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Aerospace / Re: A New Weapon of War
« Last post by monbvol on Today at 09:01:34 »
Yeah some of the design decisions for a lot of Star League era ships are just baffling.  So if I'm going to do that I might as well also say they salvaged some HNPPCs and figured out better mounting points for half of them in the process and straight swapped for the MNPPCs.  That is all the more I think I dare take from the cargo hold now though.

Essex II Destroyer Betty Laffey
Mass: 620,000 tons
Use: Destroyer
Technology Base: Inner Sphere (Experimental)
Introduced: 3084
Mass: 620,000
Battle Value: 83,137
Tech Rating/Availability: F/X-X-X-X
Cost: 15,285,482,000 C-bills

Dimensions
    Length: 615 m

Fuel: 6,000 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 14
Heat Sinks: 2129 (4258)
Structural Integrity: 60

Armor
    Nose: 108
    Fore Sides: 104/104
    Aft Sides: 104/104
    Aft: 107

Cargo
    Bay 1:  ARTS Fighter (36)       12 Doors 
    Bay 2:  Small Craft (4)         2 Doors   
    Bay 3:  Cargo (44160.0 tons)    1 Door   

Ammunition:
    1,440 rounds of Anti-Missile System [IS] ammunition (120 tons),
    240 rounds of NAC/20 ammunition (96 tons),
    30 rounds of Barracuda ammunition (900 tons)

Dropship Capacity: 0
Grav Decks: 1 (55 m)
Escape Pods: 16
Life Boats: 16
Crew:  40 officers, 151 enlisted/non-rated, 39 gunners, 20 bay personnel, 20 marines      

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 SDS (Caspar) Drone Control System (Improved)
    1 Naval Comm-Scanner Suite (Large)
   744 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (120 Heat)
2 Naval Autocannon (NAC/20)                120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (40 shots)
FRS/FLS (813 Heat)
3 Naval Autocannon (NAC/20)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (60 shots)
1 Capital Missile Launcher (Barracuda)     10   2(20)   2(20)   2(20)    2(20)   Capital Missile
    Barracuda Ammo (10 shots)
3 Anti-Missile System                       3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (360 shots)
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC
ARS/ALS (623 Heat)
2 Naval Laser 55                           170  11(110) 11(110) 11(110) 11(110)  Capital Laser
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC
3 Anti-Missile System                       3    1(9)    0(0)    0(0)     0(0)   AMS         
    Anti-Missile System Ammo [IS] (360 shots)
Aft (250 Heat)
3 Naval Autocannon (NAC/20)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (40 shots)
1 Naval Autocannon (NAC/20)                60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (40 shots)
1 Capital Missile Launcher (Barracuda)     10   2(20)   2(20)   2(20)    2(20)   Capital Missile
    Barracuda Ammo (10 shots)
2
Gaming Terrain / Re: City Scenario Terrain (Work In Progress)
« Last post by Daryk on Today at 08:51:10 »
Looking good!  :thumbsup:
3
Fan Articles / Re: VotW: Scorpion
« Last post by Wrangler on Today at 08:45:16 »
Rereading the old post, I have to laugh a little bit. Looking at that tank. I keep thinking the cheap skates who built the scorpion said you know what I wonder if we could put legs on this thing? This mech same name was indirectly created. ;D
4
Ground Combat / Re: Force building challenge: Support the support
« Last post by Daryk on Today at 08:44:22 »
Taking a stab at the vehicles (with the assumption these are drop zone/fire base security assets):
4 Goblin variants (2 LRM, 2 SRM) [12 crew total, plus 4 techs]

1 Karnov [2 crew, 1 tech]
1 Ferret [1 crew, 1 tech]
2 Warriors (OG 3026 version) [4 crew total, plus 2 techs]

2 Heavy APCs [4 crew total, plus 2 techs]
BMRV [4 crew, 1 tech]
Hetzer [3 crew, 1 tech]
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BattleTech Miniatures / Re: Kell Hounds and Marik Hawks
« Last post by Daryk on Today at 08:33:59 »
The Kell Hounds are great, and nice work on the free-hand logos!  :thumbsup:
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Ground Combat / Re: Force building challenge: Support the support
« Last post by Gorgon on Today at 08:33:19 »
I'd start with account-tech and figure out your mission length and return trip then figure out how much consumables you need.  Unless those vehicle crew/techs and infantry (going to up it to 30 for easier math) are in steerage you will need considerable supplies. 

so 30*6 = 180; 12*5= 60; total of 240 persons.  In bays their rates are 1/20.   240/20 = 12t per day ... at 60 days that's 720 tons!  [I hope my math is right].  Going into steerage doesn't help, 240*5=1,200 towards quarters.

I'm guessing these ships are better for relatively fast & close drops.

You are of course correct in pointing out that quite a bit of storage space is going towards food, water and air, but funnily enough, the Vulture offers one of the better cargo to units ratio. A seeker or Condor, despite carrying a lot more personnel, will have to make due with ~500 tons. Something like a Hercules or Excalibur may carry up to 1300 tons, but they have to feed twice the number of infantry and quite a few more tankers. So yeah, its wise to back food to spare, but BT droppers in general are fairly short-legged.
7
Aerospace / Re: A New Weapon of War
« Last post by Daryk on Today at 08:31:37 »
That would work too... it's the Extreme Range Bracket you gain.
8
Aerospace / Re: A New Weapon of War
« Last post by monbvol on Today at 08:28:04 »
No good source/salvage for 45s.  I can go all the way to 55s from M5 salvage.
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Performance
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Ground Combat / Re: Force building challenge: Support the support
« Last post by Hammerhead on Today at 08:16:00 »
I always want a Paramour or Engineering Vehicle of some kind to haul Ammo for reloading in the field.

Other than that, mostly consumables; Ammo, Armor plate, some replacement weapons used commonly across multiple units (Medium Lasers, etc).

Prolly a Long Tom and MASH truck.

Then food and stuff.  ;D
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