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Challenges and Gatherings / Re: Battletech Long Island III
« Last post by jimdigris on Today at 04:55:11 »
Several of my fellow teachers said the same thing. :D
Are you getting any smoke from Nova Scotia?  They keep saying we'll be getting haze from it but nothing happens.
BattleTech Miniatures / Re: Snord's Irregulars, ilClan Era.
« Last post by jimdigris on Today at 04:53:20 »
Impressive!  :thumbsup:
BattleMechs / Re: Design Challenge: Electronics and Logic
« Last post by Sabelkatten on Today at 04:39:12 »
Being slightly different... Light quad:

Code: [Select]
Werecat WRC-3XE

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3132
Cost: 11 310 300 C-Bills
Battle Value: 1 136

Chassis: Unknown Standard
Power Plant: Unknown 245 Light Fusion Engine
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h (151,2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
    2  ER Medium Lasers
    1  Vehicular Grenade Launcher
    1  Angel ECM
    1  Bloodhound Active Probe
    1  Improved C3 Computer
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment           Type                         Rating                   Mass 
Internal Structure: Standard                      62 points                3,50
Engine:             Light Fusion Engine          245                       9,00
    Walking MP: 7
    Running MP: 11 (14)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LT
Gyro:               XL                                                     1,50
Cockpit:            Small                                                  2,00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Stealth Armor                AV - 120                  7,50
    Armor Locations: 2 LT, 2 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     11           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            13       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     8            15       
                                        L/R Rear Leg     8            14       

Equipment                                 Location    Heat    Critical    Mass 
Improved C3 Computer                         HD        0         2         2,50
2 (T) ER Medium Lasers                       RT        10        2         2,00
(T) TAG                                      RT        0         1         1,00
(T) Vehicular Grenade Launcher               RT        -         1         0,50
Supercharger                                 RT        -         1         1,00
Angel ECM                                    LT        0         2         2,00
Bloodhound Active Probe                      LT        0         3         2,00
Quad Mech Turret                             RT        -         1         0,50
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
9          1       1       0       0      1     0   Structure:  2
Special Abilities: ECM, STL, AECM, BH, RCN, C3I, TAG, MHQ2, SRCH, ES, SEAL, SOA
Fan Articles / Re: MoTW: Hellcat (Hellhound II)
« Last post by glitterboy2098 on Today at 04:31:45 »
for the medium, its a decent compromise. i just wish that they'd come up with a system that allowed omnimechs be actual Omnimechs.
BattleTech Miniatures / Re: Snord's Irregulars, ilClan Era.
« Last post by avon1985 on Today at 04:27:46 »
WOW!   Very very nice! :thumbsup:
Fan Articles / Re: MoTW: Hellcat (Hellhound II)
« Last post by Rince Wind on Today at 04:09:11 »
If you don't add some restrictions then a Warhammer and an Archer have exactly the same options, which would be boring and encourage very few meta builds even more.
General BattleTech Discussion / Re: What If?
« Last post by Orwell84 on Today at 04:00:15 »
There are several "what ifs" in BT like for example what if Fredrick Steiner had succeeded in his coup or what if ilKhan Leo Showers hadn't been killed.

One of the best parts of BattleTech for me - its rich history lends itself to so many. If the FedSuns had collapsed during the First Succession War, if the Second Star League hadn't reformed and Lincoln Osis got to lead Revival 2.0, or if the Hell's Horses had crushed the Falcon Remnant at the recent Battle of Sudeten...

Is there a thread collecting various fan made what if scenarios? I've found some good ones on the fan fiction thread and elsewhere but a single mustering point for them would be cool. Just a link and one paragraph brief on the point of divergence.

Not only is the Dragon in relatively good shape, some very combat hardened commands, combat hardened troops being transferred to training positions and command positions in the new Ashigaru Regiments, they also have numbers with the new Regiments.
They will also be in a defensive war against an invading Clan... again, which will increase their recruitment rates and desire to win any engagements.
Also there's no RotS trying to keep the peace or Black Dragons to use as an Honourable way to back out for either side.

The Dragon is going to go for broke and Yori has been planning for the Bears to jump the boarders, this is not going to go well for the Bears from the get go.

This war is unwinnable, will be lost because those in charge (of the faction) are well short sighted is the nicest way to say it, and because Alaric Senpi UWU had a toddlers tantrum over not being seen as the Wolfiest wolf that ever wolfed, hopefully iCEO will shed some light on his decision, And maybe with how bad the war goes will result in the RasDom leadership being ousted and all this blamed on Alaric and the Dominion goes all Anti-3rd League because of it and the Dominion will get a loss and most of the other fans will be happy that they're not some super untouchable faction, and then the Dominion can have its own win, for its own reasons, on its own merits and the Dominion can stop being some other factions Deus Ex Ursai.
Gaming Terrain / Re: Some Capellan and Azami terrain.
« Last post by Daryk on Today at 03:19:35 »
Great work!  :thumbsup:
Gaming Terrain / Re: City Scenario Terrain (Work In Progress)
« Last post by Daryk on Today at 03:18:15 »
The ground level shots are GREAT!  :thumbsup:
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