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Author Topic: Quelling Unrest on Inner Sphere Worlds  (Read 800 times)

Dahmin_Toran

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Quelling Unrest on Inner Sphere Worlds
« on: 19 January 2021, 14:21:53 »
Question guys,

How would central governments (i.e. Luthien, New Avalon, Sian, etc.) handle unrest/rebellions on individual worlds? Say that a local planetary ruler dies without issue and the local planetary lords fight for control of the planet. Assume this is a small, relatively unimportant world with no House unit garrisoning it. Would a Successor Lord get involved in that conflict?
« Last Edit: 19 January 2021, 15:37:14 by Dahmin_Toran »

AlphaMirage

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #1 on: 19 January 2021, 15:44:45 »
I presume that most of the Feudal Lords have relations on nearby planets. If one brother dies the other will take his place even if he is presently serving in the military or court for a higher Lord. Besides that the next in the Hierarchy (Baron-> Count) is directly responsible for their fief and will step in, this will continue until the unrest is dealt with, and then the Count or Duke will appoint a new head of government providing support until they have solidified their claim. There are many unlisted forces that serve as agents of their Lords. Of course if no one steps in one of the rebellious sides will likely bring it outside support or prevail over their rivals and as long as they pledge fealty to the Lord of that Sector will assume control.

Weirdo

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #2 on: 19 January 2021, 18:30:25 »
So long as the fighting doesn't get out of hand(generate too much negative news, spread off world, or heaven forbid, noticeably affect the flow of resources/taxes) and resolves itself in a timely manner, I see no reason why a House Lord would involve themselves in the issue when they could instead wait until one side is on the verge of victory and then throw in enough support to make the new ruler indebted to them for the aid.

If things do get out of hand, that's when the Lord drops a mech regiment on planet, stomps all the warring parties flat in an object lesson to other nobles about the risks of disrupting the nation as a whole, then installs someone loyal to run things. Doing so by raising a common-born associate to the nobility is a great way to create an entire new noble house that is absolutely loyal to you for at least a generation or two.
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Daryk

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #3 on: 19 January 2021, 19:38:45 »
Weirdo has it exactly right... ruling more than one planet is inherently different than ruling anything on a single planet.  The sovereign's job is to remind the locals of that fact. With force, or otherwise.

Kovax

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #4 on: 20 January 2021, 10:53:06 »
There's generally a chosen heir, and a previously decided line of succession, whether they're a direct relation to the deceased lord or not.  There's more of a legal framework in the 31st Century than in the historical Middle Ages, so the local barons aren't free to just fight it out to see which of them gets to run the planet in the absence of a legal heir.  Either one or none of them have a legal claim to the title, depending on the previously agreed order.

Metallgewitter

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #5 on: 20 January 2021, 15:26:02 »
Don't have some planets within a realm (I think this is more for the FedSuns or LyCom) a democratic system? Like the ruler of a planet is elected by it's people? Or am I mistaken? I wonder how that would work if an election is called into question

AlphaMirage

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #6 on: 20 January 2021, 15:35:58 »
Don't have some planets within a realm (I think this is more for the FedSuns or LyCom) a democratic system? Like the ruler of a planet is elected by it's people? Or am I mistaken? I wonder how that would work if an election is called into question

It certainly would be in the power of the nobility to allow planets to represent and organize their own governments under the Aegis of a noble Lord, particularly for smaller worlds with less at stake (or to offer). I think that the Lord is just there to facilitate interstellar relations with the Court (or Parliament) anything on world is probably handled via some kind of either appointed or elected planetary government.

Colt Ward

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #7 on: 20 January 2021, 16:47:31 »
Don't have some planets within a realm (I think this is more for the FedSuns or LyCom) a democratic system? Like the ruler of a planet is elected by it's people? Or am I mistaken? I wonder how that would work if an election is called into question

We do get that in fiction- no Duke or whatever in charge of the planet, instead they have a President, Prime Minister, Chancellor (not sure I have seen that title), or other title associated with elected head of state.  They are given equivalent standing in the House's official political structure of a noble ruling a world, but the unofficial power structure has to treat them differently.

Consider the Chaos Irregulars' story, Endgame at Engadine . . . we had a collection of worlds pushing the merc hire- Engadine, Swartklip, Main Street, Elume each had different types of governments.  Engadine had what sounds like a representative system mixed with nobility, the ruler at the time was Lord President Alistar Daniel who is a duke.  Swartklip seems to be a corporate state revolving around their industry & minor shipyard.  Main Street might have nobility, the detachment commander was not given a noble title but the Colonel in charge of the militia was a Marquess- but a social officer compared to the det's professional CO.  However, the implication was the Colonel was a LCAF assignment.  Elume was a vassal of Swartklip, starting off as a isolationist agro colony splintered from New Capetown.
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Dahmin_Toran

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #8 on: 21 January 2021, 00:49:03 »
Now think about if the scenario happened during the Blackout when 80% of HPGs went offline and most planets are cut off from each other.

Mendrugo

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #9 on: 21 January 2021, 00:56:43 »
If you look at the missions available in MechWarrior 2: Mercenaries, it seems that local rebellions were constantly cropping up, and the Great Houses go-to response was to hire mercenaries to go in and put them down.  That way, the popular anger gets focused on the mercenaries, while the Great House gets plausible deniability. 

This theme is revisited in the HBS BattleTech game, where in one of the flashpoint missions, you are instructed to destroy an office building where the rebels have holed up with hostages.  If you refuse, your FedSuns employer chews you out, noting that yes, innocents would have died, but she could pin the blame on the mercs, while your unit would be paid off and gone offworld.

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butchbird

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #10 on: 24 January 2021, 21:21:08 »
I have always been under the impression that the planetary governements are detached from the "federal governement"... If I'm not mistaking, some planets in the federated suns have even been fluffed to have extreme left-wing planetary governements (communists, anarchists, the like)...only way of having that worked is to have "comrade 1st chairman" as the head ON planet....but some noble or other (not necessarly residing ON planet but "owning" it none the less) gets a chunk of taxes which he then sends a portion of to new avalon... Democratic planets would simply have "prime minister X" instead of a secretary general...

It then becomes easy to explain insurections on any given planet and why the great house doesn't necessarly want to get involved directly.

DOC_Agren

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #11 on: 27 January 2021, 14:01:15 »
That what you have Merc's for to deal with local "Minor" problems on "unimportant" worlds.

They might be hired by 1 side in the conflict to gain control, or even Great House to bring the conflict to an end and install the "proper" government leadership if it gets too out of hand.  That way no need to land "Proper" government troops, until the conflict is over and well it is time for Mercs to go.  They done  the dirty work if needed of COB in an Urban environment
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Terminax

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Re: Quelling Unrest on Inner Sphere Worlds
« Reply #12 on: 27 January 2021, 14:38:38 »
Depends on the House and timing I'd say. All Houses have dealt with uprisings and revolts at one time or another, and sometimes they use a reliable House unit to restore order, sometimes they use a mercenary unit. Some units get rather notorious for their zeal and others for buggering up. Mercs are ideal for dealing with smaller problems because if they bugger up, the House can simply fire or punish them and wash their hands of the incident but at certain point, politics matter and you got to send in a House unit to show the peons their place in the natural order of things.

 

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