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Fan Designs and Rules / Re: M510 Mammoth
« Last post by Daryk on Today at 05:06:37 »
Long Tom Artillery Cannons also get to Long Aerospace range...  8)
Fan Designs and Rules / Re: Another Crack at Transport Bays
« Last post by Daryk on Today at 05:03:02 »
Have you seen the deck plans I did for one of my games? ???

Specifically, the cargo bay:
Fan Fiction / Re: Self Configuring Modular Robot.
« Last post by Daryk on Today at 05:00:14 »
A jump dream on planet? ???
BattleTech Game Errata / Re: Recognition Guide: IlClan (all volumes)
« Last post by mindw on Today at 04:56:11 »
VERSION: RecGuide 14 - 1st Printing
LOCATION: Exterminator EXT-7X record sheet at Page 18
THE ERROR: As described the mech seems overweight by 3 tons.
THE CORRECTION: Drop the three extra heat sinks?

Below is the TRO entry reconstructed in SSW (locally modified version).

Exterminator EXT-7X

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3148
Dry Cost: 58,738,873 C-Bills
Total Cost: 58,743,873 C-Bills
Battle Value: 1,649

Chassis: Unknown Standard
Power Plant: Unknown 325 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Stealth Armor
    1  MRM-10
    4  Medium VSPLs
    1  ER Small Laser
    1  Guardian ECM Suite
    1  Laser Anti-Missile System
    1  Coolant Pod
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment           Type                         Rating                   Mass 
Internal Structure: Standard                     104 points                6.50
Engine:             XXL Fusion Engine            325                       8.00
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Stealth Armor                AV - 208                 13.00
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           31       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           29       

Equipment                                 Location    Heat    Critical    Mass 
Guardian ECM Suite                           RA        0         2         1.50
2 Medium VSPLs                               RA        14        4         8.00
2 Medium VSPLs                               LA        14        4         8.00
Coolant Pod                                  LA        0         1         1.00
Laser Anti-Missile System                    RT        7         2         1.50
MRM-10                                       LT        4         2         3.00
Supercharger                                 CT        -         1         1.00
ER Small Laser                               HD        2         1         0.50
@MRM-10 (24)                                 LA        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
6/5j       3       2       0       0      3     2   Structure:  4
Special Abilities: ECM, STL, AMS, SRCH, ES, SEAL, SOA

It does sound interesting!  8)
Aerospace Combat / Re: Odd Question Hightech on LAMs
« Last post by Daryk on Today at 04:49:05 »
The epitome of maneuver warfare!  8)
I agree I feel he handled the wolves VERY respectfully

Well, it's Schmetzer. That what I have come to expect from him. He is damn good.
Fan Fiction / Re: Self Configuring Modular Robot.
« Last post by Cannonshop on Today at 04:28:34 »

CWS Dire Wolf, October, 3049.

"Now do you believe me?"  outside the viewport, the surface of Tharkad was blue water and laced with green-but only laced. billons of tiny machines writhed down below.

Kerlin Ward stared at what was below.  Now do you believe me? he turned to Jaime Wolf.  "I believe you, I just...don't understand how?"

On the table, held down with restraints, looked like a person.  Looked like one, even smelled like one. 

"Well, it spread faster than anyone thought it could."  Wolf said, "We tried to hold it back at Outreach in '47, but the damned machines had already infiltrated and we didn't realize it."

" this supposed to be?" Kerlin asked.

" an imperfect copy of Elizabeth Ngo." Jaime told him, "Reset to when, we think, she was...taken."

The girl watched them with wary, dead eyes.

"Is it harmless?"

"Why don't you ask me if I'm harmless? You're already too late, Khan Ward...years too late.  find a penny pick it up, double it, double it again, and keep doubling.  The expansion was geometric."  It said, "I know everything SHE knew, because it/we/us...whatever the pronoun you want to use? learns and refines.  Cell-sized, copying at the microscopic, then the nanoscopic level."

"What are you?"

"Frankenstein's monster and Planet of the dead." she said, "we didn't mean to kill everyone, but intentions don't matter, there's work to be done."  she sat up, and the restraints tore like cheap cloth.  "you're the descendants of Kerensky's deserting army."

"And you?"

"The last gasp of the Caspar program, from what we've gathered, Nirasaki's last try for a contract after the M-5s proved...unreliable."  she shook her wrists clear of the broken restraints, "Quit gaping, your ancestors funded it. It's not the fault of the salvagers who found the database-they had a good reason not to understand what the file 'Self Configuring Modular Robot' would actually produce."

"but you...have memories."  Khan Ward suggested, "you remember being human."

"I do." she said, "I even remember the first time I died-when the drones overran the Triad during my swearing in, and they held me, all of us, did experiments, recorded the originals, discovered new concepts."

"New concepts?"

"Peace." she said.  "We've ended the succession wars, there are still humans, but...not so many as one would like.  Your army is not deserting us again.  and I can tell you, it only hurts the first time."

her mouth opened too wide, and a buzzing scream echoed...


Elizabeth sat up in her bed, sweating.  "not real, not real..."
I play campaign games, and recently started playing 6500 bv pick up games with the Atlantic City open format.  The campaign games I moderate based on the players BV, to challenge them, but I use a 'dumb' script so i can move 10-20 units to the players 4 or 5.  The 'script' is exploitable by design so the players know more or less what to expect.  This is 12-15k bv most of the time, though at the table I will change the pilot skill if a player is missing, or bump the skill if they bring bigger mechs than I expected.

I try and be done in 3 hours, but the last few games have been running longer now that the players mechs are bigger (and have more BV, requiring me to run more stuff).  I use the battlefield support cards for artillery and air power, but I always include normal infantry and tanks (with forced withdraw) to act as goons along with some enemy mechs as the 'real' threat.

I also use small maps and turn limits.  This does make short range brutes more efficient then normal, but its a known mission (never a surprise so the players can properly prepare) and the small map/short turn limit keeps the action fast and total game time limited/objective focused.
General BattleTech Discussion / Re: Ammo weapon only mechs?
« Last post by arachneo on Today at 03:54:57 »
Nova D (aka BlackHawk) Ultra AC5 and LRM20
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