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1
Since then we have seen confirmation of the Inner Sphere Battle Armor pack that was speculation when that list happened.
2
Challenges and Gatherings / Re: Chicagoland Battletech
« Last post by Charlie Tango on Today at 00:59:22 »
As it turns out I will not be able to make this game; I will be in Rockford for an event for my daughter
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Fan Fiction / Re: An American Tanker in Prince Davion's Court
« Last post by Dreadpool on Today at 00:57:50 »
That a question I currently struggling to figure out...  even trying to understand the FWL idea

throw this out
500
70 to the LC, DC, FWL, FS
35 to the MOC, TC, CC, OWA, FRR
45 to independant world or small nations
The Lyran Commonwealth and the Federated Commonwealth are now one nation, so their seats should be amalgamated. so, as follows:
140 seats to the Federated Commonwealth, 70 seats to the Draconis Combine, 70 seats to the Free Worlds League
35 seats each to the Magistracy of Canopus, Taurian Concordat, Capellan Confederation, Outworlds Alliance and the Free Rasalhague Republic
45 seats for independent planets or small nations

Total: 500 seats

General Assembly = House of Representatives
Governing Council = Senate

I think that term limits for both bodies should be an item; what says the hive mind on this?
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Fan Fiction / Re: An American Tanker in Prince Davion's Court
« Last post by DOC_Agren on Today at 00:25:17 »
would like to see the breakdown of the seats by state!
That a question I currently struggling to figure out...  even trying to understand the FWL idea

throw this out
500
70 to the LC, DC, FWL, FS
35 to the MOC, TC, CC, OWA, FRR
45 to independant world or small nations
5
Fan Designs and Rules / Re: IS Compact XL Engines
« Last post by Charistoph on 02 October 2022, 23:48:43 »
Putting slots in the side torsos is a net negative.  There should be some benefit for doing it.

Well, if we REALLY wanted to follow the protocols for both, it would be a straight 3-3-3 across the board.  You have the IS XL Side Torsos, with the Center Torso Compact work.

Not being a fan of 3 slots in a Side Torso (who is if you can't get a TMM over 5 while Walking?), I figured a 2-4-2 would be a better balance.
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Ground Combat / Re: Fight night : Atlas AS-7D versus Marauder II MAD-4A
« Last post by Charistoph on 02 October 2022, 23:40:56 »
The Mackie was chronologically the first 100 ton mech, but the Atlas was the first one to show up in the game.  Though the Marauder II was the third or fourth.

Depending on how you want to count it, I believe 4th.  The Annihilator was the first Mech shown in Wolf's Dragoons, and the Imp was right before the Marauder II.
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One of the most common errors of players is to not dedicate enough firepower to ensure a kill. They see the armor gone in a location, and if a theoretical pair of PPCs can drop it if it hits that spot again, that's all they assign.
They're drastically underestimating the likelihood of that damage ending up elsewhere.

This results in units have *far* more turns of utility than they should. The only thing worse than overkill, is underkill. Drop those suckers.

Now once you become good at killing the things that should be 100% dead, you need to get good at ignoring the things that have become irrelevant. An Orion with 1 Medium laser left is worth 0 of your firepower. It's an initiative sink. You give that little guy the spare LRM launcher as a secondary shot, provided it doesn't cause heat issues. But your main firepower better go to something that still has firepower.

My rule of thumb is to figure out how much firepower ought to kill something, then assign triple that amount against the mech.  It usually works pretty well.  Also, I make sure to step on initiative sinks when given the chance: I've played in too many games where the initiative sink wound up letting an opponent delay moving an important mech long enough to swing a round in their favor.
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Fan Fiction / Re: An American Tanker in Prince Davion's Court
« Last post by Dreadpool on 02 October 2022, 23:25:56 »
would like to see the breakdown of the seats by state!
As the number of seats in the General Assembly will be on the basis of proportional representation for the member states of the League, I am wondering how many seats each state should have?
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Have they given you any idea on the prices?

They have not.
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I had a Kingfisher C survive 15 turns on a Grand Melee for a Jade Falcon Bloodname down one arm, one side torso, and most of the armor and internal structure gone on the legs before it was finally mobility killed from a mostly dead Thor A's last barrage. I killed two Stars with that thing.  I also had a MAD-3R survive a Masakari in a duel, but that was because the Masakari overheated and blew up his missiles and right arm wjen he decided to alpha strike the MAD-3R
 Blew off the left arm and the left torso, but I killed the Masakari by shooting him the head after he shutdown with a PPC and medium laser. 

But yes, the Kingfisher is incredibly tough to kill and is well armed enough in most configs that you can't ignore it.  I'll often use is it as a counter against people that invest in 3000 plus BV kill platforms like the Tomahawk II or a Turkina, becauee I can squeeze a bit more BV to upgrade the pilot.  The Flashman is also quite hard to get rid of even with an IS XL, especially if it's the Comstar model with C3i and ER Larges.  That 5/8 move curve with heavy armor and medium to short range crunch makes it a far more capable killer then most realize.
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