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Combat Vehicles / Re: Lyran Jagdpanzer
« Last post by Grand_dm on Today at 20:05:19 »
Certainly, and a superior one at that!  In a campaign game, the OPFOR tried to hide a hover behind a hill, and the first round from our LTAC equipped Orion (and let me just say, the mini the player made was AWESOME!) managed a mission kill by targeting the hex next to it he could see.  Simply GLORIOUS!  ;D

Ooooh I would love to see that, the Orion is my favorite 'Mech. Good stuff!
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Combat Vehicles / Re: Lyran Jagdpanzer
« Last post by Daryk on Today at 20:03:34 »
Certainly, and a superior one at that!  In a campaign game, the OPFOR tried to hide a hover behind a hill, and the first round from our LTAC equipped Orion (and let me just say, the mini the player made was AWESOME!) managed a mission kill by targeting the hex next to it he could see.  Simply GLORIOUS!  ;D
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Combat Vehicles / Re: Lyran Jagdpanzer
« Last post by Grand_dm on Today at 20:00:08 »
CVB is not wrong, but I LOVE the idea of an LTAC tank.  I'm trying to remember if I ever managed to fit one into a Light Vehicle Cubicle...  ^-^

The thing I love about the LTC is it gives us another sorely needed ballistic option beyond the AC20.
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Combat Vehicles / Re: Lyran Jagdpanzer
« Last post by Grand_dm on Today at 19:58:46 »
Nice design. It's just that I associate a Jagdpanzer with a main gun in a casemate instead of a turret.
I woud include a camera so that lancemates can better spot for each other for indirect fire.
Either the MG should move to the bow, or the turret needs another half ton for the structure, the LTC completely fills a two ton turret.

Easy enough fix!
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IT'S LIKE CHRISTMAS MORNING !!!!

All 12 Boxes seems to have the right minis.

The Salvage selection was pretty awesome to me.

Legend - Marauder - Which was the one I wanted most since I only own a couple Mads compared to Lance+ of the other 3.

Stormcrow
Shadowcat
Viper
IceFerret x2  (Ok didn't need the dupe but otherwise fine with it)
Summoner  (Got a star of them but I'll take it for the character card)
Hellbringer x2  (REALLY didn't need any more of these since I also have a Star of them & 1 at best for Card would have been "meh")

So I got 4 Mediums that I only own 1 of each (I think) prior to the Kickstarter so VERY nice adds to the collection.
As a Wolf player, IceFerret #2 is welcome, so I'll deal w/ the dupe there but as a "collector" having pilot cards for a different mech would have been nice.
The 2(3) Heavies sadly are up there as my most numerous minis with at least 4 of each, maybe 5-6.

I got the Legend I wanted most & 4/8 of my random salvage were heavily desired.
As for the other 4, meh, 50% is pretty good and its trade bait.

Only damage I've seen so far is 1 Hellbringer is a little warped/bent but I'll see what I can do about that.

I tried uploading pics but it doesn't seem to want to accept them.
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Combat Vehicles / Re: Lyran Jagdpanzer
« Last post by Daryk on Today at 19:52:09 »
CVB is not wrong, but I LOVE the idea of an LTAC tank.  I'm trying to remember if I ever managed to fit one into a Light Vehicle Cubicle...  ^-^
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Off Topic / Re: So I'm moving to Florida.
« Last post by rebs on Today at 19:51:36 »
Where did you wind up stuck for the weekend?

Lacon, Illinois.  It's a very small town with many bars.  Not much to do here but drink, apparently.  But that doesn't bother me too much.  They like good music, so there is that...

I hate it when troubleshooting gets the wrong answer at first.. it always multiplies the time to repair...  :-\

Yaasss... We had to cancel the order for the switch, and order a whole new starter instead.  But no matter what we have to wait until.Monday for it to ship.  So I'm in a true podunk town (population 1970 or so) until then.
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Fan Designs and Rules / Re: Rifle Cannons: What have you done?
« Last post by Daryk on Today at 19:48:24 »
I think the BAR system works just fine, and that the Rifle Cannons ignored it when they were published (that flat -3 at TW scale).  I get no love from TPTB on that point, so you can probably safely ignore me.

On the other hand, the BAR system works great with just about everything else in BattleTech, leaving Rifle Cannons as the glaring exception.

But that's just my opinion, of course...  ::)
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Fan Designs and Rules / Re: Rifle Cannons: What have you done?
« Last post by Daemion on Today at 19:43:14 »
The game designers are not flawless. There should not be a 0 damage tactical scale weapon in the game. No amount of Battletech grognards rattling their sabers will convince me otherwise.

Maybe not zero, but maybe something that rounds to zero.  I've always looked at single shot tube cannons as being a fractionalized version of the rapid-fire AC.  While they may not do honest damage that registers as a full damage point, you get enough grouped together, they could. 

Honestly, I've toyed around with them still being able to force a crit if the round lands on an 'exposed' location or via a tac.  I would give them this bonus over infantry small arms fire simply because it's meant to effect armor.  And, this would be round-based.  The cannon should have access to other types of rounds which it can fire on the fly.  It's a smaller form of artillery, after all.

For me, the biggest failure is the BAR system, especially when applied to combat-ish vehicles, and all the exceptions they added for standard BattleTech Armors.

But, I grew up in the BMR era, and have found a lot of changes toward Total Warfare to be 'counter intuitive' in the least.
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Off Topic / Re: Hi, how ya DUNE? (Spoilers! Beware!)
« Last post by Daryk on Today at 19:41:23 »
These reviews are encouraging, and I'll try to see it this weekend.  I liked the '84 version, even though it wasn't very true to the books.  I'll always think the last two books in the series (Chapterhouse and Heretics) were the best, but you really can't appreciate them fully without reading the first four (as much of a slog as the intervening three are, God Emperor being somewhat refreshing from Messiah and Children).
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