I’m enjoying playing out the well written campaigns in the Battle of Tukayyid supplement, but I’m having trouble understanding rules around force costs and deployment.

The rules are clear around force building, but I’m struggling with how to interpret force deployment constraints. For the sake of illustration, let’s suppose that I used star sizing and the optional rules for using PV building one force for the clans with 600 PV and one for Comstar with 600 PV, but the same questions come up regardless of the system used.

First, when it says, the attacker may deploy up to 33% of their force, I assume in the first track that means 200 PV and I assume that included skill improvements bought during force building. But what about in the second track, is it based on the original 600? Or the current total including losses, purchases and skill upgrades? So if the attacker now has 540 PV or 700 PV do they use that number or the original 600? I would guess it would be pegged to the original amount, but I’m unsure.

Second, when filling out the forces for a track do you include increased PV costs for skill upgrades that happen during the campaign? So if the attacker took no losses but upskilled all mechwarriors then they likely can’t field the same force again even with the same percentage restriction. Or do we use their original purchase PV? It seems that increasing the PV disincentives training while incentivizing pilot special ability upgrades since they aren’t tracked in PV or the other systems.

Third, when using battlefield support should comstar get 12 BSP per track assuming star sizing or should that be subject to the proportion restriction like 33% or whatever it is in the track?

Finally, when calculating PV totals for destruction should I include PV from BSP or just the main force?

Thanks!