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Author Topic: Half-Levels, LOS, and Partial Cover  (Read 278 times)

pokefan548

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Half-Levels, LOS, and Partial Cover
« on: 26 July 2022, 08:20:53 »
On p. 29 of TO:AR, the notion of half-levels is introduced; however, not much is said about how they interact with LOS , cover, and several movement rules.
  • Say for example a BattleMech is adjacent to a hill 1.5 levels higher than the 'Mech's underlying terrain; if another 'Mech draws LOS to them through that adjacent hill, does the 'Mech benefit from partial or full cover?
  • Can a 'Mech ascend a hill 2.5 levels higher than the 'Mech's underlying terrain?
  • Does ascending a hill 1.5 levels higher than the 'Mech's underlying terrain still only cost +1 MP?
  • Can a 'Mech perform an intentional fall from above on a unit 0.5 levels below it?
  • Do VTOL units lifting off from half-level hexes retain their half-level elevation offset (ascending to an elevation equal to level 1.5, 2.5, etc), or do they "snap" back to whole number elevations once they take off, or can VTOLs under these rules opt to ascend or descend in half-level increments at any time? If the latter is not the case, how should one handle landing on a half-level hex?
  • Similar to the last question, if an airborne WiGE unit flies over a half-level hex, does it attempt to stay exactly one elevation above the underlying terrain (thus hovering at, for example, an elevation equal to level 1.5), or does it remain "snapped" to whole-numbers (thus remaining at elevation 0.5, equivalent to level 1).
  • Considering that a level is 6 meters tall, would it be appropriate to treat infantry as a half-level-tall unit when playing with half-level rules in effect?
« Last Edit: 26 July 2022, 08:23:25 by pokefan548 »
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pokefan548

  • Lieutenant
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  • Posts: 1226
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: Half-Levels, LOS, and Partial Cover
« Reply #1 on: 27 August 2022, 09:19:01 »
Bump.
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.


BattleTech players: Throwing the baby out with the bathwater since 1984!
"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth