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Author Topic: (Research) Simultaneous movement and rolling maps  (Read 263 times)

drjones

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(Research) Simultaneous movement and rolling maps
« on: 25 June 2021, 12:52:53 »
Our most recent game ran into an interaction between simultaneous movement (TO:AR pg. 183-184) and rolling maps (pg. 182-183). The issue was when and how to add additional maps as the rule on rolling maps as written relies on placing maps as units leave the existing playing area. The obvious extended application, placing maps as needed when players plot their moves, gives hints as to their planned movement.

We ended up letting a player call for an additional map to be placed along an existing edge of the playing area at will; this appears to reduce the information given away and also interestingly allows for other tactical considerations. For example, if the player is considering having a mech go off the board in a particular direction, previewing the terrain in that direction is possible (and seems plausibly realistic).
« Last Edit: 28 July 2021, 12:49:11 by Xotl »