Register Register

Author Topic: (Answered) Anti-Personnel Weapons on Battle Armor Suits  (Read 2402 times)


  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13177
(Answered) Anti-Personnel Weapons on Battle Armor Suits
« on: 20 October 2011, 19:59:03 »
When designing a BattleArmor suit, (to the best of my understanding) one must mount an Anti-personnel Weapon Mount.  Does mounting an anti-personnel weapon on that mount cost any extra mass?  Recent discussions in this thread have left me confused on this.
« Last Edit: 08 October 2012, 15:49:30 by Xotl »
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.


  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11067
  • Professor of Errata
Re: Anti-Personnel Weapons on BattleArmor Suits
« Reply #1 on: 08 October 2012, 15:49:05 »
AP Weapons never count towards the total mass of a Battle Armor.  This specific statement will be added to a future errata update of TM.  All other restrictions are covered by TM errata v2.2 on p. 13 (pertaining to p. 271 of TM).

Note that you can only carry 1 AP Weapon in Armored Gloves, no matter if 1 or 2 Gloves are present on the suit.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.