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Clan Chatterweb / Re: Rasalhague Dominion: The voting will continue until morale improves!
« Last post by Kerfuffin(925) on Today at 14:08:40 »Came to despise them, but how much of that was the Cats going 2nd SL and how much was Black Dragon shenanigans? part of me can see some Bears wanting to go at the DC for turning casual friends into enemies or for destroying a Clan in such a dishonourable way, i.e. using the Bears to do their dirty work.
Side question; Has anyone gone through out MUL in and figured out what unit rolls we have a lot of? Skirmisher vs Sniper vs Scout ect. it would be interesting to me at least to see how our Touman has evolved over the era's and extrapolate how we are mostly fighting going in to the ilClan era.
the cats didnt start raiding us without Hegira due to joining the 2SL or the black dragons. thats why we hated them, the other stuff made it worse.
I dont see the bears doing this for the Cats, but if Alaric can capitalize on the situation that works too. Also I assume the dracs are the first target for the smoke jags revenge as well. Although they cant take that many Ls in a row, unless the become the 3SW capellans narratively.
your side question:
I think that is a silly way of looking at things, given omni mechs.
a better way is to look at native production, speed and pod weight
Fire Moth: 6.5t 10/15(20)
Viper: 8.5t 8/12/8
ROtter: 18.5t 5/8(10) (re)
Mad Dog MkIII: 30t 5/8
Karhu: 30t 5/8
Executioner: 26.5t 4/6(

Mastodon: 45t 3/5 (re)
we have some second line mechs we also build
Kodiak/Kodiak II brawlers or missile snipers depending (4/6)
Viking IIC missiles (3/4)
Highlander IIC 3 3/5/3 (i think this is a refit from New Oslo which we lost in the closing of the dark ages. New oslo seemed to be a HAG foucsed refit facility)
Cyclops C, brawler that does ok at range (4/5)
some variatns of MAD IIC, long range (3/5)
Bruin a fancy grizzly (4/6/4)
Ryoken II (gross) long range (5/8)
Grizzly 2/3 skrimish at shorter ranges preferably (4/6/4)
Arcas of all varieties, skirmish at close preferably (5/8/5)
Kuma (gross again) hyper jumpy (6/9/8 or 6/9/6)
Gravedigger (grosser) (4/6)
a coupe Shadow Hawk IIC variants, skirmisher (striker via MUL) (6/9/6)
Beowulf IIC scout/striker (6/9(12)/6
Kontio, striker/scout (7/11)++
Horned Owl striker/skirmisher (6/9/6 or 6/9 or 5/8/7)
a couple locust IIC variants, sniper scout (fast)
Bear cub, trainer (8/12)
Ursus/II lots of variants for different situations, skirmisher
to answer the question directly we have alot of strikers and skirmishers but that is just clan tech. a huge amount of snipers and a fair number missile boats. a decent number of juggernaughts and then some (more than Jugg) brawlers. more scouts than i though, but alot of them are just fast and do no damage compared to having dedicated electronics.