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Author Topic: Challenge for you hardcore ATOW Roleplayers out there...  (Read 1574 times)

Cannonshop

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Challenge for you hardcore ATOW Roleplayers out there...
« on: 03 October 2020, 06:59:57 »
Build a team of characters for the following long-term mission:

Your party/team/star whatever is working for your Clan in a specific role;

Your long-term mission, you're 'reason for being' is to investigate and handle things nobody is really qualified to address.  Talking the genuinely weird stuff.  Black cat cases, cold cases, sensitive internal investigations, alien sightings, alleged psychic phenomena, digging out the conspirators in conspiracy theories, x-files, y-files, weird-files, hauntings, allegations of supernatural events, and shit the regulars can't explain and don't want to even think about.

Reportage is straight to the Clan's loremaster and/or a senior officer in the Clan's Watch, you have a security clearance of "Oh yeah" and part of your job is making sure the explanations are nice and mundane so that the Clan Council feels safe.

assume a campaign with all the weirdest shit you can find in a comic store is possibly going to happen, because the guy running it is a dick.
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Sharpnel

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #1 on: 03 October 2020, 07:32:32 »
You'll need at least one scientist (preferably one who failed out of a sibko so that he/she has some knowledge of fighting).

A washed out warrior/Watch member or two, like Arlene in your story.

A good technician, a skilled vehicle driver and some other freebirths for as yet unspecified roles
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idea weenie

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #2 on: 03 October 2020, 22:27:32 »
People who can contact the local Dark Caste/black market/thieves' guild, so you have access to unofficial information sources

Someone specialized in plants, so they can recognize when a four leaf clover is just lucky, vs when you are standing in an entire field of four leaf clovers and need to run
Similarly, someone specialized in animals, so you can tell the difference between a deer herd and a deer patrol

Chemistry and physics skills, so you can recognize that certain chemicals are combining the wrong way (i.e. burning hydrogen and oxygen and winding up with monoxide decahydride).

Overall you need people who have access to a wide variety of real world physics, so they can recognize when something doesn't fit.  (i.e. something is all natural in a straight line, a planet in a perfectly circular orbit, a perfectly symmetrical mountain, etc.)

A 'Connector'.  Someone who can read a newspaper about sports, and make predictions about the stock market.  Someone who can link together hundreds of small clues, to find out the conspiracy.  Someone who is a walking Question.

Euphonium

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #3 on: 04 October 2020, 17:18:53 »
What's the maximum team size?

If I was assembling this as an IRL organisation I'd want quite a few specialists, porbably close to a dozen minimum. As a tabletop RPG I'd feel obliged to cap it at 6 as in my experience larger groups rarely work well.

Assuming that you can draw on local Clan resources and draft yourself warriors/transport as needed I think the essential minimum would be:
  • Leader/Face, probably an experienced Watch officer
  • Technician, ideally doubling as a pilot who can handle small craft
  • Scientist (physical sciences)
  • Medic/Scientist (Life Sciences)
  • Historian/Scholar of mythology/paranormal/conspiracy theories/wierd stuff
  • Investigator/Security specialist

I think number 5 would be the hardest to find in Clan space.

Ideally at least half of them would be true-borns who tested down late in training or solhama who've picked up secondary skills to a useful level so that the group can handle small scale violence without needing to bring along warriors who might not be able to accept the wierd stuffTM that you run into.
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Kit deSummersville

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #4 on: 13 October 2020, 15:00:09 »
I think number 5 would be the hardest to find in Clan space.


Might have some Cloud Cobras who could squeeze in there.
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Sir Chaos

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #5 on: 19 October 2020, 08:58:15 »
Might have some Cloud Cobras who could squeeze in there.

Or a Goliath Scorpion who specializes in the Star League´s equivalent of the X-Files.

