Register Register

Recent Posts

Pages: 1 ... 8 9 [10]
91
MechWarrior and BattleTech Computer | Console Games / Re: The Fate of MWO
« Last post by martian on 14 August 2022, 23:45:54 »
To be fair that's more about the specific version, i.e. CryEngine 3 for MWO from 2009. Current version of Cryengine is 5.7.1 released May 2022 based on CryEngine V released 2016. While you can still find the SDK released for free for CryEngine 3 on the net you need a Crytek account created a decade ago to properly work with it. Consequently you will not find developers for it.

The UI elements having been written in ScaleForm are a bit easier to find someone able to do something with (incl. inhouse), since it's basically modified Flash. That's why e.g. they could relatively easily put together a launch menu for Event Queue or the new interface for the skill table without actually touching the spaghetti code of the underlaying game.
That's what I meant. The PGI's "customizations" of their old version of the CryEngine have made further work with MWO difficult, and impossible in some cases.
92
And it's not the first design to do so. Witness the Falcon (but that was against normal ambushing infantry, not battlearmor). In-universe it is not a valueless decision, but on a gameboard, I'd rather take my chances and keep them pointed forwards so I can use them where I want to.
93
The Free Worlds League hadn't encountered the Clans and therefore had no first-hand knowledge of Elementals.  They thought that a pair of rear-firing machine guns would give it useful protection from a flanking Elemental point.
94
Fan Articles / Re: A sky full of stars
« Last post by Starfury on 14 August 2022, 23:20:32 »
No no, we all know the Canopians secretly madeca deal to sacrifice cat girls to appease Betelgeuse...
95
General BattleTech Discussion / Re: Let's Share Some Counterintuitive Designs
« Last post by Starfury on 14 August 2022, 23:17:22 »
The Storm Raider isn't really a wasted opportunity as much as it is a medium to long range autocannon carrier with a melee weapon. In some ways, it's an attempt to throw back to the Beserker and Axman with LRMs.  I've found it highly useful in Republic to ilClan eralight fire support or scout killer units for Periphery powers, combined with Panthers, Toros, Garms, Valkyries, Duan Gungs, Anubises (sp?), and so on. The LRMs, autocannon or PPCs weaken the enemy, and thr Storm Raider engages the targets up close, firing its autocannon on the way in.  The R2 with the Ultra 5 works best i've found for this use.

The Mjolnir is a weird attempt at a Solaris mech. It reminds me of the Blackjack, where anyone would by it for secondary deployments. 


But if we're talking mechs that make me go hmm, why does the Cerberus have rear firing MGs?
96
General BattleTech Discussion / Re: another "official" LAM?
« Last post by RifleMech on 14 August 2022, 23:12:18 »
The Osprey and Titan are both canonized.  TRO:3085 for the Osprey and the Titan as the prototype for the Titan iI in TRO:3075

Thanks. :) I knew there were a couple but I couldn't remember which.  :(
97
I had to start putting stuff out because I'm running out of time, but if people could read it and help keep me kinda on track I'd appreciate it.  I've decided Hegemon was a good-sounding title, and its in the fan fiction forum.
98
I honestly do not think generated-power is a problem on anything being carried around by a BTU fusion-torch drive.

I do wonder about structural integrity of a ship weighing a fraction of the ones who normally do carry those weapons firing off multi-hundred tonne NACs and NGs, though.

Fusion torch SOUNDS powerful, I know.  But it's not bending the rules of physics over and giving them a going-through to punch holes in space-time.

The power scales aren't even remotely comparable, not to mention the structure of the system necessary to generate, handle, and guide that power.  by contrast, the Naval Laser is a bit like adding an extra bulb to your dash, but on a structure NOT designed to take physics and say "Nah, not today, we're going faster than light and tearing holes in reality to do it", it's a bit like trying to power an aircraft carrier's steam catapults with your mother's pressure cooker because "It produces pressurized steam".

99
I honestly do not think generated-power is a problem on anything being carried around by a BTU fusion-torch drive.

I do wonder about structural integrity of a ship weighing a fraction of the ones who normally do carry those weapons firing off multi-hundred tonne NACs and NGs, though.
100
Off Topic / Re: Leviathans board game, aka Monsters in the sky
« Last post by Failure16 on 14 August 2022, 22:39:32 »
Ah, mobile point-defense. I like it.

Back on-topic, for me at least: What is the best value going to maximize Kickstarter-specific output for someone who does not feel the need to own every ship for every fleet by spending several hundred dollars?

I almost wish this was a counter-style game because I really do not need another miniature-line to keep up with. But it's not, and that's okay. Because it will be fighting an up-sun battle against the Ol' Reliable AeroNef for me, I view it as a diversion of sorts from my primary focus on BattleTech regarding time- and funds-expended. But those maps have versatility beyond this game alone and it would be a shame to pass them up. Just like it would be a shame to pass out an opportunity for a nice self-contained game from a company I believe in supporting in its endeavors (like FASA before it, to be fair and blunt).
Pages: 1 ... 8 9 [10]
Register