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Combat Vehicles / Re: Damascene Scimitar
« Last post by Daryk on Today at 04:17:13 »
Thank you all!  This one is definitely going in my sig block!  :thumbsup:
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Fan Fiction / Re: And I Feel Fine: Book III: Thunderclap
« Last post by Daryk on Today at 04:15:51 »
Interesting indeed!  8)
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The Inner Sphere / Re: Where would you work?
« Last post by Metallgewitter on Today at 03:41:53 »
Perhaps as a side note: do you register your unit with the Mercenary board or do you intend on running it "under the radar"? I doubt Comstar would really care if you have a small unit but your equipment might peak their interest (yes it's very old but Comstar might be looking for bases outside the IS). Plus no registration means your reputation might not get around as fast as you wish.
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BattleTech Miniatures / Back on speed paint.
« Last post by agen2 on Today at 03:25:08 »
Last 3 elements to complete my company 4th Skye Rangers

IMG_20211207_091125 by agen2, su Flickr
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"Vacuum", page 238.
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The Jade Phoenix A does make the mistake of carrying two tons of Ultra-20 ammo in its CT.  If you can go after that through TC, SPAs, physicals, called shots, lots of hit location rolls forcing chances at CT crits, incendiary attacks forcing ammo explosions, etc., she will go up like a torch.  It’s a tall order with 44 points of frontal  CT armor and that 7MP jump.  But even if you fall short, you may force her to dump that ammo and cut her Ultra-20’s effective life in half.
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So, anyone have any thoughts on the Doom Courser?

I hate it.

I am slightly biased in my opinion
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Ground Combat / Re: CASE II question
« Last post by garhkal on Today at 02:02:52 »
Since it still gives a chance of another crit, there's still a chance those other components may be affected..
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I dont understand your point Charistoph.  I am saying that the fusion engine makes infinity-1 energy, no matter what your rating is, so long as you have the infrastructure to harness it.  This is because a 10 rated and a 400 rated engine can make the same amount of (near) limitless weapons fire--if you can cool them.  The limiting factor on how much energy you can pull from your self sustaining fusion sun is based on how much of the waste heat from the engine you can manage.  Heat is a product of energy production, and if you draw more power you make more heat.  The engine rating does not appreciably change how much energy a fusion reactor can make.

Heat is energy in and of itself.  You're making assumptions based on poor data.  You're assuming that Heat is only due to the engine spiking.  The concept doesn't work. 

If that's what it was, then a Locust walking it's full speed would be generating more heat than a running Atlas.  But that's not the case, a running Atlas with an engine that is almost twice the rating of the Locust will be generating twice as much heat as a Locust taking a stroll which is moving almost twice as fast.

A Gauss Rifle which relies on power generated by the engine wouldn't be generating less heat than an Autocannon or Missile System which have their own self-generating power systems (i.e. propellant).

More massive Engines would have greater cooling by default to account , but instead, it is only 10 heat sinks, and those can be Single or Double.  While adding in Heat Sinks during its base construction MIGHT not have those Heat Sinks take up space in the interior, the Heat Sink mass is already included in the Engine's mass.  Not to mention, those Heat Sinks are modular and can be swapped out as part of an Omnimech's kit.

The only way for this concept to work is that all that extra mass between a 10 rating Engine and a 400 Engine is pure cooling which allows it to process the heat of the miniature star it contains such that they all operate at a cooling parity.  But that concept doesn't work either once one introduces Double Heat Sinks which should operate much like XL Engines, but one can have XL Engines with Single Heat Sinks, and Standard Engines with Double Heat Sinks.
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I dont understand your point Charistoph.  I am saying that the fusion engine makes infinity-1 energy, no matter what your rating is, so long as you have the infrastructure to harness it.  This is because a 10 rated and a 400 rated engine can make the same amount of (near) limitless weapons fire--if you can cool them.  The limiting factor on how much energy you can pull from your self sustaining fusion sun is based on how much of the waste heat from the engine you can manage.  Heat is a product of energy production, and if you draw more power you make more heat.  The engine rating does not appreciably change how much energy a fusion reactor can make.
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