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Author Topic: List of Leadership/Tactics Abilities  (Read 2018 times)


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List of Leadership/Tactics Abilities
« on: 14 February 2011, 01:19:42 »
I thought it might be a good idea to make a list of abilities that are affected by leadership/tactics.  My group has been using not only the suggested A Time of War abilities but also Tac Ops abilities to provide some real depth and flavour to having a higher leadership/tactics score.  Here's what I've got so far, and I'll add in some of the abilities from the Blake Documents tomorrow.  Any other contributions are welcome.

Combat Intuition (unit can act last, or pre-empt all others)
Demoralizer (can demoralize a unit)
Tactical Genius (can make second initative roll, immune to out of contact rules)

Banking Initiative
Forcing the Initiative
Off-Map Movement
Overrun Combat (move/fire pre-emptively)
Communications Disruption (unit may only walk)
Zone of Control (prevent enemy movement)

As well, Tac Ops also has sharp shooter, brawler, anti-aircraft specialist, and ground attack specialist although I believe these are already covered by AToW's special abilities.