Register Register

Author Topic: (Answered) Rolling Thunder scenario pack & non-functional equipment  (Read 905 times)

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Major General
  • *
  • Posts: 39432
  • Carpe Arcanum Cibum
    • Christina Dickinson Writes
(pages 19, 22, 34, 44)

To represent the hardscrabble era that this scenario pack takes place in, some of the mechs in the Rolling Thunder company and their opponents start play with inoperable equipment, such as the right arm PPC on Mikhail Cherenkov's Warhammer.

What is the status of such damaged weapons, with respect to critical hits? Is the weapon missing entirely(meaning any critical hits to those slots are treated as empty and rerolled), or is it physically present but nonfunctional(meaning that crits to those slots are not rerolled)?

I'm pretty sure I know the answer to this second part, but I just want to make sure: If an ammo-using weapon is nonfunctional and the mech does not possess any other weapons of that type, is it safe to assume that the corresponding ammo bin is empty?
« Last Edit: 09 December 2022, 14:45:23 by Xotl »
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11068
  • Professor of Errata
Re: (Research) Rolling Thunder scenario pack & non-functional equipment
« Reply #1 on: 09 December 2022, 14:44:45 »
You may assume any relevant ammo bins are empty.  No one is going to waste time and reduce battlefield survivability to load an non-operational weapon.

As for non-functionality, there's a few ways to go about it.  In terms of TW-level play, you could mark off the top-most critical slot, effectively critting the piece of equipment.  Alternatively, you could use the Non-Functional Item quirk, if those optional rules are in play.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Major General
  • *
  • Posts: 39432
  • Carpe Arcanum Cibum
    • Christina Dickinson Writes
Re: (Answered) Rolling Thunder scenario pack & non-functional equipment
« Reply #2 on: 09 December 2022, 15:12:03 »
Thanks!
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

 

Register