Or maybe a Nova Cat. *Nothing* is too weird for a Nova Cat to believe.
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victor_shaw

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #6 on: 24 October 2020, 01:05:04 »
Isn't this type of stuff the Wolverines job.
If I remember correctly one of the original Game designers said they where out in the periphery protecting the Innersphere from the aliens.   ;D

Cannonshop

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #7 on: 20 November 2020, 00:02:57 »
Isn't this type of stuff the Wolverines job.
If I remember correctly one of the original Game designers said they where out in the periphery protecting the Innersphere from the aliens.   ;D

to paraphrase Howard Talyer:  "It's a big universe and the 'Save' feature wasn't very well thought out."
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Col Toda

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #8 on: 09 December 2020, 03:46:31 »
Just do not know how long they would exist before The Society arranged an accident with the whole unit. Miss jump . Dropship engines cut out at space atmosphere barrier . Intel doctored so they go in with little chance in getting out .Dark Cast hit star .They would try to dispatch them before they are assigned a mission that should lead to their activities so someone else gets the blame

Talen5000

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #9 on: 09 December 2020, 04:34:07 »
What's the maximum team size?

I would suggest 5....a Clan infantry squad.

Quote
If I was assembling this as an IRL organisation I'd want quite a few specialists, porbably close to a dozen minimum. As a tabletop RPG I'd feel obliged to cap it at 6 as in my experience larger groups rarely work well.

Yeah...you'd probably have a good few specialists at base. I would assume this to be a field team. SG-1 vs SGC

Quote
Assuming that you can draw on local Clan resources and draft yourself warriors/transport as needed I think the essential minimum would be:

A team reporting to the Lore Master would be led by a Warrior of some rank. That automatically gives you a certain degree of "pull"

Quote
  • Leader/Face, probably an experienced Watch officer
  • Technician, ideally doubling as a pilot who can handle small craft
  • Scientist (physical sciences)
  • Medic/Scientist (Life Sciences)
  • Historian/Scholar of mythology/paranormal/conspiracy theories/wierd stuff
  • Investigator/Security specialist

Quote
I think number 5 would be the hardest to find in Clan space.

Looks OK but 1,2,4 and 6 would probably be filled by Warriors of some description. The scientist 3 would need to be drafted. The historian/paranormal expert would be difficult in most Clans...the Nova Cats and Coyotes touch upon the paranormal in their beliefs and culture, the Goliath Scorpions always look to the past, the Jags embrace a wider variety of sciences than most but it is hard to see a paranormal expert in even those Clans. Most look to the physical sciences and see history as a waste...there was one, maybe two mentions of a Historian who was a Jag that I vaguely recall but I think a GS Seeker might be useful here. A paranormalist might exist but would be rare and likely to be a strong personality and likely only in a Clan which either embraces the paranormal or allows its scientist caste an unusual degree of freedom. Probably one of the four Clans listed would be the best bet.

But eccentric and individualistic would be a good RPG character.

Other options to replace #5? Direct comm link to the archives and a warrior who knows how to type.

Quote
Ideally at least half of them would be true-borns who tested down late in training or solhama who've picked up secondary skills to a useful level so that the group can handle small scale violence without needing to bring along warriors who might not be able to accept the wierd stuffTM that you run into.

You're going to have warriors. Depending on how flexible those warriors are, lower castes - trueborn or not - might not even be allowed a gun. The Clans are not big on arming the lower castes. Which is one reason using Warriors with technical and medical and investigative skills might be preferable. Warriors do train in the technical and medical fields...enough for field duty anyway. Investigators are rarer as they would most often be the Clan Inquisitors. The only field a Warrior would be unlikely to fill would be the scientist role.

So...a team of 5.
4 Warriors. All trained as normal, with at least basic technical and medical expertise. At least one of which...possibly the leader...is an Inquisitor. A Detective. Depending on other priorities, one might be a pilot. The Inquisitor would also act as your security and investigative lead.

The fifth would either be a Warrior or a scientist brought along for advice, tests, etc. Or both in a team of six

« Last Edit: 09 December 2020, 04:42:46 by Talen5000 »
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Atlas3060

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #10 on: 12 December 2020, 13:51:43 »
Hmm how would I do this?
I have two thoughts, one focused on a specific Clan and the other more of an ensemble cast like Alaric's team from Children of Kerenksy.

Clan focused:
Five Diamond Sharks working together from cross castes to explore, investigate, report, and maybe find a way to slap a label on something they find that can be exploited.

The Leader: Warrior Merchant, probably someone that stepped down from the battlefield of blood to one of commerce. Most likely a Mechwarrior but if I want to be really strange, a former Elemental just for the idea of a cryptid tangling with Battle Armor.

