Stuka can do.
Like give it a 98/92/72 armor layout making it immune to PPC fire from every angle but the rear that is immune to LL fire.
It also nicely matches the fire brackets to always have 3 LL firing with either 2 ML Front, 2 ML Rear, or LRM20 front.
That's almost taping down the trigger efficient.


I can't really suggest much for the Sparrowhawk, other than just changing the armor layout. 
At 38/24/34 I can say that I hate the layout for sure, lol.
The first thing I'd do is move 3 from the Rear to the Nose so that your front is ML proof w/o adding any armor.
You could give up the Smalls maybe but your still not going to get the armor thick enough for medium laser protection all around.
But you could go 41/27/41 & ensure that stuff like a Thrush being behind you isn't fatal while still covering that front when your tailgating a Slayer.
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