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Author Topic: New player and GM ask questions  (Read 490 times)

DiamonDKZ

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New player and GM ask questions
« on: 25 July 2022, 06:21:38 »
Have a nice day everyone, I came here to ask questions and many questions, I hope I can find some help here in understanding and maybe some advice.

The first question and a very important one, can anyone share what to do with the range of weapons? You see, I play on the roll20 platform online and do not have a good PC, not to mention that making cards of the right size is too hard and dreary work for tactical battles, I would like to know who got into this and how to solve it.

Second. Why is the generation of Clans characters done so clumsily? I dug a little and generally found how to improve the situation, but my God, what a hemorrhoid to make something more interesting out of a character than a fool with zero Intelligence, Charisma and Edge, not to mention making someone truly charismatic (mad waste of experience for stats, yes). I understand that the society of the Clans is very narrow and hierarchical, but to be honest, it's strange. A friend of mine even said that these rules were created only to create a clanner who will become a bondman for spheroids and the system as a whole is not set up to let us play as Clans.
Speaking of which, can you refresh my memory, Bears and Sharks can have freeborn fight for the Blood Names?

Third, in my company as a whole I'm used to quite active conflicts and I already intend to use a lot of Heroic Rules from the Companion to speed up the pace, but you can share your experience on how best to speed up the leveling so as not to break everything and prevent the characters from accelerating faster than do I want it?

Fourth. I know perfectly well about the BAR table for the transfer of Combat Armor, but I didn’t quite understand what it is considered from, from table armor? So Elemental Armor let's say it's 10/9/9/8 since there's 10 tactical armor and it turns into that profile? I'm just trying to transfer other types of Battle Armor, in particular the Nighthawk, and I'm not sure how it will work.

Five. I really like random event in 3 edition, but i don't sure how to transfer it in points of XP, someone manage it?

That's all for now, but I'll probably ask again from time to time.
« Last Edit: 25 July 2022, 09:14:06 by DiamonDKZ »

Daryk

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Re: New player and GM ask questions
« Reply #1 on: 25 July 2022, 18:11:57 »
I don't understand your first question... can you rephrase it?

As far as your second, I'm no clan fan, but I haven't found the problem you're outlining.  Clanners don't need to own their 'mechs, so points don't need to be spent on that.  I don't know about the fluff angle on specific clans.

Speed of XP gain is entirely within the GM's control.  That includes downtime XP gains.  I'm not really seeing a problem here.

The conversion between personal BAR armor and Tactical Armor is covred in the Companion, but BA/PA(L) armor is an exception.  You'll find the conversion for the Nighthawk in the same table with the Elemental.

As for your last question, I recommend Victor_Shaw's threads on his MW2E conversion rules.  He's working out how to make the random event rolls work for that.

And welcome to the board!  :thumbsup:

victor_shaw

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Re: New player and GM ask questions
« Reply #2 on: 26 July 2022, 00:22:28 »
The easiest way to get the tables in AToW would be to take the existing ones  from 3rd figure out their point totals and  adjust  accordingly.

DiamonDKZ

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Re: New player and GM ask questions
« Reply #3 on: 26 July 2022, 03:19:16 »
The easiest way to get the tables in AToW would be to take the existing ones  from 3rd figure out their point totals and  adjust  accordingly.
I'm trying to understand, I'm satisfied with the modules from ATOW edition, I just would like to return random events and I'm not sure, let's say, how much experience will be given to the skill if "Rifles +5" falls out. This is obvious, in the usual Small Arms, maybe with a bonus for specialization, but how much? 50 experience?
By the way, I read the rules of specialization and did not quite understand, is it just a narrative tool to give bonuses situationally?

DiamonDKZ

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Re: New player and GM ask questions
« Reply #4 on: 26 July 2022, 03:42:03 »
I don't understand your first question... can you rephrase it?

As far as your second, I'm no clan fan, but I haven't found the problem you're outlining.  Clanners don't need to own their 'mechs, so points don't need to be spent on that.  I don't know about the fluff angle on specific clans.

Speed of XP gain is entirely within the GM's control.  That includes downtime XP gains.  I'm not really seeing a problem here.

The conversion between personal BAR armor and Tactical Armor is covred in the Companion, but BA/PA(L) armor is an exception.  You'll find the conversion for the Nighthawk in the same table with the Elemental.

As for your last question, I recommend Victor_Shaw's threads on his MW2E conversion rules.  He's working out how to make the random event rolls work for that.

