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Fan Designs and Rules / Re: Looking to improve the MML
« Last post by Adastra on Today at 22:47:36 »
Yeah, I'm not really seeing MML-3s specifically as needing any buffs except to the extent that all missile weapons might need them. For a given amount of damage and heat they're equal to SRM-6s (the most efficient option in terms of heat), being more bulky in exchange for being able to fire LRMs as well. They're the best choice for a great deal of utility ammo, and as LRMs they have such small salvo sizes that they're basically long range crit-seekers.

The bigger MMLs are pretty mediocre and could stand to be better, though.

I don't think allowing MMLs to fire twice the number of LRMs would be a good idea. It basically flips them into being LRM launchers that can fire SRMs if you really need to, but you'd never actually want to be in that situation in the first place with how inefficient they are in that role. Using medium lasers as your backup weapon works just fine if you want your short range to be the secondary function. MMLs currently serve in almost the opposite role, a more short range-oriented weapon that still functions solidly at long range.

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General BattleTech Discussion / Re: BMM art question
« Last post by GRUD on Today at 22:42:21 »
I was told at Gen Con we'll be getting posters of the art from a certain recent Trilogy.   :thumbsup:


Recent as in Entirely New from the past 2-3 years, NOT reprints from 20+ YEARS back.   8)


Though I wouldn't be against anything that old either!   ;D
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General BattleTech Discussion / Re: Maximum damage in a single phase?
« Last post by GRUD on Today at 22:37:10 »
If you meme'd really hard, I think you can get close to 50 Clan ER medium lasers onto a 100T mech with maximum silliness (minimum number of actuators, mixed tech, IS compact engine and gyro, 250-rated engine for minimum weight without needing external heatsinks, lasers in the legs, etc.)
Several years back I used HMPro (then reproduced it in MMLab) to make the Gatling GTL-4C2TC. Used everything I could to free up weight and crit spaces, and wound up with this.  I believe the "TC" part is because it has a Targeting Computer.   :thumbsup:  This had the highest Possible damage output from 6 or 7 variants.  It could only fire for about 3 turns though.  ;D  I think it could fire everything for 2 turns, then about half for the 3rd.  I've only ever used it in MM.  NO desire to roll that many dice, or to use something so Ridiculous against a Friend.   xp   The Clan Variants had anywhere between 46 and 52 HMGs and 1-2 other weapons, and I have at least 2 IS Variants, 1 with 20, the other with 23 small lasers, and 3-4 other weapons.  I miss HMP.   :'(

  52 Heavy Machine Guns         3 Each
  1 Streak LRM-15 (OS)              15
Total Possible Damage:              171
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Off Topic / Re: Hi, how ya DUNE? (Spoilers! Beware!)
« Last post by marauder648 on Today at 22:34:31 »
I do think the miniseries Baron (Ian McNeice) is better overall but i don't mind new Dune's different take on the character. As villans go, Skarskard does manage to be menacing. But the miniseries Baron manages to be pretty charismatic villain, IMO, unlike Skarskard Baron.

(Strangely, i remember a lot from Lynch's Dune which i do like overall, but i cannot remember anything about its Baron. Yes, i said like Lynch's Dune, it is absolutely a flawed movie but it does some things well and interestingly.)

I'd say that the mini-series, although well played by the actor, was still channeling the 84's movie's Baron with campy fun. He was cunning and charasmatic, but as camp as a pile of butlins, which stands in line with the 80's one. Basically both 80's and mini-series were rather fun villains, a more killy and effective Ming the Merciless kind of Pure Evil as they were having FUN with their villany whilst happily nomming on nearby scenery.

Skarsand's take is far more menacing and dangerous rather than hammy, creepy fun.
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Fan Fiction / Re: And I Feel Fine: Book III: Thunderclap
« Last post by Liam's Ghost on Today at 22:17:44 »

~Coyote WarShip Ma'li~

"The Pack Alpha and Wendigo have arrived at the Hood IV L1 Point." Star Admiral Gruber explained to his SaKhan. "They report they have met minimal resistance and are en-route to planetary orbit to begin the annihilation of the planetary population. They will be in position in roughly six hours."

SaKhan Erik Khufal nodded as he paced through the holographic map of the Hood system that filled the holotank. His own ship, the Ma'li could be found close to the top of the tank, a point of light moving down at a steadily increasing speed. The two new arrivals lay close to the center. At this zoomed out scale the icons virtually overlapped the icon representing Hood IV, making it difficult to visualize just how far they still had to go.

There were other icons as well. At the extreme right side of the tank there was an icon indicating the last known location of the WarShip Stalker as well as a cluster of icons representing the ships that had killed it near Hood VII. This reported location was over a day old.