The Brains Some Scientist who was on the verge of testing down because their theories were way out there. Think the guys from the original Ghostbusters that had a degree but were also considered a screw loose in the community. Smart but also way too focused on the medicinal properties of this black ooze to remember to shoot the creature making it!

The Old one Some Solahma warrior that maybe one of the team knew long ago. A good person, steady with a gun, experienced in things, and is willing to ask the questions others don't because they are so old they're probably going to die anyways. Skillsets (besides fighting) focus on the protocol and security systems because maybe he/she snuck out late at night during their younger years.

The Wrench A Technician maybe the Leader or the Old one knew back in the fields of combat. A smooth talker but also not one to stick their neck out to much if bullets are flying. The kind of person who might not want to handle a gun themselves, but can still run into a field to jury rig something quick while cursing every step of the way. Works decently with The Brains because technobabble game recognizes technobabble game, though this character could also help wingman a deal with The Leader when talking is needed.

The Skeptic Shark Scientist that wasn't as disgraced as The Brains, but also was lacking in challenges back home. This one would love to prove certain things The Brain believes wrong or can be easily explained. Works on a friendly rivalry with The Brains, defers to The Leader because Clan culture and all, sees The Old one as someone who should probably be the guinea pig first on everything, and is the character who would get bamboozled by The Wrench's tricks where everyone else would have seen the scam. Would not mind being a Face character to proper Clan contacts if The Leader isn't there today.

Now for a collection kind of team with various clans?

The Seeker Goliath Scorpion who looks for adventure and history, but noticed things that blink if you stare into the void long enough. Probably told by whatever IlKhan we have to "go see what is out there".

The Gladiator A former Dark Caste who worked his way around Solaris, beating people up to survive, or maybe just a former pirate. His whole focus is he is the streetsmarts guy. The one who could survive with a knife and a few nights alone. Mark as the lone wolf trope of the group from time to time, but handy when you need to fight and Clan honor just isn't in the cards for it.

The Collector Wolf Scientist who tags, bags, and moves on to the next big spooky thing. They see this assignment as a challenge to show the unknown that even they bend to the knee of Clan law when found. Probably a prideful punk, but you need that Clan smug snear when facing down a space Slenderman.

The Spacer Snow Raven pilot who has seen things, things you would not believe. Well maybe The Seeker does and that's why The Spacer got recruited into the team. A real classic "old man at the port bar telling sea stories" kind of character. Where the Collector would think these stories are balderdash, the others might sleep with their lights on after hearing it.

The Mystic Probably Nova Cat or Spirit Cat, at odds with the Collector but probably better terms with the Spacer. This person sees visions and contemplates the mysteries of the universe. Maybe volunteered for this job to give their formerly alive Clan something in terms of recognition in this universe, who knows. Only they can tell what their motives are.
« Last Edit: 12 December 2020, 13:53:19 by Atlas3060 »
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truetanker

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #11 on: 03 January 2021, 22:35:45 »

    Historian/Scholar of mythology/paranormal/conspiracy theories/wierd stuff *

I think number 5 would be the hardest to find in Clan space.

No, reason is simple :

Leader : Dezgra'd Elstar of some rank
Tech(s) : some Freebirth stravag coerced to join
Scientist : Medical Freebirth, also coerced / assigned
Scholar : Abtakha'd Scorpion Seeker, of some fame ( or if this CGS, assigned ) * Here's the reason! *
Security : can you say a washout un-augmented Elemental or Squad?

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Talen5000

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Re: Challenge for you hardcore ATOW Roleplayers out there...
« Reply #12 on: 03 January 2021, 23:11:08 »

Scholar : Abtakha'd Scorpion Seeker, of some fame ( or if this CGS, assigned ) * Here's the reason! *

There are very few Clan scientists which would devote any time of effort to conspiracy theories or the paranormal.

The Jags, Coyotes and Nova Cats would be the best options but I think the most likely candidate would be seeing this as a hobby rather than a source of serious research. Trouble is, then you are back with amateur hour.

An alternative would be a psychologist...probably another rarity in the Clans...or, more likely, a xenobiologist.
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