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Author Topic: (Answered) Conflicting Mapsheet Levels  (Read 332 times)


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(Answered) Conflicting Mapsheet Levels
« on: 24 February 2020, 02:57:12 »
In Total Warfare ("Corrected Third Printing. Second Printing by Catalyst Games Labs.") under "Mapsheets", "Level" and under "Sublevels" it says "The level of a hex is considered equal to the highest level present in it." (p. 31) and "If any part of a hex contains a sublevel, the entire hex is considered to be the deepest sublevel marked in it. The exception to this occurs if the hex also contains a level greater than 0, in which case the level of the hill takes precedence as described above." (p. 32)

I'd summarize this as "level farthest from 0 wins, but hills beat sublevels".

However, under "Movement Basics", "Level Change", "Conflicting Terrain and Levels" it says "In such cases [conflicting levels or terrain], if any part of a hex contains Level 0 terrain, the entire hex is considered at Level 0. If no part of the hex contains Level 0 terrain, the entire hex is considered at the level closest to 0." (p. 49)

This seems to say the opposite (while being silent on equally-far-from-0 level vs sublevel conflicts).

Which is correct, or are they talking about different things? Would an errata report be appropriate?

edits: added missing page number, added the word "report"
« Last Edit: 12 August 2020, 05:22:24 by Xotl »


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Re: (Research) Conflicting Mapsheet Levels
« Reply #1 on: 12 August 2020, 05:22:16 »
The text on page 32 is correct.  No need to submit an errata report: I've noted it.  Thanks!
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