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1
This thing will get behind you if it wins init, will wind op behind a hill if you do, and after a couple passes will probably have stripped your back.

Code: [Select]
Shanker Shk-01

Mass: 35 tons
Chassis: Endo Steel Biped
Power Plant: 315 XL
Cruising Speed: 97.2 kph
Maximum Speed: 194.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Ferro-Fibrous
Armament:
     2 Medium X-Pulse Laser
     1 Medium VSP Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 11,332,035 C-bills

Type: Shanker
Technology Base: Inner Sphere (Experimental)
Tonnage: 35
Battle Value: 1,134

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        315 XL                 11
Walking MP: 9
Running MP: 14(18)
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  4
Cockpit                                               3
Armor Factor (Heavy Ferro)    109                   5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        15   
     Center Torso (rear)               5     
     R/L Torso               8         13   
     R/L Torso (rear)                  3     
     R/L Arm                 6         10   
     R/L Leg                 8         14   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo               Location  Critical   Heat    Tonnage
Medium VSP Laser          CT        2        7       4.0   
Medium X-Pulse Laser      RT        1        6       2.0   
Supercharger              LT        1        -       1.5   
Medium X-Pulse Laser      LT        1        6       2.0   


The damage maximizing version has seven standard mediums and a ton more basic ferro armor, but fewer big hits can be a valid strategy too.

2
Fan Fiction / Re: The glow of a worm inside a child's eye...
« Last post by Blade4 on Today at 04:02:44 »
The underlining problem is the source trouble is baked into their culture. As a merchant/corp state corruption of various sorts just seeps in and any system where you can buy a commission and wealth and connection are more important than actual competence? Made worse that unless she can show iron clad evidence in many cases she cant burn the dead wood without risking general revolt as her nobles and officers move to protect themselves.
3
TechManual / DropShip BV Calculation
« Last post by Juliez on Today at 03:53:20 »
Greetings!

For DropShips, the BV rules (TM, 6th printing, p.312 or BV errata, 4.1) say to find the arc with the highest weapon BV (step 2), the nominal "Nose". However, the rules don't say anything about choosing that arc when there is a tie.

When the nose and aft BV are equal, the adjacent arcs for step 4 are the wings for nose and the aft wings for aft. When for step 2 the wing and aft wing are equal, either the nose or the aft would be included as adjacent in step 4.

An example for the second case is the Cargoking (TRO 3026 Revised, p.118, aka Cargo King 2790 in MegaMek). The aft and nose are not equal in the Cargoking and as the "Right" arc they would get added at either x0.5 or x0.25 depending on heat, whereas as the "rear" arc they would be fixed at x0.25. This seems to allow two different BVs depending on the choice of "Nose" arc (when the unit is heat efficient for the "nose" and "left" arcs).

So, as a question, if I'm not mistaken about this, how is the choice for "nose" arc to be made in case of a tie between locations that aren't tied by wing symmetry?
4
Fan Designs and Rules / Re: IS Compact XL Engines
« Last post by Daryk on Today at 03:34:06 »
At Standard weight, there would be no benefit to doing it.  You still die if you lose the CT, and now you get two engine hits if you lose a side one.
5
11A is the direct successor in 3053? w/ just DHS & 7 ML.
11D is the Civil War version w/ XL, MPL, ERML, C3S.
11A it was, thanks!  :thumbsup:
6
That makes sense!  :thumbsup:
7
Ground Combat / Re: Talk to me about the Chaos Campaign system!
« Last post by Daryk on Today at 03:29:36 »
Campaign Ops outlines the support you need, both technical and administrative (which includes medical).
8
Fan Fiction / Re: The glow of a worm inside a child's eye...
« Last post by Daryk on Today at 03:27:36 »
Every problem they have is a people problem...  8)
9
Fan Fiction / Re: What Could Go Wrong
« Last post by Daryk on Today at 03:23:46 »
This is going to be significantly trickier than General Jaws's band...  8)
10
Non-Canon Units / Re: The Wolf Skinners [3024]
« Last post by Daryk on Today at 03:19:05 »
The boot up sequence was pretty complicated, especially for people who had never done it before.  The Engineer pointed it out shortly... :)
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