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Author Topic: (Answered) CASE for Combat/Support Vehicles and Aerospace units  (Read 382 times)

PuppyLikesLaserPointers

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210. TechManual says that, CV/SV places CASE on the Body, and Aerospace units places it on Fuselage.  For CV/SV, it may read that CV/SV only put CASE on the Body, but I am not sure. Aerospace part is also confusing a bit as well.

So, is it means that, placing a CASE on either Body or Fuselage means the whole locations of a unit is protected by CASE when an explosive equipment on the other location is explodes, or only if the CASE is on the same location with the explosive equipments?

Also, is CASE II (299. Tactical Operations) on an aerospace unit have the same ruling with normal CASE as well?

The rules of CASE is on 134(basic rules), 161(Aerospace), and 193(vehicle). Total Warfare.
« Last Edit: 11 August 2020, 00:44:09 by Xotl »

Xotl

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CASE only protects the location it is in.  However, note that aerospace fighters can only place ammo in the fuelage, and vehicles only in the Body location.
3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

PuppyLikesLaserPointers

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Re: (Answered) CASE for Combat/Support Vehicles and Aerospace units
« Reply #2 on: 11 August 2020, 00:53:11 »
The ammuntion is not the part of the question. The explosive equipment is. Does it means, CVs and Aerospace Fighters are must also put the extra CASE to the other locations if the designer wants to protect the explosive equipments on the location other than body/fuselage?

PuppyLikesLaserPointers

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Re: (Answered) CASE for Combat/Support Vehicles and Aerospace units
« Reply #3 on: 17 September 2020, 11:32:07 »
Monthly bump.

PuppyLikesLaserPointers

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Re: (Answered) CASE for Combat/Support Vehicles and Aerospace units
« Reply #4 on: 14 October 2020, 11:16:26 »
Monthly bump(2).

PuppyLikesLaserPointers

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Re: (Answered) CASE for Combat/Support Vehicles and Aerospace units
« Reply #5 on: 15 November 2020, 02:47:20 »
Monthly bump(3).