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Author Topic: The New Free Worlds League: Thread Title Deadlocked in Committee  (Read 108089 times)

Colt Ward

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1410 on: 08 January 2022, 16:26:39 »
Rolled out a combat team of a Supernova 5, Juliano, Awesome 9Q, Archer 4M2, Rifleman 7N, Patriot 2D, Eris 2N, and Havoc P6 for the mech component.  I had a pair of Merkava Mk IX, Phalanx Support, Tufana (iNARC), and pair of Main Gauche IFVs barrelling down both sides of the highway to keep pace (or I let them get ahead really) to reach the bridges.  The MGs had a squad of Ogre (with some Infernos) and Leonidas DGR loaded up.

Faced off with some of the Spirit Cats randomly selected . . . Executioner F, Nova Cat Prime, Huntsman C, Rifleman C 2, Conjurer 2, Pandarus 1A, Crusader 5M, Anvil 5Q, UrbanMech R70, and Herc 9000 suppored by a mixed BA star.  The BA were Elemental (ER Micro), Elemental (SL), Leonidas, and 2 Longinus squads . . .

My tank forces got hammered, but they got the bridge area and drew the Spirit Cat forces in.  Lost the Phalanx before combat as the regular crew screwed up and slid off the road right after the first bridge into the river.  I had intended for it to be support of course for the dismounted BA, so that plan went out the window.  A Merkava got parked going up the road on a hill in the little knuckle in the river that was between to sets of bridges.  The next turn as it's turret faced the rear going after the Conjurer, the turret was hit enough to lock it.  But the BA was unloaded at that point though the Main Gauche IFVs were stymied since they lacked a turret and Clan forces moved around enough to avoid the arcs or LOS of their Plasma Rifles.  It was not until late in the battle when they advanced back down the highway after retreating until their weapons came into play- but it was big when they did.  They also survived, even with some damage, to contribute to the clean up of the Battle Armor.  Next hit was the Tufana which slowed down while throwing iNARC Haywire pods.  Both pods it landed before being destroyed were eventually brushed off, but the Anvil punched itself a couple of times before succeeding.  The vehicles that remained mobile started backing up after the Tufana was lost, the side of the hill and intervening woods were being well used by the Cats to avoid taking long range fire from the Command Lance of Supernova, Awesome, Archer, and Rifleman.  It also served to draw the majority of the Spirit Cat's mechs into that pocket which limited their mobility since most did not jump.

The other mech lance- Juliano, Patriot, Eris and Havoc- got caught up a bit in the terrain but it allowed the two mobile mechs to rush the pair of Omnis which had three points of BA in support.  Of course the encumbered Longinus were really dragging behind the Nova Cat and Executioner (bot never loads them AFAIK) and some how (crossing the river?  landing in the river?) the Executioner took damage to a leg which resulted in some unobserved falls.  The Executioner lagged behind the Nova Cat which started trading some long range fire with the Juliano as it slogged through some woods though the Eris and Havoc were taking shots.  The next turn, the Eris and Havoc were on the Nova Cat, peppering it with lasers and Inferno SRMs- enough Infernos hit to push it to +12 each consecutive turn, cutting out the 3rd ERLL and slowing it on the hill it had been perched on.  The Executioner came up at that point and positioned perfectly (for me) that the Eris leaped 7 hexes to land in heavy woods one level higher . . . but the Snubbie meant I did not have to kick it.  After that, the Nova Cat on it's own fell to the combined fire of the lance of mechs before they moved on to swing in the flank of the rest of the Spirit Cat forces caught in the knuckle.

The Conjurer was a bouncing devil on the flanks, and in a attempt to get it the Awesome took the safeties off all the PPCs . . . on a roll of 8, only 2 hit . . . and the one in the RT blew out.  Never taken the inhibitors off, but the Conjurer had to drop.  It had gotten behind the Supernova and gotten a engine and JJ crit which limited that mech.  When the Awesome went after it, the Conjurer was positioned to unload on the Archer seeking the high ground.  Not sure the sacrifice of a PPC and internal damage was worth it, but the damage pushed the Conjurer into pulling back which resulted in it dropping a few turns later- about the time the Awesome's RT went and the Herc hit it in the head with a ERPPC hit that cost the sensors.

