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Author Topic: Missile Compatability.  (Read 1519 times)


  • Corporal
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  • Posts: 67
Missile Compatability.
« on: 08 September 2021, 10:14:21 »
Quick question: Do all launchers of the same type have cross compatible ammo?  Basically if you have a SRM 4 and come across a crate of supplies that includes reloads for a SRM 6, are they the same missile and can you use them?


  • Captain
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  • Posts: 2577
Re: Missile Compatability.
« Reply #1 on: 08 September 2021, 11:45:12 »
I believe that is correct for the missiles, ballistics are obviously different between classes.  Although if you came across an abandoned ammo pod for an SRM6 you'd be short a few rounds in the SRM4


  • Lieutenant General
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  • Posts: 30536
  • The Double Deuce II/II-σ
Re: Missile Compatability.
« Reply #2 on: 08 September 2021, 18:12:55 »
And the techs might need to spend a little time reconfiguring them...


  • Lieutenant Colonel
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  • Posts: 11216
    • The Temple Grounds - My Roleplaying and History website
Re: Missile Compatability.
« Reply #3 on: 10 September 2021, 12:20:15 »
There is a bit of a fluff disconnect, in that rules wise an a ton of srm's is a ton of SRM's and useable in any SRM launcher, with the only tracking needed being for specialty types (streak, inferno, etc) vs standard, and iirc clan vs IS (and that easily converted between) ditto for LRMs and so on.

While the fluff suggests that different brands use different sizes of missile and such.
The same goes for autocannons.. rules wise an ac5 is an ac5, but fluff wise it might be anywhere from 30mm to 120mm bore.

Generally for gameplay purposes you want to ignore the fluff bits, since they just complicate campaign logistics tracking. Same reason why repairing armor and actuators and such is just a cost, with no parts tracking.

If doing an rpg game though it is up to the GM how detailed they want to get.
« Last Edit: 10 September 2021, 12:21:46 by glitterboy2098 »