Looks like some fixes have been implemented, but not others, so it's probably using an early, unfinished 5th Printing version.
Anyways, time to rebuild my Hell's Horses points into 25 one-man squads because squad Secondary Weapons aren't affected and if I'm paying for the whole Mauser IIC, I want to use the whole Mauser IIC. Oh, and if I select a Mauser IIC as my primary, I get free Heavy Burst at no extra cost!
Sarcasm aside, I really feel this is an awful change. It kills a lot of the high-damage-high-cost weapons, and as noted above is completely negated by the small squads exploit, the single biggest hole in infantry rules. A simple BV hike, though not exactly a graceful solution, would generally go over better (the affected weapons are already extravagantly expensive to begin with, so most of their fans will probably just shrug and say "eh, goes with the territory"), and isn't negated by construction exploits. I understand that now's not the time to go deep and upend everything all of a sudden but this is a problematic fix that ends up being the worst of both worlds.
tl;dr, I'd much rather have access to distinctive high-cost high-damage primary weapons, even if I have to pay two or even three times the price per-rifle. I for one, am not bringing Mauser IICs to be competitively-viable, so I don't mind taking a disproportionately large bite out of my budget to have a good time with friends with some meme guns while we wait for the proper rework. Besides, if we're trying to keep infantry from messing with serious play, there are far, far more pressing matters that need addressing.