The Rifleman was a real demolisher, it sat behind the military crest in some light woods firing down hill at the non-jumping Clan mechs caught on the side of that hill between the crest and the river among the woods.  The Ogre and Leonidas were running around on the side of the hill shooting at the mechs with the three vehicles returning to press down the river.  They along with the Archer and Rifleman managed to knock down the Crusader, causing it to go sleepy.  The Rifleman was responsible for ripping into the Anvil, further into the Huntsman, the Clan Rifleman, and the Herc. . . . while it's chest armor went into the yellow and the Cluster bin was getting close to empty, it stayed on top of the hill until the savaged Awesome arrived along with the Archer which changed hills.

When the mostly intact Panduras lost it's head with the Crusader on the ground sleeping, the Spirit Cat forces started trying to retreat across the river.


The Regulans besides taking the bridge for their advance on the planet Marik are going to end up with a good amount of salvage.  First off was a pretty intact Executioner F when the head was blasted in by the Eris- the Snub even managed to burn out the cockpit.  Shot up Huntsman also had it's head kicked in by the Patriot late in the battle.  The Crusader pilot took 6 hits.  Anvil's mechwarrior abandoned their machine after losing a side torso.  The Juliano dropped the Pandarus with a final ERLL hit that mech's head after the Awesome tapped it 4 or 5 turns earlier.  Conjurer 2 finally went down after losing a side torso while riding a single engine hit- it had been giving me fits and was the cause of some self-inflicted damage.  The Nova Cat dropped after a losing the right torso with one CT engine hit already in place.  The Herc's pilot got caught by the Leonidas sleeping in the cockpit.  About the only thing that is not salvagable is the UrbanMech, which got caught alone, unable to retreat fast enough.  Besides losing it's gun arm, the RT it was attached to, it also managed to take from SSRMs three gyro and two engine hits plus a KO'd pilot.

The Rifleman C 2, missing a arm and it's chest in tatters managed to make it back down the highway presumably to friendly forces.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1411 on: 08 January 2022, 18:43:35 »
That sounds like an amazing game...
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1412 on: 08 January 2022, 19:22:20 »
27k including pilots- Clan vet vs IS vet- on each side, the Clan force had something like 150 BV more.  I use double blind and had vehicle lance movement in play to keep init more balanced though I realized mid game they had more pieces for init- 15 vs my 12.  I used 2x2 of custom 32x32 maps, the 3-5 hex wide river wove from the middle of the NW map down to where it curved in east in the SW map and then in the SE map curved off to the south.  The set of maps are arranged out of like 12 or so that can have a two hex highway and river that can be joined up along with rolling hills and woods.

I think the bot on berserker (new feature to me) was better than I have ever seen before, and it was really brutal.  I am not really sure a IRL player would have been able to keep their mechs out of LOS that easy, it was really hard to get long range shots without climbing on top of a L3 or L4 peak which of course makes those non-jumping 4/6s slower.

Oh, did not post this . . . the Regulans lost a pair of Merkavas, Phalanx (salvagable), Havoc (cored I think), Ogres, and Tufana.  The Rifleman armor was in the yellow and had only about 25% of the ammo load left.  Supernova took a engine & JJ crit when the Conjurer opened it's back and had a torso location in yellow.  Juliano's torso was in the yellow b/c it took some Nova Cat love, about half it's SSRM salvos were used up- the Leonidas Angel ECM really threw me for a loop, why are all the missiles not hitting?  Archer was in the yellow for armor due to the Conjurer and had about 20% ammo load left.  Eris and Patriot might have had minor armor strikes.  Worst off was the Awesome 9Q . . . it's own RT PPC blew up and then it got concentrated fire . . . the Herc's ERPPC hit the head (stripped of armor) and got a sensors crit in the same turn the rest of the Cats blew off the rest of the side torso.

Aside from the lost Havoc and severely damaged Awesome, a few hours of repairs, reloads, & rest would see most of that task force's survivors pushing forward with the rest of the company team.  The Havoc had a especially gruesome death with the CASE II . . . the last 3 or 4 salvos of SRM4 Inferno ammo got crit when three of the Cat mechs decided to stop it from flanking . . . so it became Mecha-Torch, shut down, fell over and took a ERPPC to the chest to core it.  But the auto-eject was disabled . . . and the mech lost power from coring before the pilot had a chance to eject.
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Alan Grant

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1413 on: 08 January 2022, 19:54:19 »
Thanks for sharing.

Using Merkavas and Phalanx Support Tanks together is an interesting concept. I really had never considered it and that might warrant further exploration on my part as an armor unit concept.

Most people I talk to don't realize the Main Gauche IFV variant even exists, let alone use it. So that alone made me smirk.


