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Author Topic: (Answered) (Errata) Searchlights inconsistency between TO:AR and BMM  (Read 423 times)

Simon Landmine

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Comparing the rules for searchlights between the TacOps:Advanced Rules (Corrected 4th Printing) and BattleMech Manual (Corrected 4th Printing), they appear to directly contradict each other.

On p.62 of the BMM, under Dusk/Dawn, it states that there is no to-hit penalty when the target is illuminated by a searchlight.
On p.56 of TacOps:AR under Dusk/Dawn, it states that searchlights do not offset the to-hit penalties.

On p.62 of the BMM, under Full Moon Night and Moonless Night, it states that 'mechs with searchlights ignore the MP penalty from the lighting condition (which is detailed).
On p.56 of TacOps:AR, although under Full Moon Night/Glare and Moonless Night/Solar Flare, it states "modify movement and combat as follows", but there is no mention of the movement penalty (although it is listed on the table on p.34). Nowhere is it stated that 'mechs with searchlights can ignore the MP penalty.

(I understood that the BMM rules were the same, but clarified, but in this case, they seem to explicitly contradict each other.)
« Last Edit: 05 October 2021, 12:19:54 by Xotl »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Xotl

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Re: (Research) Searchlights inconsistency between TO:AR and BMM
« Reply #1 on: 05 October 2021, 12:19:38 »
Dusk/Dawn: TacOps is right.
Full Moon Night and Moonless Night: BMM is right.

Errata will be issued accordingly.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Simon Landmine

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Cheers!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

 

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