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Author Topic: Rapid-fired MGs vs. infantry  (Read 1514 times)

A. Lurker

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Rapid-fired MGs vs. infantry
« on: 06 May 2011, 17:13:49 »
As per Tactical Operations p. 102, "Rapid-fire machine guns do not inflict increased damage on conventional infantry". Fair enough -- everybody who remembers the old rapid-fire rule from MaxTech well enough should already know this by heart, right? Well, as it turns out, not really...

The Maximum Tech version of this rule went on to specify that when engaging conventional infantry, MGs in rapid-fire mode basically used standard fire in this one case ("For attacks against infantry made in rapid-fire mode, use the standard rules for resolving shots against unarmored infantry found on p. 60, BMR, including those for ammunition expenditure and heat." -- Maximum Tech Revised p. 81), and so I assumed by reflex until today that that still held true -- after all, the two versions are virtually identical in all other respects save for Tactical Operations elaborating on a couple of special cases as usual.

However, upon thinking to actually compare the two side by side, I've found that that particular clause is conspicuously absent from the Tactical Operations version (apparently including errata), which opens up a possible alternative interpretation: namely, that rapid-fired MGs simply treat conventional infantry just as they would an armored target now instead of inflicting their standard ("increased") anti-infantry damage.

So, is this intended as an actual rules change? How should a rapid-fire MG attack vs. conventional infantry be resolved using TacOps?