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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1414 on: 08 January 2022, 20:02:51 »
I have been trying to find a way to work the Phalanx in b/c I want to try the concept.  The Merkavas have long range support down with a LGR & LRM15 and while both work closer up, they can get bum rushed so I wanted to see if the cannon could provide closer support with the BA to let them keep up ranged duties.  Map was against that more than I realized.

As far as the Main Gauche IFV . . . I use every excuse I can to bring one, I think it is the best IFV in the game, even if I wish it had HFF armor.  I have been looking for a reason to break out 2 Main Gauche XLs, 4 IFVs and 4 League BA squads.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1415 on: 08 January 2022, 21:21:11 »
Most people I talk to don't realize the Main Gauche IFV variant even exists, let alone use it.

 :'( I think it's rather nice, with that double whammy plasma gun.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1416 on: 08 January 2022, 22:15:08 »
Bring a long platoon of mixed main gauche variants and demonstrate

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Colt Ward

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1417 on: 09 January 2022, 13:09:56 »
Next up, is push after the bridge . . . some mechs were unable to participate due to needing repairs (Awesome) though after checking the records I found the Havoc was not cored but I still figure the pilot got crispy.  FWL force-

Supernova   5   90   Capt Bryant Dunham   Gunnery / Piloting: 3/4   4059   
Juliano   JLN-5A   90   Song-Yun Branchflower   Gunnery / Piloting: 3/5   2526   
Rifleman   RFL-7N   60   Kwok-ying Kao   Gunnery / Piloting: 3/5   1678   
Patriot   PKM-2D   65   Giuseppe Pallavicini   Gunnery / Piloting: 4/3   2039   
Wolverine   WVR-11M   55   Marina Vujica   Gunnery / Piloting: 3/5   2134   
Eris   ERS-2N   50   Claude Thomas   Gunnery / Piloting: 3/3   2025   
Quasimodo   QSM-3D   55   Sheila bin Kadin   Gunnery / Piloting: 4/4   1733   
Trebuchet   TBT-9N   50   John MacAulay   Gunnery / Piloting: 4/4   1717   
Moltke MBT   M1   75   Anca Yun   Gunnery / Driving: 4/4   1491   
Moltke MBT   M3   75   Shayla Wrighton   Gunnery / Driving: 3/5   1726   
Main Gauche Light Support Tank   (IFV)   30   Barthel Nederstatter   Gunnery / Driving: 3/4   957   
Main Gauche Light Support Tank   (IFV)   30   Pablo Lontok   Gunnery / Driving: 3/3   1044   
Main Gauche Light Support Tank   (IFV)   30   Mei Louis   Gunnery / Driving: 4/4   798   
Main Gauche Light Support Tank   (IFV)   30   Carla-Maria van Katwijk   Gunnery / Driving: 3/5   870   
Tufana Hovercraft   (iNarc)   35   John Loong   Gunnery / Driving: 3/4   998   
Harasser Missile Platform   (Standard)   25   Ethan MacKinney   Gunnery / Driving: 3/3   595   
Ogre Battle Armor   (Standard)   4   Mahdi bin Zuhair   Gunnery / Anti-Mek: 2/4   428   
Leonidas Battle Armor   (David)   4   Ulisses Schindler   Gunnery / Anti-Mek: 4/4   206   


Comes in a bit over 27k and with vehicle lance movement will be 12 init turns.  Against a randomly rolled up Spirit Cat star with a vehicle binary & BA star, bit over 5.4k BV difference and 14 init turns.

