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Author Topic: How different does each Succession House fight?  (Read 2654 times)

Daryk

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Re: How different does each Succession House fight?
« Reply #30 on: 30 July 2021, 19:37:31 »
Back in college, Vindicators had a reputation for indestructibility.  Damn near every one of the things managed to drag itself off the board before we could kill it...

Elmoth

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Re: How different does each Succession House fight?
« Reply #31 on: 31 July 2021, 02:41:28 »
I wouldnt say that the Vindicatpr is q trooper. LRM5 + PPC with a single ML and a sL does not look very brawler to me...

The Eagle

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Re: How different does each Succession House fight?
« Reply #32 on: 01 August 2021, 17:24:48 »
Brawler =/= Trooper.  A trooper Mech is just one of the most common designs in your force -- the kind of thing you're likely to face on a regular basis if fighting that faction.  Brawler is more of a Tactical role, like fire support or recon.  A Mech can be both a trooper and a Brawler-- the Enforcer comes to mind -- but it doesn't have to be.
RIP Dan Schulz, 09 November 2009.  May the Albatross ever fly high.

Elmoth

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Re: How different does each Succession House fight?
« Reply #33 on: 02 August 2021, 02:54:34 »
Ah right. I stand corrected

Colt Ward

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Re: How different does each Succession House fight?
« Reply #34 on: 02 August 2021, 12:04:46 »
Cataphract is something I want to put down on the table, PPC and AC10 with some ML backups? Sign me up!

I've run a Vindicator in Megamek, the lack of torso-twist on a brawler isn't great, though you're right about it being a sturdy mech.  I am a fan of Trooper mechs though, really every company should have a few, if not one per lance.

Unless you are using quirks (which is optional) then the fluff about torso twist does not come into play.  Not that I recall the Vindicator being one with the problem.  What you maybe running into is that you do not twist during the firing phase to be able to swing a fist- and that fist you want to swing at another mech cannot have fired a weapon.  So twist to the right to punch someone?  Well, you cannot have fired the PPC that turn . . . and often times, that PPC is more useful than the Vinidcator's punch.
Colt Ward

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ANS Kamas P81

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Re: How different does each Succession House fight?
« Reply #35 on: 02 August 2021, 12:24:26 »
There's also the penalty when trying to punch with the handless arm, so just shoot the PPC.  Use the left hand for dopeslapping another 'Mech instead!

Agathos

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Re: How different does each Succession House fight?
« Reply #36 on: 02 August 2021, 12:47:11 »

Kuritans just tosses the entire book out using:
Light: 40%  Medium: 20%  Heavy: 30%  Assault: 10%
Dracs are duly highly mobile but very direct in their application.

How mobile is a Kurita force, exactly? You look at 40% lights and think, "wow they must be running circles around everybody else." And if it's mostly Jenners, you might be right. But a lot of that is their most common 'Mech, the Panther. A Panther is just a medium trooper that skipped lunch. You'll use that in the same role where a Davion might send a Centurion or a Liao, a Vindicator.

On the other hand, all those Dragons mean their heavy lances sometimes move like mediums (and outrun those Panthers!)

Alzer

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Re: How different does each Succession House fight?
« Reply #37 on: 03 August 2021, 23:10:05 »
This is true enough,  around 1/5 Light Mechs in the DCMS in the 3020s were Panthers going by the RUATs. However 1/3 of their heavies are Dragons and Quickdraws, which are notably mobile, and their most common Assault is the Charger (again, nearly 1/5) so their overall forces tend towards favoring mobility even if one of their most common mechs is below average in that regard.  Also I'm very much not a Drac player so thanks for the clarification.
« Last Edit: 03 August 2021, 23:14:23 by Alzer »
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