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Author Topic: (Answered) HV AC smoke  (Read 190 times)

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(Answered) HV AC smoke
« on: 14 August 2020, 16:34:35 »
Having some difficulty parsing the smoke rules when firing a hypervelocity AC.

Quote
This smoke fills 2 elevations above the level of the firing unit’s hex equal to the unit’s height (in the case of buildings and Mobile Structures, the top elevation is equal to the height of the level where the weapon is mounted); the elevation is determined by the level of the underlying terrain of the attacker’s hex, not the hex filled with smoke.

(Edit: from Tac Ops, Adv Equipment, p 97)

So, if I am a mech on the ground and I fire, I create smoke in the hex behind me up to the level of the Mech (makes sense).

If I am a mech stood on (or in) a building (or a turret firing from the top of a mobile structure...?) I create smoke between... the ground and whatever elevation I'm stood on plus one?

« Last Edit: 01 September 2020, 13:23:14 by Xotl »

Xotl

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Re: (Research) HV AC smoke
« Reply #1 on: 01 September 2020, 13:23:08 »
This smoke fills 2 elevations above the level of the firing unit’s hex equal to the unit’s height (in the case of buildings and Mobile Structures, the top elevation is equal to the height of the level where the weapon is mounted); the elevation is determined by the level of the underlying terrain of the attacker’s hex, not the hex filled with smoke.
Change to:
This smoke starts at the firing unit's current level, taking into account both its height and the underlying terrain (in the case of buildings and Mobile Structures, the current level is the height of the level where the weapon is mounted). It also fills the 2 elevations above that level.

So a standing mech firing would create smoke at level 2, and up two elevations (level/elevation 3 and 4).

Hopefully that clears things up.
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Aotrs Commander

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Re: (Answered) HV AC smoke
« Reply #2 on: 01 September 2020, 14:34:19 »
Thanks, that's a lot clearer!

 

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