Warhammer IIC   12   80   Felix   Gunnery / Piloting: 2/4   4127   
Wraith   TR1   55   Iman   Gunnery / Piloting: 4/3   1544   
Tempest   TMP-3M2 'Storm Tempest'   65   Armand   Gunnery / Piloting: 2/4   2529   
Cestus   CTS-6Y   65   Sarah   Gunnery / Piloting: 3/5   2041   
Man O' War (Gargoyle)   Prime   80   Victorino   Gunnery / Piloting: 3/4   2029   
Skanda Light Tank   (Standard)   35   Wilpert   Gunnery / Driving: 4/5   1078   
Galleon Light Tank   GAL-102   30   Chris   Gunnery / Driving: 4/4   716   
Galleon Light Tank   GAL-102   30   Felike   Gunnery / Driving: 3/4   859   
Galleon Light Tank   GAL-100   30   Andre   Gunnery / Driving: 3/4   408   
Skanda Light Tank   (Standard)   35   Farooq   Gunnery / Driving: 5/6   927   
Galleon Light Tank   Maxwell   30   Alfredo   Gunnery / Driving: 4/5   482   
Skanda Light Tank   (Standard)   35   Denisa   Gunnery / Driving: 4/6   1024   
Galleon Light Tank   GAL-102   30   Cristian   Gunnery / Driving: 3/5   781   
Joust Medium Tank   BE700   40   Maslama   Gunnery / Driving: 4/6   1249   
Galleon Light Tank   GAL-102   30   Manchu   Gunnery / Driving: 3/5   781   
Mars Assault Vehicle   (Standard)   100   Nooriyya   Gunnery / Driving: 5/6   1785   
Hunter Light Support Tank   (3054 Upgrade)   35   Kenbede   Gunnery / Driving: 4/4   705   
Morrigu Fire Support Vehicle   (Standard)   80   Nicky   Gunnery / Driving: 4/6   1601   
Ares Medium Tank   (Standard)   40   Teresa   Gunnery / Driving: 5/5   1036   
SRM Carrier   (C3)   60   Tiarnán   Gunnery / Driving: 4/5   903   
Galleon Light Tank   GAL-102   30   Greg   Gunnery / Driving: 3/4   859   
Demolisher Heavy Tank   (Gauss)   80   Zi-cheng   Gunnery / Driving: 4/5   1529   
Phalanx Support Tank   (Production)   40   Axelle   Gunnery / Driving: 4/5   533   
Sturmfeur Heavy Tank   (Standard)   85   Riclindis   Gunnery / Driving: 4/5   1400   
Main Gauche Light Support Tank   (Standard)   30   Benjamin   Gunnery / Driving: 3/5   557   
'Surat' (Grey Death) Solahma Suit   (Standard)   4   Janmajyestha Gujral   Gunnery / Anti-Mek: 4/3   320   
'Surat' (Grey Death) Solahma Suit   (Standard)   4   Buu Mac   Gunnery / Anti-Mek: 4/3   320   
Gray Death Standard Suit   [LRR]   4   Daniela Naumowicz   Gunnery / Anti-Mek: 3/3   359   
Gray Death Standard Suit   [LRR]   4   Layaali Umar   Gunnery / Anti-Mek: 3/4   329   
Clan Medium Battle Armor   (Rabid)   5   Suhaa bin Najeeb   Gunnery / Anti-Mek: 1/3   623   

The map is the following, and will have the Spirit Cats placed in the center while the 4th Regulan Hussars will start from the North with complete repairs and full ammo bins.  No abnormal environmental conditions, just try to slug my way through a pair of mixed Clan binaries.

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Colt Ward

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1418 on: 09 January 2022, 14:00:54 »
And the Eris again first shot taps a mech in the head with the Snub.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1419 on: 09 January 2022, 15:10:26 »
No aero support? A few Mechbusters or Eagles would totally make or break the day.

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1420 on: 09 January 2022, 17:23:04 »
I love the Spirit Cat list.  The idea of Clan warriors using GDL battle armor and 3025 era tanks alongside Jihad and Clan War era mechs is hilarious. 

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1421 on: 09 January 2022, 18:14:00 »
The garrison vehicle binary was rolled up on MegaMek using their 'provisional garrison' setting, which is why we have such a range from 3025 Galleons to new Galleons (Maxwells), to old Clan gear like the Mars & Ares to newer stuff like the Skada & Joust.  The Clans have controlled Glengerry for over a decade and while the Falcons might not have done much with it, the Wolves modified a suit to be the Surat- Clan heavy small laser rather than the other weapons.

truetanker-  No aero b/c I am playing the bot and last I knew it was not something it responded well to in game.  Heck, this is one of the first times I have seen it effectively use BA.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1422 on: 09 January 2022, 23:55:31 »
That's a nice feature. I may have to do some Megamek myself one day.

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1423 on: 10 January 2022, 00:32:50 »
Yeah, not sure where they get some of their numbers- like one random star I rejected had like 5 Schilitrons of various flavors and 2 or 3 Toks.  WAY too much Drac.

But unless I was seriously campaigning instead of force testing, then it easier than rolling up from RATs.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1424 on: 10 January 2022, 06:40:52 »
The Spirit Cat/Nova Cat forces in the CP have an odd mix of stuff once you take into account Marik, Sea Fox, Kurita, Nova Cat, and general IS Clan unit lists.  II'm still trying to found out if FM 3145 has any errata for the CP forces, since the RATs say one thing but the unit summaries say another for what their forces are made up of. Anyway, I look forward to the next battle and what Empire Alone will bring for Marik.