But there was another contact, much closer and much more current. Like the two ships close to Hood IV, its proximity to the Ma'li at this scale left the icons overlapping. Khufal reached up to grab the empty air beneath it and pulled down, the holotank's reactive controls interpreting it correctly to bring the image down until the two icons were at eye level. Another hand motion zoomed area around the icons until they actually seperated into coherent, distinct objects whose projected tracks looked to intersect in about two hours.

Star Admiral Gruber seemed to understand his interest. "They are likely planning a missile strike as they pass."

Khufal tapped the icon for the contact to display a readout of known information. He wasn't completely unfamiliar with it. It was one of the small, primitive gunboats the locals used, already badly damaged and limping along. Readout indicated no signals from the ship's primary fire control or sensor systems. "How much of a threat is it?"

"Minimal," Gruber said. "Our closest point of approach will be at three thousand kilometers. I have already ordered the helm to reduce acceleration and concentrate on evasion. This will maximize the effectiveness of our own point defense systems and minimize the accuracy of any missile strikes. Based on prior engagements, it is all but impossible that any missile will touch us."

"What about other weapons?" Khufal asked.

"Our observations indicate that the ship's gun armament, if functional, is designed for short range engagements under two hundred kilometers," Gruber replied. "Even if the ship still retains functioning fire control systems and is somehow able to get into range, it would be quickly destroyed by our own weapons."

"Very well," Khufal said. "I leave that matter in your hands."

-----

~HSDF Lightning, some time later~

Lieutenant Commander Augustus Lee could feel his hand shaking a the stopwatch ticked along.

Common sense said what he was trying to do was impossible. Naval cannons like the cluster of guns mounted in what was left of the Lightning's nose were designed with tolerances and performance statistics optimized for a range of at best a couple hundred kilometers. This was simple practicality. Shells could only be flung so fast, even by the micro-scale fusion explosions used as propellants, and the further you got out, even tiny variables started growing quickly, like the limitations of the mounts for fine targeting adjustments, minute imperfections in shell or propellant design, flaws in the targeting system, or perhaps just the entire set of systems being out of whack because of shock damage from having so much of your platform shot away.

This didn't even get into hidden variables on the enemy side. They didn't actually have a fire control system. The plot for this shot was based entirely on visual observation of the target's drive flare and a lot of math. And the target, of course, wasn't flying a straight, predictable line, instead throwing in random puffs of lateral acceleration that shifted it as much as a few kilometers at a time.

So yeah, common sense... A single precise killing blow wasn't going to happen. A single precise hit of any kind wasn't going to happen.

"Blessed be Saint Barbara and Ching Lee, and may they guide our shot." Lee intoned as the last seconds on the stopwatch ticked away. "Start the firing sequence."

Through the decks, he could feel the vibrations as the forward guns came to life, started firing, and kept firing until the magazine ran dry.
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Off Topic / Re: Hi, how ya DUNE? (Spoilers! Beware!)
« Last post by Empyrus on Today at 22:11:48 »
I do think the miniseries Baron (Ian McNeice) is better overall but i don't mind new Dune's different take on the character. As villans go, Skarskard does manage to be menacing. But the miniseries Baron manages to be pretty charismatic villain, IMO, unlike Skarskard Baron.

(Strangely, i remember a lot from Lynch's Dune which i do like overall, but i cannot remember anything about its Baron. Yes, i said like Lynch's Dune, it is absolutely a flawed movie but it does some things well and interestingly.)
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BattleTech Game Errata / Re: Recognition Guide: IlClan (all volumes)
« Last post by mordel on Today at 22:01:34 »
Recognition Guide Vol 19 (pg. 15)

Issue: Spider SDR-9M record sheet is listed as Standard. However, VSP lasers never became standard, ad remained advanced.

Correction: Change Rules Level from Standard to Advanced
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Taunting and name-calling over the radio can do the most damage, psychologically.
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I'm still fond of pulling the aerospace thrust/velocity in for the hybrid mode, since that is part fighter, part Mech.  Would need some tweaks to the thrust values, but it would also be a means of getting people used to the space/air combat rules and making playing some space games less 'scary' for not-so-first-timers.

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Off Topic / Re: Hi, how ya DUNE? (Spoilers! Beware!)
« Last post by marauder648 on Today at 21:53:52 »
Quote
Lasguns: It’s not addressed in the movie how they work, so maybe this needs a pass, but a Harkonnen airship randomly firing a lasgun through a city full of active combatants wearing personal shields hurts my Dune loving heart.

This was the only bit that stood out to me, because it seemed to hit a shielded ship and could have hit shielded combattants, and if that's the case, there wouldn't ben an Arrokeen to fight over :p

But on the whole, I enjoyed it, One big plus is Skarsgard as the Baron. The Lynch movie's Baron was a bombastic, campy character who had to go full disney villain to come across as evil (the shouting flamboyance, i'm sure he yelled FOOLS! at one point too). This Baron was MENACING. He didn't need to yell and howl. He just needed to say 'Kill them' barely above a whisper to be obeyed.
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