And welcome to the board!  :thumbsup:

Thanks.
I have to apologize, I do not good with english for independent speech, I have to rely on an translator and this is not ideal.
The first question is the most critical in fact, you know perfectly well the firing range in this system. Problem - I play online where the table size is limited by the settings and all this will have to be adjusted manually, I usually used a 50x50 table and it was quite a big arena for say, DND, Pathfinder and the World of Darkness, but here we are and I have no idea how much it should be a giant map to use AT LEAST medium range for rifles, pistols work well in 50x50, find a suitable map on the Internet, so it's not an easy job, especially if you don't have money, and then you also have to figure out how to stabilize the size. The situation when the characters are conditionally sitting at the table "for battlemechs" was already the size, not much of a problem, but it delivers trouble sometimes.
In general, yes, can you advise something with the sizes? Even at 50x50 you can get confused and making more of them will be just crazy. It can be bigger but orientation on it hard even on 50x50

Second question.
Clans don't own their mech, yes.
But this does not negate the fact that they must be bought from experience, but this is the least of the evils.
What worries me is that Slow Learning is one of the strongest penalties in the system and it is generally mandatory to buy it, clans have slightly higher stat requirements for their fields and paths and as a result, there is rarely anything left for edge, charisma and intelligence. Freeborn suffer less, but here's the paradox, charisma is obviously needed for politics and roleplaying the leader, the problem is, Charisma is the most suffering characteristic for Clan Trueborn and Freeborn cannot participate in politics. I even got the feeling that if you want to create at least a little bit of a valid "future leader", you have to be a meme like Nikolai Malthus with -500 in Arrogance and other Clan penalties. I just got this impression, and it annoys me, especially in the future to make a Clan character for the company with the characters of the Inner Sphere.

I know that the control of experience hangs on the GM, I am interested in other people's methods, I am not a supporter of the invention of the bicycle and I prefer to turn first to someone else's experience.

The table for the whole BA is generic, I know, but I'm still not sure exactly how it works, the amount of armor in TV = BAR Armor for the BA table, right? The night hawk has 2, so its BAR is 4/5/6/5?

And thanks again, honestly, when I saw that another topic with a difference of only three hours was directly actively discussed, I was afraid that I would not even be able to discuss it all.
« Last Edit: 26 July 2022, 03:56:51 by DiamonDKZ »

monbvol

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Re: New player and GM ask questions
« Reply #5 on: 26 July 2022, 10:18:14 »
As far as weapons and table top space yes it can be a bit difficult to find a good balance.

The rules are written under the assumption that a hex grid will be used and each hex is to represent approximately 1 square meter.  As noted though that means having a big enough area, even virtually, to handle the ranges these weapons can shoot at can be quite difficult.

The natural reaction is to instead declare that each hex is actually some larger number.  The main thing to watch for will be character movement and hand to hand combat if you do decide to do something like this.  If that is something you think will be minimal enough to not overly worry about then having each hex be 5 or even 10 meters should not leave too many edge cases where weapons might change range modifiers part way through a hex.

victor_shaw

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Re: New player and GM ask questions
« Reply #6 on: 26 July 2022, 12:02:16 »
I'm trying to understand, I'm satisfied with the modules from ATOW edition, I just would like to return random events and I'm not sure, let's say, how much experience will be given to the skill if "Rifles +5" falls out. This is obvious, in the usual Small Arms, maybe with a bonus for specialization, but how much? 50 experience?
By the way, I read the rules of specialization and did not quite understand, is it just a narrative tool to give bonuses situationally?

So, trying to explain this in more detail.
What I was saying is, it is quite easy to convert the existing random events tables to AToW.
Just take the tables, figure out the costs for the skills/traits awarded, then consult the Random Life Event Table on pg. 77 of the AToW Companion and adjust for the new point totals.
1 level of Trait in AToW = 100 points
1 level of Attribute in AToW = 100 points
Skills can be a little tricky, but a good rule of thumb would be to just multiply the 3rd edition skill points by 10. It may not be prefect but it should get you a round about number.

Daryk

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Re: New player and GM ask questions
« Reply #7 on: 26 July 2022, 17:36:54 »
I'm not seeing the problem with clan minimums.  At worst (for ASF pilots), they need two Attributes at 5.  That's only one more than average human.  Slow Learner is worth buying off, but only if you buy a lot of skills.

As for the BAR conversion, you have it exactly right for the Nighthawk.  :thumbsup:

Maelwys

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Re: New player and GM ask questions
« Reply #8 on: 26 July 2022, 22:09:03 »
There's an optional rule in the ATOW Companion that allows you to roll for each Stage after affiliation, with some minor modifiers.

Results range from -100 to +500 depending on the roll and the stage.

 

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