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1425 on: 10 January 2022, 10:10:16 »
Yeah, they were not the only faction that way- and the Kurita & Nova Cat units come by way of taking stuff from the Republic.  But like I said, I do not know what went into making those lists since I have not contributed anything for a long time.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1426 on: 11 January 2022, 02:11:50 »
Question for Regulus . . . I know the Fiefs/Principality have a overlay of the various Indian cultures, even if the current rulers (Cameron-Jones) are transplants who have gone native- no eating beef IIRC.  But the regiments have other influences, like the 4th has Sikh/Gurkha backgrounds.

Did the local nobility take that overlay?  While the CJs are princes, do they have Rajas, Thakurs, etc?
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1427 on: 11 January 2022, 14:29:48 »
Question for Regulus . . . I know the Fiefs/Principality have a overlay of the various Indian cultures, even if the current rulers (Cameron-Jones) are transplants who have gone native- no eating beef IIRC.  But the regiments have other influences, like the 4th has Sikh/Gurkha backgrounds.

Did the local nobility take that overlay?  While the CJs are princes, do they have Rajas, Thakurs, etc?

Last I really looked at them in Handbook House Marik set in the 3060s, they don't use those titles. You see planetary leaders with more typical titles like Duke or Governor.

According to Handbook: House Marik, the Indian influence is mostly found in the arts, fashion and some architecture. You can also find the Hindi language and Hindu religion. It gets liberally mixed in with other culturally influences from Europe and other parts of Asia.

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1428 on: 11 January 2022, 14:49:12 »
Too bad, the various kingdoms and empires of India does offer a lot of flavor . . . heck, the Gurka/Sikh influence and sane nuclear policy is what attracted me to the Regulans in the first part.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1429 on: 11 January 2022, 15:57:32 »
You did get me thinking about something though. Do we know what the Cameron-Jones family was prior to their elevation?

Whatever the answer, it occurred to me that's a story that would be fun to dig into. How that came to be (why they were elevated, and their pursuit of that goal), how the Regulan people reacted to their new rulers, the pressure on the family to right-the-ship of the Regulan worlds and the scrutiny they were probably under. Re-establishing the provincial military after it was probably disbanded or put under severe restrictions during the time of federal authority over Regulus.

There's an interesting political family drama there.

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1430 on: 11 January 2022, 16:36:36 »
Considering the Selaj were wiped out by the Mariks old Hatfield-McCoy style . . . I would imagine a lot of the lesser nobility was also purged since they would have been linked to the Selaj.  And the Selaj and the nobles they had intermarried with would have had ranks in the Hussars, from lance to regimental command . . . unless they wanted to keep it simple and make them one of those noble families that were kept 'small' to avoid rivalries, plotting, and inter-familial wars.
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Weirdo

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1431 on: 11 January 2022, 19:45:16 »
Nah, make it big and messy. It's the League way! :thumbsup:
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1432 on: 12 January 2022, 00:05:30 »
I'm imagining a Hussars Force Commander Skipindar Lajes ...
* No, FASA wasn't big on errata - ColBosch
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* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

truetanker

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1433 on: 12 January 2022, 09:35:09 »
I'm imagining a Hussars Force Commander Skipindar Lajes ...

Build a character stat block using Destiny or AToW.

So far so good, you've got a name and a heritage persona.

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1434 on: 12 January 2022, 10:01:22 »
 . . . he is playing with the last name being Selaj.
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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1435 on: 19 January 2022, 00:11:07 »


So put a 3/4 Supernova 5, 4/4 Eris 2N, 2/4 Leonidas (DGR), and 4/2 GDL Scout 5 suit squad on the map tonight . . .

While the battlefield was a brawl with Anduriens, mercs, a Sea Fox Mad Dog Prime, some way ward Falcons from the desant, and some other parties were involved, it was the Anduriens who felt the lasers first.  With the ability to open with a salvo of six cERLL at medium range against a Orion that was not moving in the expectation of being fire suport, it put the scare in some Anduriens.  Unfortunately only half the salvo (needed 7s) landed each blast punched across the torso of the heavy mech.  Continuing to hammer the armor caused the Anduriens to retreat from the Supernova in their face while the Eris was flanking and throwing inferno SRMs while the BA followed in the wake.  Towards the end of the battle, a toasty merc Nova w/ ERPPCs landed in some woods on the Supernova's flank . . . it hit the Supernova's damaged LA stripping off most of the remaining armor (all in all about half) but also killing the Andurien Locust that had walked through the woods to get behind the assault mech.

