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Author Topic: (Answered) Battle of Tukayyid - Force Deployment Constraints  (Read 2034 times)

wesdyer

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I’m enjoying playing out the well written campaigns in the Battle of Tukayyid supplement, but I’m having trouble understanding rules around force costs and deployment.

The rules are clear around force building, but I’m struggling with how to interpret force deployment constraints. For the sake of illustration, let’s suppose that I used star sizing and the optional rules for using PV building one force for the clans with 600 PV and one for Comstar with 600 PV, but the same questions come up regardless of the system used.

First, when it says, the attacker may deploy up to 33% of their force, I assume in the first track that means 200 PV and I assume that included skill improvements bought during force building. But what about in the second track, is it based on the original 600? Or the current total including losses, purchases and skill upgrades? So if the attacker now has 540 PV or 700 PV do they use that number or the original 600? I would guess it would be pegged to the original amount, but I’m unsure.

Second, when filling out the forces for a track do you include increased PV costs for skill upgrades that happen during the campaign? So if the attacker took no losses but upskilled all mechwarriors then they likely can’t field the same force again even with the same percentage restriction. Or do we use their original purchase PV? It seems that increasing the PV disincentives training while incentivizing pilot special ability upgrades since they aren’t tracked in PV or the other systems.

Third, when using battlefield support should comstar get 12 BSP per track assuming star sizing or should that be subject to the proportion restriction like 33% or whatever it is in the track?

Finally, when calculating PV totals for destruction should I include PV from BSP or just the main force?

Thanks!

« Last Edit: 12 May 2021, 02:28:50 by Xotl »

wesdyer

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Re: Battle of Tukayyid - Force Deployment Constraints
« Reply #1 on: 10 May 2021, 16:36:08 »
More detail:

Questions
1. For the purposes of calculating available PV for a track does "Campaign Force" mean the original force or the current force with destroyed and additional units and skill upgrades (pg 24)?

Example 1: a force has 600 PV on track 1 (33%) they can deploy up to 200 PV, but all 200 PV are destroyed. Now on track 2 (33%) can they 200 PV or just 133 PV? Example 2: a force has 600 PV on track 1 (33%) they can deploy up to 200 PV. Between tracks one unit upgrades their skill raising their PV. Now on track 2(33%) can they deploy the same units or does the skill upgrade mean that it will now cost too much.

2. Does the battle field support (BSP) for each track need to be proportioned like the PV (pg 24)?

Example: If using star sizing, the recommended PV is 600 and comstar BSP is 12. If track 1 allows 33% deployment then up to 200 PV is allowed, but does that mean Comstar can bring 12 BSP or just 4 BSP?

3. When calculating PV totals for destruction should I include the PV from BSP or just the main force (pg 36-39 + others)?

Example: In the meeting engagement track, an objective is to cripple at least 50% of the opponents force (pg 36). Does that 50% only include Comstar's main force or also any vehicles from BSP?

nckestrel

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Re: Battle of Tukayyid - Force Deployment Constraints
« Reply #2 on: 11 May 2021, 21:17:08 »
The Campaign Force is the current force.   But you cannot add units, you can only replaced destroyed units and replacements must be of the same type (p16 purchased units).  Skill upgrades and SPAs are not counted.  The unit counts as whatever it cost as it was initially acquired. 
   p.16 "Hint: Improving the skills of MechWarriors is a key way to enhance both an individual unit and it's players' chances of success, and should be prioritized."
   Skill upgrades and SPAs purchased being unbalancing is intentional. Develop (and protect) your heroes.

BSP do not count toward objectives for destruction, neither for totals or for units.  BSPs as a general rule don't count for objectives at all unless specifically stated they do (and I don't recall an instance of them being stated to do so in Battle of Tukayyid).  BSPs are not affected by percentage of forces.

Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

wesdyer

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Re: Battle of Tukayyid - Force Deployment Constraints
« Reply #3 on: 12 May 2021, 02:03:17 »
Thank you! This helps a lot.