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Author Topic: Need Help with Character Sheet Creation  (Read 1230 times)

guardiandashi

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Re: Need Help with Character Sheet Creation
« Reply #30 on: 21 September 2021, 00:41:00 »
to be honest especially in your timeframe I would recommend a minimum of a full lance of combat units plus the aero support lance

with that in mind I would argue that the leopard is really too small for the unit
I do like the idea of some support units as part of the unit, but I would suggest a Union sized transport

say a modified union
1 lance of mech bays (4) 2 fighter bays (2) 8 mech bays ripped out, and replaced with: 4 light and or heavy vehicle bays, and the balance as additional personnel bays and cargo
heavy vehicle bays are 100 tons each light vehicle bays are 50 tons each.
each mech bay removed is 150 tons so ripping out 8 mech bays would free up 1200 tons 4 heavy vehicle bays would take 400 tons

I would recommend if you are going to add support vehicles the heavy mech recovery vehicle, a couple APC's or dual purpose vehicles like the Maxim, at least 1 J27, 1 or 2 coolant trucks (the Kurita variant with flamers)
the reason I suggest going a bit heavy on the support vehicles is that you could also market your unit as a support and recovery unit with mech support, if you have enough support units, but IMO that would require at least 2 preferably 4 recovery and or transport vehicles, that can pull units off the battlefield.  at which point you might want at least 2 coolant trucks and an engineering vehicle (or 2)

note this does change the focus of the unit a LOT from a primary combat unit with some support elements to more of a support unit that can engage in "some" combat to support operations.

Daryk

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Re: Need Help with Character Sheet Creation
« Reply #31 on: 21 September 2021, 03:35:19 »
That would definitely be more than a Leopard's worth of units.  A Union is kind of a big step, though, and harder to keep "off the books"...

idea weenie

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Re: Need Help with Character Sheet Creation
« Reply #32 on: 21 September 2021, 08:52:13 »
That would definitely be more than a Leopard's worth of units.  A Union is kind of a big step, though, and harder to keep "off the books"...

What if most of the equipment is on Galatea (or other Mercenary world), and only what is needed is loaded on the Dropship?  I.e. if a mission needs 4 Mechs, then the 4 Mechbays are installed.  If the mission needs 8 light vehicles, then 3 of the Mechbays are removed, and 8 Light Vehicle Bays are installed.  The items not installed are put into use on Galatea as a repair/maintenance corporation helping other merc units.  Other merc units get extra tech support only if they need it, and the work keeps some money rolling in for the Player merc unit.

It can also lead to fun where client merc unit has the cradle scheduled for the next 10 hours to get their Mech repaired, but the unit just found out it needs to launch in 8 hours so it doesn't miss its Jumpship.  The Mech cradle will need to be broken down and put aboard the Dropship at least 2 hours before launch.  The choices are to cancel the work and refund their down payment, only do what you can in ~6 hours, buy a little extra hydrogen and transit a little faster to meet the Jumpship, or something else.

For transportation, since a Union is known as a military craft how about a Mule?  Both a Union and a Mule Dropship only take up one Dropship Collar, so your transit fees are identical (crew payment is another matter).

Here is a rough comparison between the two hulls:
CategoryMule Dropship          Union Dropship
Cargo Capacity8500 tons cargo3600 tons total mass
AccelerationT/OT = 3/5T/OT = 3/5
Fuel Endurance~75 days~110 days
ArmorTotal = 29 ptsTotal = 64 pts
Weapons dmg for 10+ hexes29 pts172 pts
Weapons dmg for 1-9 hexes54pts60 pts
Width/length (aka artillery profile)     ~150 meters~80 meters
(There's a reason a Mule can be about three times the mass of a Union and still only have half the BV.)

This will also have the characters trying to find cargoes that are worth selling at their destination or close to it, since there is so much cargo capacity available.  For example, if the characters go with the following 1650 ton loadout on the Mule:
4 Mech Bays
2 ASF bays
10 Light Vehicle Bays = 2 light recovery vehicles, 2 APCs, 2 Maxims, 1 J27, 2 135-K Coolant trucks, 1 Engineering Vehicle,
2 Heavy Vehicle Bays = 2 heavy recovery vehicles
280 passengers/troops/extras = 10 Foot Platoon Bays

Even with 350 tons worth of life support, supplies, and spares, you still have 6500 tons of cargo capacity available to haul stuff.  Performing a Garrison mission?  Bring extra stuff that the hiring planet will need/want.  Performing an Objective raid?  Loot extra and sort it out after you leave.  Part of an Assault operation?  Bring along extra supplies for the campaign but don't let your ride get shot at.  Mission far away?  Bring along extra H2 fuel bladders to sell fuel to people you will meet along the way.  This can be a good way for you as the GM to give the group some extra cash for good roleplaying, saying that the group managed to find a nicely profitable cargo to carry.  It can also give you the opportunity to get the group in trouble, as that nicely profitable cargo is semi-legal at the destination.

The fun part is that you can use this as limits if the group gets too powerful.  Wat to launch more ASF  than 2 per turn?  Need to cut holes in the hull.  Group has upgraded from 4 to 24 Mech Bays and wants to drop them from orbit?  Cut more holes in the hull.  Want more weapons?  Cut more holes in the hull.  Unfortunately cutting additional holes to install the necessary doors into the Mule's hull requires a full shipyard, which means it is time for the CHA character to do their job.  Similarly adding more armor could be done, but the internal structure is not set up for that additional armor, meaning the Armor Threshold rating remains the same and you have higher maintenance needs due to the structure being under higher strain.  To increase the Threshold and reduce the maintenance needs you need a shipyard to take the Mule apart and install a better Structure.  The problem is that your unit doesn't have a Dropship during this time and your crew might decide to leave unless you pay them out of the unit funds to stay.

Daryk

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Re: Need Help with Character Sheet Creation
« Reply #33 on: 21 September 2021, 17:13:14 »
The corporation idea won't do anything for the lawyer trying to get off planet, though...  ::)

idea weenie

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Re: Need Help with Character Sheet Creation
« Reply #34 on: 21 September 2021, 17:23:15 »
The corporation idea won't do anything for the lawyer trying to get off planet, though...  ::)

I'm sure the lawyer can be handed something basic and told "after you learn this you can leave the planet.  Until then, stay inside the building and never let anyone know you are here"

You'd be amazed how fast someone can learn when sufficiently motivated.  If nothing else, the lawyer will be taught the basics of a vehicle crewman position, and assigned to drive the J27.

DOC_Agren

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Re: Need Help with Character Sheet Creation
« Reply #35 on: 22 September 2021, 00:00:38 »
I will second the Mule if you can get 1..  Burro Dropship
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"