The Anduriens were in trouble, with the Orion and Liao stealth Battlemaster both having open torsos and the Eris circling (could not win init to get the position for SRM/SXPL spam) . . . but the Supernova's pilot took a diversion, jumping back to place enough light woods to cut the Battlemaster out of firing . . . but the damaged Nova had shut down!  (Needs 4, Rolls 3)  Four aimed cERLL shots were made at the CT that had 5 or 6 armor pips left . . . (Needs 3 TH) . . . and 3 of the 4 lasers struck the center torso (roll 6, roll 7, roll 8- one for each result).  While the mercenary Omni would not be able to be salvaged, the weapons it carried would make a nice prize for the Regulans.  Distracted by the Supernovas surprising retreat the Orion pilot lost track of the 4 remaining troopers of the GDL Scout squad . . . he was reminded of this when charges went off in the left leg (ugh, not the RL which was 1 armor point from going internal).  In fact, his attention totally shifted to the Scout squad when his diagnostics reported the hip had been destroyed.

Unfortunately my Leonidas Angel ECM did not really come into play, and they missed their amazing set of shots . . . all 4 troopers hit the Nova with the David GRs the turn it shut down.  First two hits were both snake eyes . . . but no crits.  In fact, the Orion's hip was the only crit I got the whole game, even with going internal on the Orion several times.
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Colt Ward

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1436 on: 25 January 2022, 12:10:11 »
So I originally had a couple lances, some armor, and BA to use for a 4th Regulan Hussars company task force.  The RecGuides have made some pretty big adjustments, but the object was to have at least two lances of mechs with support I could put in the field for 3025 up to 3150.

What I settled on-
Any period
Marauder
Archer ?/4M/4Mb
Rifleman 3N/5M/7N
Trebuchet
Wolverine 7M mini, sub for others
Hermes
Blackjack Omni, to also represent a BJ-1

FCCW/Jihad
Patriot
Ostwar

Dark Age
Quasimodo (could proxy for HBK 4P in 3025)
Havoc
Juliano
Supernova 5
Eris (kitbash Conjurer?)

Support-
Vehicles
Merkava Mk IX (sub for Manticore earlier)
Pegasus
J Edgar
Hetzer
need something for Harassers
some Tufana proxies- Clan Svantovits or MWDA Clan Shamash
maybe a Kite, not sure where this is going
might have some other MWDA vehicles that can be thrown in- Lamprey VTOLs, Galleons, Partisan AA Veh,
is there a mini for a Predator Tank Destroyer?  Anyone proxy?

BA/Inf
Phalanx
Longinus, several
Achileus, several
IS Standard, several
MWDA infantry stands
MWDA Cavalier converted to Leonidas

The Marauder gets interesting . . . I have a MAD-4X I was going to be chopping up to make a kitbashed Marauder 2R/3R/2T/5S/etc . . . but that was before the KS rolled out.  I already made one MAD-4X into a -9M2 using OmniMech arms, but I am thinking of leaving this as a -4X to for some 3025 fun and be a -9M later on or even let it proxy for a -7R.

Thinking of throwing in a Awesome though I have a lot of heavies in 3025 & by Jihad.  Might need more lights- maybe a Stinger or Wasp, not sure which light is more appropriate.
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worktroll

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1437 on: 25 January 2022, 14:45:13 »
is there a mini for a Predator Tank Destroyer?  Anyone proxy?

Su-152. WW2 Soviet assault gun. in 1/200 scale, perfect fit. You can find STLs on Thingiverse for free, or get some excellent metal minis from Skytrex in the UK - their Action 200 line.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1438 on: 25 January 2022, 15:34:31 »
Familiar with that SP gun but mostly from a top down view for a game.  Makes sense to use it though so thanks, I will get my brother in law to print up some for me.

The gun is off-center on the 152?  If so, it really does look like they took the top off of it, cut down the barrel, and called it 'Hetzer.'
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Gorgon

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Re: The New Free Worlds League: Thread Title Deadlocked in Committee
« Reply #1439 on: 26 January 2022, 16:06:46 »
Slowly but surely the nuFWL is drawing me in. I find it the most interesting one of the big IS factions at the moment. (Even though I've never been a Leaguer before) Currently, Tamarind appeals to me. The chance to cower in fear of defend the League from Wolves and Lyrans is nice and their willingness to beat up Space Romans is inspiring.

So as I get ready to switch over my wardrobe to include more purple I was wondering: What sub-faction or unit of the new League do you root for or find most interesting?

 

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