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Author Topic: (Answered) Direct/Glancing Blows and Penetrating Critical Hits  (Read 289 times)

monbvol

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I blame the insomnia I've been having lately for this.

Page 206 Total Warfare.
Page 80-81 Tactical Operations.

In this case is the damage required to check for a Penetrating Critical Hit based off the final damage or the base damage?

I assume the -2 from Glancing Blows to Critical Checks counteracts the +2 from Armor Piercing and also applies to a strike that would still deal enough damage to generate a Penetrating Critical Hit either way the previous question is answered.

Likewise I assume the +1 to Critical Checks stacks with Armor Piercing and Penetrating Critical Hit checks irregardless of the answer to my first question.

Second related question:
What is the order of operations for Rifle Cannons for Glancing Blows? -3 then half damage or half damage then -3?
« Last Edit: 15 August 2020, 23:26:47 by Xotl »

monbvol

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Re: Direct/Glancing Blows and Penetrating Critical Hits
« Reply #1 on: 27 June 2020, 11:21:37 »
So I do have confirmation critical roll modifiers stack/cancel from another rules question so that part I am glad is confirmed because I was largely assuming.

I am inclined to think Penetrating Critical checks are based off final damage rather than modified because otherwise that could lead to some weirdness with weapons/specialty ammos that would otherwise not be able to do damage, or reduced damage without Direct/Glancing Blows being used, still being able to cause Penetrating Critical checks.

monbvol

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Re: Direct/Glancing Blows and Penetrating Critical Hits
« Reply #2 on: 26 July 2020, 14:38:25 »
A day early but I imagine no one will really mind.

Xotl

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Re: (Research) Direct/Glancing Blows and Penetrating Critical Hits
« Reply #3 on: 12 August 2020, 15:08:28 »
Attacks that ultimately don't do damage don't cause crits.  They do still cause motive checks, but they don't cause critical hits.
« Last Edit: 13 August 2020, 15:34:16 by Xotl »
3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

monbvol

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Re: (Answered) Direct/Glancing Blows and Penetrating Critical Hits
« Reply #4 on: 13 August 2020, 03:08:40 »
That answer is actually confusing for what I was asking.

Maybe it was meant for another of my questions?

To explain under normal circumstances a Medium Rifle Cannon firing against BAR 7 Armor does not cause a check for a penetrating critical hit as 6 is less than 7 as I read the rules.  But if the Margin of success under Direct Blow rules to up that damage to 8 my assumption is that much like a Large Laser it would but we all know what tends to happen when one assumes.

Maybe I just need to sleep to properly parse it.

Xotl

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Re: (Research) Direct/Glancing Blows and Penetrating Critical Hits
« Reply #5 on: 13 August 2020, 03:46:58 »
Yeah, I think some stuff got mixed up in the flurry of answers I've been posting.  Let's restart.  Is this your only remaining question:

What is the order of operations for Rifle Cannons for Glancing Blows? -3 then half damage or half damage then -3?
3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

monbvol

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Re: (Research) Direct/Glancing Blows and Penetrating Critical Hits
« Reply #6 on: 13 August 2020, 09:00:51 »
As long as my assumption about final damage being what is considered to check for penetrating criticals is correct, yes.

Xotl

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Re: (Research) Direct/Glancing Blows and Penetrating Critical Hits
« Reply #7 on: 15 August 2020, 23:26:42 »
1: Final damage.

2: Go with standard order of operations, so divide before subtracting.  It screws Rifles over, but then again, that's what they're there for.
3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

monbvol

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Re: (Answered) Direct/Glancing Blows and Penetrating Critical Hits
« Reply #8 on: 15 August 2020, 23:49:11 »
Works for me.

Thanks xotl.

 

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