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Ground Combat / Re: Medic!
« Last post by RifleMech on Today at 14:27:40 »
Just glad I could help!  :thumbsup:


Medics aren't Tournament Lega but Tournament Legal doesn't deal with the aftermath of the battle. It's mission kill and done. Mostly dead vs truly dead are more for campaigns. Sure you can Tournament your way through linked scenarios but the results will be different when advanced units like medics are included. The change the make up of infantry during the fight as the remove secondary weapons. Their presence can also change the make up of infantry in future fights as they can return mostly dead back to duty. The truly dead stay dead. Or turn into zombies, which is a problem for everyone.  :))

Clan Chatterweb / Re: About the Wars of Reaving
« Last post by BATTLEMASTER on Today at 14:17:19 »
It turns out that every single Homeworld Clan and the Wolves claim to have Kerensky's body, when in fact his body was secretly lost at some point prior to the Golden Century and everybody is just using a body double of a body double.

I was going to say each Clan has pieces of him.  There were intense Trials of Possession for the drumsticks legs and wings arms  xp

Son says "I want to get one for you for daddy's  day."
He grabs one and says " This one feels heavier-so I want to get it for you . Don't open it until
it's dad's day though ."
I said "OK."

It wound up being a Marauder MAD-3R.

Oh man, that is outstanding! I have a teenage son who just got into the game. He's the kind of kid where if I try to teach him something it's immediately uncool and he wants to do something else, but if someone else teaches him, it's like instant-favorite new thing. I was thrilled when the owner of a FLGS did a beginner tutorial with him, and from then on it's been a thing we both love. One of the most fun things we did was scour the local Barnes and Nobles for Salvage boxes and open them together. The first one he got was an ARC-2R Archer and he looked over at me like "is this a good one?" And I was like "I will spend the entire rest of the day explaining to you how awesome that Mech is, like the 15-year old I now realize I still am inside."
Off Topic / Re: Predator 5
« Last post by BirdDog on Today at 14:05:58 »
Finally got to view this one Saturday. I thought it was pretty darn fantastic, actually. Best Predator feature since the original IMO.

My only minor gripe: I thought the Predator head design looked pretty goofy once his mask got shot-off. I'm not really sure why they completely changed the eye socket and forehead design? Maybe to better fit under the primitive skull mask? I thought the super Predator and some of the other new designs looked silly, too. They got the proportions absolutely perfect in the first film. THey should just leave well enough alone, here... Anyway, minor complaint, as I loved the film otherwise.

I agree, I wasn't a fan.  I did read an interview with the director that said he thought that as great as previous Predators were, he couldn't see them as truly alien, and always saw them move "like a professional wrestler in a suit", and wanted his to feel really different. I agree that it looked off to me, so I preferred when it kept the mask on (which I actually really liked.  I love that bone/tech fusion look in general)
BattleMechs / Re: Whitworth in dark ages and beyond
« Last post by Daryk on Today at 13:59:49 »
And so I will:

Code: [Select]
Optimal DHS Whitworth WTH-1DL

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-D-D
Production Year: 3025
Dry Cost: 2,921,893 C-Bills
Total Cost: 2,981,893 C-Bills
Battle Value: 1,126

Chassis: Unknown Standard
Power Plant: Unknown 160 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
    5  Medium Lasers
    4  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment           Type                         Rating                   Mass 
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                160                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 128                  8.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           20       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           16       

Equipment                                 Location    Heat    Critical    Mass 
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
2 LRM-5s                                     RT        4         2         4.00
2 LRM-5s                                     LT        4         2         4.00
2 Medium Lasers                              CT        6         2         2.00
Medium Laser                                 HD        3         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
4j         3       4       2       0      2     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Off Topic / Re: Leviathans board game, aka Monsters in the sky
« Last post by Daryk on Today at 13:51:06 »
Wait... an 1870s divergence?  I didn't realize it was that early... did it impact the Franco-Prussian War? ???
Let's take this to its logical conclusion: CGL staff doing an episode of Takeshi's Castle dressed in cardboard 'Mech costumes.
Best possible version of the Battle of Luthien!
Ah, you're right. I was getting my wires crossed, apologies.
It doesn't have Advanced Stealth Armor, it has BA Advanced, which is simply more weight-efficient. It has the (Stealth) variant designation because of the camo kit
BattleMechs / Re: Whitworth in dark ages and beyond
« Last post by Colt Ward on Today at 13:26:15 »
And while none of the discussion was customization but speculation what a RecGuide Whitworth could look like, it got moved.  Nobody posted a design but I guess you can now.
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